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Senior Team Blog

Sunday, April 6, 2014. Trenholmes Designer Log: Week 13. Sunday, March 30, 2014. Trenholmes Designer Log: Week 12. Very late in the game but i think i need to re due my layout one last time. there has been talk of doing cinematic pieces in our final level parts. my level does not accomidate this most recent development so i need to redesign and redue a lot of work that my level fits in with the other ones. Sunday, March 23, 2014. Trenholmes Designer Log: Week 11. Sunday, March 16, 2014. I have been taske...

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Sunday, April 6, 2014. Trenholmes Designer Log: Week 13. Sunday, March 30, 2014. Trenholmes Designer Log: Week 12. Very late in the game but i think i need to re due my layout one last time. there has been talk of doing cinematic pieces in our final level parts. my level does not accomidate this most recent development so i need to redesign and redue a lot of work that my level fits in with the other ones. Sunday, March 23, 2014. Trenholmes Designer Log: Week 11. Sunday, March 16, 2014. I have been taske...
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Senior Team Blog | trenholmegriffin.blogspot.com Reviews

https://trenholmegriffin.blogspot.com

Sunday, April 6, 2014. Trenholmes Designer Log: Week 13. Sunday, March 30, 2014. Trenholmes Designer Log: Week 12. Very late in the game but i think i need to re due my layout one last time. there has been talk of doing cinematic pieces in our final level parts. my level does not accomidate this most recent development so i need to redesign and redue a lot of work that my level fits in with the other ones. Sunday, March 23, 2014. Trenholmes Designer Log: Week 11. Sunday, March 16, 2014. I have been taske...

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trenholmegriffin.blogspot.com trenholmegriffin.blogspot.com
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Senior Team Blog: March 2014

http://www.trenholmegriffin.blogspot.com/2014_03_01_archive.html

Sunday, March 30, 2014. Trenholmes Designer Log: Week 12. Very late in the game but i think i need to re due my layout one last time. there has been talk of doing cinematic pieces in our final level parts. my level does not accomidate this most recent development so i need to redesign and redue a lot of work that my level fits in with the other ones. Sunday, March 23, 2014. Trenholmes Designer Log: Week 11. Sunday, March 16, 2014. Trenholmes Designer Log: Week 10. Sunday, March 9, 2014. I have been taske...

2

Senior Team Blog: April 2014

http://www.trenholmegriffin.blogspot.com/2014_04_01_archive.html

Sunday, April 6, 2014. Trenholmes Designer Log: Week 13. Subscribe to: Posts (Atom). Trenholmes Designer Log: Week 13. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Senior Team Blog: January 2014

http://www.trenholmegriffin.blogspot.com/2014_01_01_archive.html

Sunday, January 26, 2014. Trenholmes Designer Log: Week 3. I have been working on more ideas for the adventure mode possibility's. We have alot of options to work with but i belive that if we go in a more facotry setting then we might have more room to wiggle with in terms of mechanics ideas that fit wit the theme. Things such as conveyor belts, mechanical arms and such could be the norm in this setting which would allow for more types of gameplay. Sunday, January 19, 2014. Trenholmes Designer Log: Week 2.

4

Senior Team Blog: February 2014

http://www.trenholmegriffin.blogspot.com/2014_02_01_archive.html

Sunday, February 23, 2014. Trenholmes Designer Log: Week 7. Our senior producer wants us to make an audio tool that will match up with the puzzles in our game. I have disagreed with this on multiple times although he has made it clear he wants us to put this in our game. It will take way too much time to implement correctly and time that we do not have to spare in our short production cycle we have at Champlain college. Sunday, February 16, 2014. Trenholmes Designer Log: Week 6. Sunday, February 9, 2014.

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cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: Tightly Controlled Physics Forces in Unity

http://cylindricalmammal.blogspot.com/2014/02/tightly-controlled-physics-forces-in.html

My Life as a Cylindrical Mammal. Friday, February 28, 2014. Tightly Controlled Physics Forces in Unity. This post pertains to an ongoing struggle of mine. Unity has a character controller. This is very useful if you want to precisely control a character through movement deltas. Unity also has a fully-fledged physics system, which is very useful if you want to control a character with physically-simulated forces and have it interact realistically with the world. Unfortunately, I still kind of can't. I...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: Interpretted Scripting in Unity

http://cylindricalmammal.blogspot.com/2014/04/interpretted-scripting-in-unity.html

My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Interpretted Scripting in Unity. I spent a little while earlier this year trying to devise a good way to handle attack scripting in Phantom Mansion in an extensible, designer-friendly, mod-friendly way. I made some progress on this recently. There's a wonderful library called Jurassic. Initialization looks like this:. ScriptEngine engine; engine = new ScriptEngine(); engine.EnableExposedClrTypes = true;. I think I've found something that can, one...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: September 2013

http://cylindricalmammal.blogspot.com/2013_09_01_archive.html

My Life as a Cylindrical Mammal. Thursday, September 19, 2013. I've made some quick updates to the prototype. Move drafting is finished, there are now six moves that are reasonably balanced. (Reasonably balanced means that every move except the blue Line Shot was called OP by at least one person in testing, and I think every move was called trash at least once as well.). We have five stages now, which is partly an attempt to stop the disengage problems we were having. Sunday, September 15, 2013. But some...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: Particle Effects

http://cylindricalmammal.blogspot.com/2013/11/particle-effects.html

My Life as a Cylindrical Mammal. Friday, November 15, 2013. I made a bunch of them.). The fighting.loulessing.com. Build hasn't worked for a while, the live build is using a windows-only controller library that isn't compatible with the web build. I'll post a download soon.). Subscribe to: Post Comments (Atom). I'm a senior programmer at Champlain College. I work for a team called Quadratic Magic Industries. You can play the game here. Visit my personal website. For information about me.

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: February 2014

http://cylindricalmammal.blogspot.com/2014_02_01_archive.html

My Life as a Cylindrical Mammal. Friday, February 28, 2014. Tightly Controlled Physics Forces in Unity. This post pertains to an ongoing struggle of mine. Unity has a character controller. This is very useful if you want to precisely control a character through movement deltas. Unity also has a fully-fledged physics system, which is very useful if you want to control a character with physically-simulated forces and have it interact realistically with the world. Unfortunately, I still kind of can't. I...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: Art Style Recap

http://cylindricalmammal.blogspot.com/2013/11/art-style-recap.html

My Life as a Cylindrical Mammal. Saturday, November 2, 2013. I'd like to quickly recap about a month and a half of art style work. Before I go further, you should check out Liz's Blog. Because she goes over this all in much more detail, and has a much better perspective. The last iteration of it is the one I have the clearest memories of. We were down to two concepts. One of them was the chef one, and the other one was less defined. The less defined one was an aesthetic design involving ghost...So we spe...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: November 2013

http://cylindricalmammal.blogspot.com/2013_11_01_archive.html

My Life as a Cylindrical Mammal. Friday, November 15, 2013. I made a bunch of them.). The fighting.loulessing.com. Build hasn't worked for a while, the live build is using a windows-only controller library that isn't compatible with the web build. I'll post a download soon.). Saturday, November 2, 2013. I'd like to quickly recap about a month and a half of art style work. Before I go further, you should check out Liz's Blog. The last iteration of it is the one I have the clearest memories of. We were...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: April 2014

http://cylindricalmammal.blogspot.com/2014_04_01_archive.html

My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Interpretted Scripting in Unity. I spent a little while earlier this year trying to devise a good way to handle attack scripting in Phantom Mansion in an extensible, designer-friendly, mod-friendly way. I made some progress on this recently. There's a wonderful library called Jurassic. Initialization looks like this:. ScriptEngine engine; engine = new ScriptEngine(); engine.EnableExposedClrTypes = true;. I think I've found something that can, one...

cylindricalmammal.blogspot.com cylindricalmammal.blogspot.com

My Life as a Cylindrical Mammal: Building a Fight Stick

http://cylindricalmammal.blogspot.com/2014/04/building-fight-stick.html

My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Building a Fight Stick. I just built a (prototype of) a fight stick. It was a process. The controller uses Sanwa pushbuttons, which are pretty standard, and started off with a rare, complex joystick called the Ultrastik 360. The Ultrastik is a magnetic analog stick in an arcade joystick form factor. The software problems are significant, but fortunately I didn't have to solve any of them. Writing a new HID Report Descriptor, and the drivers a...

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Senior Team Blog

Sunday, April 6, 2014. Trenholmes Designer Log: Week 13. Sunday, March 30, 2014. Trenholmes Designer Log: Week 12. Very late in the game but i think i need to re due my layout one last time. there has been talk of doing cinematic pieces in our final level parts. my level does not accomidate this most recent development so i need to redesign and redue a lot of work that my level fits in with the other ones. Sunday, March 23, 2014. Trenholmes Designer Log: Week 11. Sunday, March 16, 2014. I have been taske...

trenholmegriffin.com trenholmegriffin.com

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