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totologic.blogspot.com

Totologic

Friday, May 8, 2015. Toto2DEngine : demos and sources. Toto2DEngine is a convenient C API to program 2D GPU accelerated graphics on the Raspberry PI. You can watch some demos:. The code source is available as alpha release:. Subscribe to: Posts (Atom). Dynamic pathfinding in dynamic environment. 61 Cygni - game proto. Accurate point in triangle test. Chinese checkers best opening moves. Maze generation in 3D. Doubly connected edge list implementation. Chinese checkers on a spherical board.

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Friday, May 8, 2015. Toto2DEngine : demos and sources. Toto2DEngine is a convenient C API to program 2D GPU accelerated graphics on the Raspberry PI. You can watch some demos:. The code source is available as alpha release:. Subscribe to: Posts (Atom). Dynamic pathfinding in dynamic environment. 61 Cygni - game proto. Accurate point in triangle test. Chinese checkers best opening moves. Maze generation in 3D. Doubly connected edge list implementation. Chinese checkers on a spherical board.
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Totologic | totologic.blogspot.com Reviews

https://totologic.blogspot.com

Friday, May 8, 2015. Toto2DEngine : demos and sources. Toto2DEngine is a convenient C API to program 2D GPU accelerated graphics on the Raspberry PI. You can watch some demos:. The code source is available as alpha release:. Subscribe to: Posts (Atom). Dynamic pathfinding in dynamic environment. 61 Cygni - game proto. Accurate point in triangle test. Chinese checkers best opening moves. Maze generation in 3D. Doubly connected edge list implementation. Chinese checkers on a spherical board.

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totologic.blogspot.com totologic.blogspot.com
1

Totologic: Doubly connected edge list implementation

http://www.totologic.blogspot.com/2013/11/core-quad-edge-implementation-explained.html

Tuesday, November 12, 2013. Doubly connected edge list implementation. If you are interested by the half-edge or curious about sophisticated data structures, this post is for you. I know it is very difficult for people new in the field of computational geometry. To find relevant informations about implementation of half-edge structure, so I will try to explain the concepts very carefully. First, what is the motivation behind the use of half-edge? Maybe you already know data structures like linked-list.

2

Totologic: Introducing Daedalus Lib

http://www.totologic.blogspot.com/2013/12/introducing-daedalus-lib_19.html

Friday, September 12, 2014. Daedalus is a library I develop. It manages 2D environment modeling and pathfinding. I really hope this library will help designers and developers to invent new gameplays. When I began to code Daedalus, I had many ideas in mind:. 1- focus on 2D. 2- fastness and accuracy. 3- simplicity of use. 1- Why focus only on 2D and not on 3D? Fully Dynamic Constrained Delaunay Triangulation. By Kallmann, Bieri and Thalmann. An improved incremental algorithm for constructing. 3- For simpli...

3

Totologic: Toto2DEngine : demos and sources

http://www.totologic.blogspot.com/2015/05/toto2dengine-demos-and-sources.html

Friday, May 8, 2015. Toto2DEngine : demos and sources. Toto2DEngine is a convenient C API to program 2D GPU accelerated graphics on the Raspberry PI. You can watch some demos:. The code source is available as alpha release:. Subscribe to: Post Comments (Atom). Dynamic pathfinding in dynamic environment. Marble GP game proto. 61 Cygni - game proto. Accurate point in triangle test. Chinese checkers best opening moves. Maze generation in 3D. Doubly connected edge list implementation. View my complete profile.

4

Totologic: Incremental constrained Delaunay triangulation prototype

http://www.totologic.blogspot.com/2013/11/incremental-constrained-delaunay.html

Saturday, November 9, 2013. Incremental constrained Delaunay triangulation prototype. Is a huge subject and it can become very hard when we reach some refinements like constrained triangulation, incremental algorithm, quad-edge data structure. that are globally part of the computational geometry. But there are several applications and they can be very impressive. Of course my mind is focused on artificial intelligence and I think especially of the pathfinding through navigation mesh. Marble GP game proto.

5

Totologic: Maze generation in 3D

http://www.totologic.blogspot.com/2013/04/maze-generation-in-3d.html

Tuesday, April 9, 2013. Maze generation in 3D. An example of maze generation in 3D. Click on "explore 3D" to build a maze and then navigate inside by pushing the arrows of your keyboard :. The maze generation algorithm is the same I previously illustrated. On the blog. Then I use the cells informations (full or empty) in order to build the relevant 3D world. I have 5 pre-built 3D meshes (done in 3D Studio Max) :. At last, some physics are used. I use Box2D. January 12, 2015 at 2:08 PM. Incremental constr...

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Totologic

Friday, May 8, 2015. Toto2DEngine : demos and sources. Toto2DEngine is a convenient C API to program 2D GPU accelerated graphics on the Raspberry PI. You can watch some demos:. The code source is available as alpha release:. Subscribe to: Posts (Atom). Dynamic pathfinding in dynamic environment. 61 Cygni - game proto. Accurate point in triangle test. Chinese checkers best opening moves. Maze generation in 3D. Doubly connected edge list implementation. Chinese checkers on a spherical board.

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