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Tower Simulator

Thursday, October 9, 2008. Wilco's Tower Simulator Review. Well, I can't say I am surprised by what the reviewer found. Links to this post. Wednesday, September 10, 2008. I know, a little boxy here and there.  Just saving polys.  After all, everyone wants high frames per second, right? Links to this post. Monday, September 8, 2008. So far so good regarding the project plan. Links to this post. Wednesday, September 3, 2008. Links to this post. Tower Simulator Project Plan. Let's see what happens. I make n...

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Tower Simulator | towersim.blogspot.com Reviews
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Thursday, October 9, 2008. Wilco's Tower Simulator Review. Well, I can't say I am surprised by what the reviewer found. Links to this post. Wednesday, September 10, 2008. I know, a little boxy here and there.  Just saving polys.  After all, everyone wants high frames per second, right? Links to this post. Monday, September 8, 2008. So far so good regarding the project plan. Links to this post. Wednesday, September 3, 2008. Links to this post. Tower Simulator Project Plan. Let's see what happens. I make n...
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Tower Simulator | towersim.blogspot.com Reviews

https://towersim.blogspot.com

Thursday, October 9, 2008. Wilco's Tower Simulator Review. Well, I can't say I am surprised by what the reviewer found. Links to this post. Wednesday, September 10, 2008. I know, a little boxy here and there.  Just saving polys.  After all, everyone wants high frames per second, right? Links to this post. Monday, September 8, 2008. So far so good regarding the project plan. Links to this post. Wednesday, September 3, 2008. Links to this post. Tower Simulator Project Plan. Let's see what happens. I make n...

INTERNAL PAGES

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1

Tower Simulator: Project Plan

http://towersim.blogspot.com/2008/09/project-plan.html

Wednesday, September 3, 2008. The Project plan is done. If I am incredibly prescient, and have actually predicted every single activity right, it will take 219.5 days until I have a decently completed version of Tower Simulator. That sounds like a lot (and if that number is anywhere near accurate, I'd be very surprised. It could be a lot less or a lot more, who knows? But it involves a lot. Here's what I have planned (in bold are the main sections):. Tower Simulator Project Plan. Let's see what happens.

2

Tower Simulator: June 2008

http://towersim.blogspot.com/2008_06_01_archive.html

Saturday, June 21, 2008. I had the opportunity of trying out TowerSim. And have to say I was pretty disappointed. I had a longer list of things I didn't like, but here's the major stuff:. Graphics are sub par - For today's standards, the graphics are really not very good. Some interesting. Things, such as shadows that fade into transparency as they get away from the object casting them, and point lights for runways and taxiway lights that do get very small at a distance (unlike the light "gobs" that MSFS.

3

Tower Simulator: Project Plan

http://towersim.blogspot.com/2008/08/project-plan.html

Thursday, August 28, 2008. I make no fuss about the fact that sometimes I find it hard to police myself in regards to following schedules, so I have hired a project manager: my wife. Maybe it sounds crazy to you, but this will keep me much more on track regarding the project plan for Tower Simulator, as she has been very serious about it. I'll be posting a Gantt chart of what the project looks like right now. Subscribe to: Post Comments (Atom). Win2D / ANGLE team engineering process.

4

Tower Simulator: July 2008

http://towersim.blogspot.com/2008_07_01_archive.html

Sunday, July 13, 2008. Today I found some time to test loading a heightmap, which I generated from a 10m DEM file, into XNA just to see how easily I could do it, and how good it would look. The result was pretty good. Some information before you watch it:. The colors are simply based on the height of each vertex, just to have some color. They are not related to anything else from the real world. The app runs at 60 fps without even sweating, but the video below is running at 30 fps due to compression.

5

Tower Simulator: Terrain test

http://towersim.blogspot.com/2008/07/terrain-test.html

Sunday, July 13, 2008. Today I found some time to test loading a heightmap, which I generated from a 10m DEM file, into XNA just to see how easily I could do it, and how good it would look. The result was pretty good. Some information before you watch it:. The colors are simply based on the height of each vertex, just to have some color. They are not related to anything else from the real world. The app runs at 60 fps without even sweating, but the video below is running at 30 fps due to compression.

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Tower Simulator

Thursday, October 9, 2008. Wilco's Tower Simulator Review. Well, I can't say I am surprised by what the reviewer found. Links to this post. Wednesday, September 10, 2008. I know, a little boxy here and there.  Just saving polys.  After all, everyone wants high frames per second, right? Links to this post. Monday, September 8, 2008. So far so good regarding the project plan. Links to this post. Wednesday, September 3, 2008. Links to this post. Tower Simulator Project Plan. Let's see what happens. I make n...

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