madpixelmachine.com
Energy Bar Toolkit 3.0.5 has been released! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/08/07/energy-bar-toolkit-3-0-5-has-been-released
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Energy Bar Toolkit 3.0.5 has been released! 7 August, 2015. New bugfix release of Energy Bar Toolkit is here! This version fixes bugs found in the previous release and introduces one new feature. Blinking effect for uGUI Repeated Renderer. WebGL: Fixed compilation errors. UGUI: Fixed filled bar follow effect when direction were different than left to right. LookAtCamera option of EnergyBarFollowObject component was not working correctly.
madpixelmachine.com
Mad Mesh Combiner | Mad Pixel Machine
http://www.madpixelmachine.com/category/mad-mesh-combiner
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Free vouchers for game developers! 3 February, 2015. Are you creating a game in Unity3D? Maybe you will be interested in free vouchers on any Mad Pixel Machine products? If yes, please read on…. Mad Mesh Combiner 1.1.1 is available! 4 July, 2014. New version of Mad Mesh Combiner has been released! This time we focused on fixing bugs from the previous version and making the GUI more readable. Mad Mesh Combiner 1.1 is out! 13 June, 2014. 7 June, 2014.
madpixelmachine.com
Mad Level Manager | Mad Pixel Machine
http://www.madpixelmachine.com/category/news/mad-level-manager
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Mad Level Manager 2.3.3 has been released! 16 June, 2015. New version of Mad Level Manager has been released! Read on to learn what to expect from the new version! Mad Level Manager 2.3.1 is out! 7 April, 2015. Mad Level Manager 2.3.1 has been released! Of course this is mainly bug fix release but there is also a room for some new features and improvements. Mad Level Manager 2.3.0 is here! 19 February, 2015. 10 February, 2015. 3 February, 2015. Today...
madpixelmachine.com
Mad Level Manager 2.2.8 has been released! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/02/10/mad-level-manager-2-2-8-has-been-released
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Mad Level Manager 2.2.8 has been released! 10 February, 2015. Here’s a note about today’s release of Mad Level Manager 2.2.8. Please read further to find out what’s new! New tool for group management in Level Configuration. The most important change is that we’ve changed the way you can manage groups. Instead of a simple list of groups and some buttons, now you will find the. Button that is opening the. Level number enumeration offset. In your Unity ...
madpixelmachine.com
Mad Level Manager 2.3.0 is here! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/02/19/mad-level-manager-2-3-0-is-here
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Mad Level Manager 2.3.0 is here! 19 February, 2015. Long anticipated Mad Level Manager version 2.3.0 has been released today! The hottest features are integration packages with Easy Save 2 and Anti-Cheat Toolkit, but there’s even more! Integration with Easy Save 2 and Anti-Cheat Toolkit. OK, so what this is all about? If you own Easy Save 2. Now you can use Mad Level Manager as its storage backend. C’mon, how cool is that? Unity 5: Shader fixes.
madpixelmachine.com
Energy Bar Toolkit 3.0.4 has been released! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/06/26/energy-bar-toolkit-3-0-4-has-been-released
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Energy Bar Toolkit 3.0.4 has been released! 26 June, 2015. The new version of Energy Bar Toolkit has been released! Read on to learn what new things to expect! New sliced bar type. Is one thing that EBT should have for a long time. It slices bar texture using sprite border settings so the bar’s beginning and end look the same regardless of fill value. Sliced bar can be created from the main menu:. Tools - Energy Bar Toolkit - uGUI - Create Sliced Bar.
madpixelmachine.com
Products | Mad Pixel Machine
http://www.madpixelmachine.com/products
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Is a Unity3D extension to make level management and saving/loading games easy. One of its most powerful features are level select screens that are generated based on current level configuration, and are optimized for mobile devices. Fully customizable level select screens. Automatically saving and loading games. Collectables support (like stars). Rich and easy API. Level extensions (loading screens, scores, etc.). Combines multiple materials into one.
madpixelmachine.com
Train Control | Mad Pixel Machine
http://www.madpixelmachine.com/category/games/train-control
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Train Control Teaser 2. 13 June, 2014. Train Control – Level Design Timelapse. 11 June, 2014. Here’s a timelapse of me designing level graphics. Just check it out! Mad Pixel Machine Facebook. Mad Pixel Machine Twitter.
madpixelmachine.com
Mad Level Manager 2.3.3 has been released! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/06/16/mad-level-manager-2-3-3-has-been-released
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Mad Level Manager 2.3.3 has been released! 16 June, 2015. New version of Mad Level Manager has been released! Read on to learn what to expect from the new version! Better with Unity UI. Level select screens are now meant to be combined with Unity UI! Swiping is a very important part of level select screens. Swiping algorithms have been improved and work very similar to the ones used in iOS (iPhones and iPads). Here’s the full change list:. For $34...
madpixelmachine.com
Energy Bar Toolkit 3.0.0 is here! | Mad Pixel Machine
http://www.madpixelmachine.com/2015/02/26/energy-bar-toolkit-3-0-0-is-here
Mad Pixel Machine Facebook. Mad Pixel Machine Twitter. Energy Bar Toolkit 3.0.0 is here! 26 February, 2015. It’s been a tough fight, but finally we’re here! Energy Bar Toolkit 3.0.0 with native Unity GUI (uGUI). Support has been released! What will you find in 3.0.0? Energy Bar Toolkit 3.0.0 is everything that the previous version had plus a new version of renderers to make it work with the new Unity UI system. We did our best to bring 100% functionality from Mesh renderers. Into the new uGUI renderers.
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