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Art of Tris Baybayan

Saturday, October 25, 2014. Arid Desert Environment Set. Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4. Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work. Arid Desert Asset Demonstration. Thursday, September 11, 2014. Took a 2.5d image of a sculpt I did before and textured it using Quixel. Fun and fast result! Saturday, July 19, 2014.

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Art of Tris Baybayan | trisb.blogspot.com Reviews
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Saturday, October 25, 2014. Arid Desert Environment Set. Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4. Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work. Arid Desert Asset Demonstration. Thursday, September 11, 2014. Took a 2.5d image of a sculpt I did before and textured it using Quixel. Fun and fast result! Saturday, July 19, 2014.
<META>
KEYWORDS
1 environment flythrough
2 ue4 arid desert
3 from tris baybayan
4 on vimeo
5 asset demonstration
6 posted by
7 tris baybayan
8 no comments
9 practice with quixel
10 petrol/blood polycount competition
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environment flythrough,ue4 arid desert,from tris baybayan,on vimeo,asset demonstration,posted by,tris baybayan,no comments,practice with quixel,petrol/blood polycount competition,zbrush fun,painting,borderlands 2,older posts,about me,followers,october
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Art of Tris Baybayan | trisb.blogspot.com Reviews

https://trisb.blogspot.com

Saturday, October 25, 2014. Arid Desert Environment Set. Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4. Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work. Arid Desert Asset Demonstration. Thursday, September 11, 2014. Took a 2.5d image of a sculpt I did before and textured it using Quixel. Fun and fast result! Saturday, July 19, 2014.

INTERNAL PAGES

trisb.blogspot.com trisb.blogspot.com
1

Art of Tris Baybayan: October 2014

http://www.trisb.blogspot.com/2014_10_01_archive.html

Saturday, October 25, 2014. Arid Desert Environment Set. Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4. Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work. Arid Desert Asset Demonstration. Subscribe to: Posts (Atom). View my complete profile. Arid Desert Environment Set. Awesome Inc. template. Powered by Blogger.

2

Art of Tris Baybayan: July 2014

http://www.trisb.blogspot.com/2014_07_01_archive.html

Saturday, July 19, 2014. Practice with hard surfaced modeling in ZBrush. Last year I took some time and dedicated it to painting rather than 3d. I felt like I needed to start working on my fundamentals and just try getting a better understanding of the process. Extremely late posting this. It showed up on Polycount a few years back but I never posted it here. Just a few of the things I made for Borderlands 2. Not including the DLCs. Diablo 3 fan art. Subscribe to: Posts (Atom). View my complete profile.

3

Art of Tris Baybayan: July 2010

http://www.trisb.blogspot.com/2010_07_01_archive.html

Sunday, July 18, 2010. Blue Canvas Issue #5 in stores! The latest Blue Canvas has hit the shelves. I have a 2 page standard feature showcasing some of my artwork. All of which you can find on this blog, but this time in a fancy magazine! New Job, New city! So I've left the mountain views and cityscapes of Los Angeles to come here to Plano, TX! Subscribe to: Posts (Atom). View my complete profile. Blue Canvas Issue #5 in stores! New Job, New city! Awesome Inc. template. Powered by Blogger.

4

Art of Tris Baybayan: August 2011

http://www.trisb.blogspot.com/2011_08_01_archive.html

Saturday, August 20, 2011. We recently announced Borderlands 2! I have to say that it's been a dream working on this project. Amazing project and even more amazing team! Stay tuned, it's gonna be Bad@$! Subscribe to: Posts (Atom). My name is Tris Baybayan and I am an artist in the video game industry.I specialize mainly in Environments,but I have a strong passion for it all and I'm constantly seeking growth as an artist. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Art of Tris Baybayan: November 2009

http://www.trisb.blogspot.com/2009_11_01_archive.html

Tuesday, November 24, 2009. Subscribe to: Posts (Atom). My name is Tris Baybayan and I am an artist in the video game industry.I specialize mainly in Environments,but I have a strong passion for it all and I'm constantly seeking growth as an artist. View my complete profile. Awesome Inc. template. Powered by Blogger.

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pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: March 2012

http://pseudo-pod.blogspot.com/2012_03_01_archive.html

Sunday, March 18, 2012. I started this character in 2007 and just recently "finished" him. He's part of this world called Buhm Town. There is a long wacky back story about him that I may put up some time. Images are here : 0.0.0 on Pseudo-pod. Subscribe to: Posts (Atom). View my complete profile. My Web Site : Pseudo-pod.com. I started this character in 2007 and just recently.

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Pseudo-Blog : Art and Event of Mike Kime: Chun-Li

http://pseudo-pod.blogspot.com/2012/07/chun-li.html

Monday, July 16, 2012. Chun-Li is finished. The final image can be seen here:. Http:/ www.pseudo-pod.com/temp/ChunLi/chunli.htm. WOW, thats just fantastic. January 15, 2013 at 2:42 AM. Subscribe to: Post Comments (Atom). View my complete profile. My Web Site : Pseudo-pod.com.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: May 2013

http://pseudo-pod.blogspot.com/2013_05_01_archive.html

Saturday, May 11, 2013. I worked on the UE4 GDC Demo titled "Infiltrator" this year. Here is some of the work I did on that demo. It was an awesome team working tightly together. Jay Hawkins had the concept nailed and I started from his base model that he provided for the character. I did some renders with skin/face for pre-vis fun. LINK TO ART HERE. Subscribe to: Posts (Atom). View my complete profile. My Web Site : Pseudo-pod.com. I worked on the UE4 GDC Demo titled Infiltrator .

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: January 2013

http://pseudo-pod.blogspot.com/2013_01_01_archive.html

Saturday, January 5, 2013. I'm deciding to call this done (at least for now). I got inspired to do this character and just started pulling things around in Zbrush. It was rendered in Mental Ray and touched up in Photoshop. Click here for the site full o' images. Labels: Personal Art Update. Friday, January 4, 2013. Super Meat Boy - HTPC/LanBox/Emu/NetRender etc. Labels: Personal Art Update. Subscribe to: Posts (Atom). View my complete profile. My Web Site : Pseudo-pod.com.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: Black Moth resin kit available for Pre-Order

http://pseudo-pod.blogspot.com/2014/03/black-moth-resin-kit-available-for-pre.html

Friday, March 28, 2014. Black Moth resin kit available for Pre-Order. I was involved in sculpting for a resin kit at Industria Mechanika! Everything is complete and ready for Pre-Orders. The concept was done by my friend Adrian Majkrzak. Check it out HERE! Subscribe to: Post Comments (Atom). View my complete profile. My Web Site : Pseudo-pod.com. Black Moth resin kit available for Pre-Order.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: RAAM's Shadow DLC posted on Zbrush Central

http://pseudo-pod.blogspot.com/2012/05/raams-shadow-dlc-posted-on-zbrush.html

Tuesday, May 1, 2012. RAAM's Shadow DLC posted on Zbrush Central. RAAM's Shadow DLC is posted up at Zbrush Central. ART IS POSTED IN LINK BELOW. I did the Marauder, Jace (Young), Classic Clayton Helmet, and boy. Http:/ www.zbrushcentral.com/showthread.php? Love your work sir. October 25, 2012 at 7:09 PM. Subscribe to: Post Comments (Atom). View my complete profile. My Web Site : Pseudo-pod.com. RAAMs Shadow DLC posted on Zbrush Central.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: Velbor

http://pseudo-pod.blogspot.com/2013/01/velbor.html

Saturday, January 5, 2013. I'm deciding to call this done (at least for now). I got inspired to do this character and just started pulling things around in Zbrush. It was rendered in Mental Ray and touched up in Photoshop. Click here for the site full o' images. Labels: Personal Art Update. Subscribe to: Post Comments (Atom). View my complete profile. My Web Site : Pseudo-pod.com.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: May 2012

http://pseudo-pod.blogspot.com/2012_05_01_archive.html

Tuesday, May 1, 2012. RAAM's Shadow DLC posted on Zbrush Central. RAAM's Shadow DLC is posted up at Zbrush Central. ART IS POSTED IN LINK BELOW. I did the Marauder, Jace (Young), Classic Clayton Helmet, and boy. Http:/ www.zbrushcentral.com/showthread.php? Subscribe to: Posts (Atom). View my complete profile. My Web Site : Pseudo-pod.com. RAAMs Shadow DLC posted on Zbrush Central.

pseudo-pod.blogspot.com pseudo-pod.blogspot.com

Pseudo-Blog : Art and Event of Mike Kime: New PC Build - 5960X

http://pseudo-pod.blogspot.com/2014/12/new-pc-build-5960x.html

Saturday, December 20, 2014. New PC Build - 5960X. I built a new computer shortly after the release of the new Intel X99 platform. I had not built a new machine in 4 years and have been doing a lot of Mental Ray / V-Ray rendering. The machine is as followed. 3dsMax 2014 : V-Ray 3. Intel 5960X 3.0 x 8 core. GSkill Ripjaws 4 Series 4 x 8gb (32gb) DDR4 2400. Samsung 840 Evo 500gb SSD. Corsair C70 Military Green. Painted parts in my garage. Intel i7 Bloomfield 950 3ghz x 4 Core. Cooler Master HAF 939. It is ...

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Art of Tris Baybayan

Saturday, October 25, 2014. Arid Desert Environment Set. Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4. Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work. Arid Desert Asset Demonstration. Thursday, September 11, 2014. Took a 2.5d image of a sculpt I did before and textured it using Quixel. Fun and fast result! Saturday, July 19, 2014.

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Welcome to Trisba Diving Agency. Welcome to Trisba Diving Agency. Soon we are coming online:. Please read so far our blog. Kitesurfing in Yucatan Mexico. Pullmanturair- Pullman Air Review. The flying Bus. Deutsch: Alles über Australien. This entry was posted in Uncategorized. January 13, 2013. Welcome to Trisba Diving Agency. Proudly powered by WordPress.

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Domain Default page

If you are seeing this message, the website for is not available at this time. If you are the owner of this website, one of the following things may be occurring:. You have not put any content on your website. Your provider has suspended this page. Please login to to receive instructions on setting up your website. This website was created using our Parallels Panel product. We offer a full line of Billing, Sitebuilder and cloud computing tools. Please visit www.parallels.com. To find out more information.

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Je di se ke je pense. 24/10/2010 at 7:24 AM. 22/08/2011 at 10:48 AM. KESTION A 500 POINTS Comment c'est ton. Y a un truc ki me fait alucimé! Comen se trouvé une fille bien kan on né. C'est une kestion ke je me pose depui. Subscribe to my blog! KESTION A 500 POINTS. Comment c'est ton si une personne est fét pour nous ou pa? Please enter the sequence of characters in the field below. Posted on Monday, 22 August 2011 at 10:48 AM. Le blog de trisbac18. Le blog de trisbac18. Je di se ke je pense. Le pire c pa...

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