cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: Tightly Controlled Physics Forces in Unity
http://cylindricalmammal.blogspot.com/2014/02/tightly-controlled-physics-forces-in.html
My Life as a Cylindrical Mammal. Friday, February 28, 2014. Tightly Controlled Physics Forces in Unity. This post pertains to an ongoing struggle of mine. Unity has a character controller. This is very useful if you want to precisely control a character through movement deltas. Unity also has a fully-fledged physics system, which is very useful if you want to control a character with physically-simulated forces and have it interact realistically with the world. Unfortunately, I still kind of can't. I...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: Interpretted Scripting in Unity
http://cylindricalmammal.blogspot.com/2014/04/interpretted-scripting-in-unity.html
My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Interpretted Scripting in Unity. I spent a little while earlier this year trying to devise a good way to handle attack scripting in Phantom Mansion in an extensible, designer-friendly, mod-friendly way. I made some progress on this recently. There's a wonderful library called Jurassic. Initialization looks like this:. ScriptEngine engine; engine = new ScriptEngine(); engine.EnableExposedClrTypes = true;. I think I've found something that can, one...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: September 2013
http://cylindricalmammal.blogspot.com/2013_09_01_archive.html
My Life as a Cylindrical Mammal. Thursday, September 19, 2013. I've made some quick updates to the prototype. Move drafting is finished, there are now six moves that are reasonably balanced. (Reasonably balanced means that every move except the blue Line Shot was called OP by at least one person in testing, and I think every move was called trash at least once as well.). We have five stages now, which is partly an attempt to stop the disengage problems we were having. Sunday, September 15, 2013. But some...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: Particle Effects
http://cylindricalmammal.blogspot.com/2013/11/particle-effects.html
My Life as a Cylindrical Mammal. Friday, November 15, 2013. I made a bunch of them.). The fighting.loulessing.com. Build hasn't worked for a while, the live build is using a windows-only controller library that isn't compatible with the web build. I'll post a download soon.). Subscribe to: Post Comments (Atom). I'm a senior programmer at Champlain College. I work for a team called Quadratic Magic Industries. You can play the game here. Visit my personal website. For information about me.
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: February 2014
http://cylindricalmammal.blogspot.com/2014_02_01_archive.html
My Life as a Cylindrical Mammal. Friday, February 28, 2014. Tightly Controlled Physics Forces in Unity. This post pertains to an ongoing struggle of mine. Unity has a character controller. This is very useful if you want to precisely control a character through movement deltas. Unity also has a fully-fledged physics system, which is very useful if you want to control a character with physically-simulated forces and have it interact realistically with the world. Unfortunately, I still kind of can't. I...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: Art Style Recap
http://cylindricalmammal.blogspot.com/2013/11/art-style-recap.html
My Life as a Cylindrical Mammal. Saturday, November 2, 2013. I'd like to quickly recap about a month and a half of art style work. Before I go further, you should check out Liz's Blog. Because she goes over this all in much more detail, and has a much better perspective. The last iteration of it is the one I have the clearest memories of. We were down to two concepts. One of them was the chef one, and the other one was less defined. The less defined one was an aesthetic design involving ghost...So we spe...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: November 2013
http://cylindricalmammal.blogspot.com/2013_11_01_archive.html
My Life as a Cylindrical Mammal. Friday, November 15, 2013. I made a bunch of them.). The fighting.loulessing.com. Build hasn't worked for a while, the live build is using a windows-only controller library that isn't compatible with the web build. I'll post a download soon.). Saturday, November 2, 2013. I'd like to quickly recap about a month and a half of art style work. Before I go further, you should check out Liz's Blog. The last iteration of it is the one I have the clearest memories of. We were...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: April 2014
http://cylindricalmammal.blogspot.com/2014_04_01_archive.html
My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Interpretted Scripting in Unity. I spent a little while earlier this year trying to devise a good way to handle attack scripting in Phantom Mansion in an extensible, designer-friendly, mod-friendly way. I made some progress on this recently. There's a wonderful library called Jurassic. Initialization looks like this:. ScriptEngine engine; engine = new ScriptEngine(); engine.EnableExposedClrTypes = true;. I think I've found something that can, one...
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: Building a Fight Stick
http://cylindricalmammal.blogspot.com/2014/04/building-fight-stick.html
My Life as a Cylindrical Mammal. Saturday, April 19, 2014. Building a Fight Stick. I just built a (prototype of) a fight stick. It was a process. The controller uses Sanwa pushbuttons, which are pretty standard, and started off with a rare, complex joystick called the Ultrastik 360. The Ultrastik is a magnetic analog stick in an arcade joystick form factor. The software problems are significant, but fortunately I didn't have to solve any of them. Writing a new HID Report Descriptor, and the drivers a...