turnbasedengine.blogspot.com turnbasedengine.blogspot.com

turnbasedengine.blogspot.com

Turn Based Engine Developer Diary

Creating my own turn based engine in Unity3D.

http://turnbasedengine.blogspot.com/

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Turn Based Engine Developer Diary | turnbasedengine.blogspot.com Reviews
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Creating my own turn based engine in Unity3D.
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Turn Based Engine Developer Diary | turnbasedengine.blogspot.com Reviews

https://turnbasedengine.blogspot.com

Creating my own turn based engine in Unity3D.

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turnbasedengine.blogspot.com turnbasedengine.blogspot.com
1

Turn Based Engine Developer Diary: November 2013

http://turnbasedengine.blogspot.com/2013_11_01_archive.html

Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Friday, November 8, 2013. Setting up a Build process. While I've been relatively quiet here, I have kept busy. I've used these last two weeks as a breather as I keep focused on a busy 6 weeks at work (6 deployments in 6 weeks) and work on a few infrastructure details. I had invested a fair amount of time setting up my project to check into the Team Foundation Server. There is also a software release. View my complete profile.

2

Turn Based Engine Developer Diary: Update 44: Splitting the Engine

http://turnbasedengine.blogspot.com/2015/10/update-44-splitting-engine.html

Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Friday, October 9, 2015. Update 44: Splitting the Engine. A huge influence to this project, both the. I really like this idea and think there are a lot of benefits in implementing it. You are essentially making it easier to test, (as you can setup the same set of events and reply them in the cinematic engine), as well as really separating the core mechanics of the game from the visual representation. View my complete profile.

3

Turn Based Engine Developer Diary: Update 45: Rebuilding random levels

http://turnbasedengine.blogspot.com/2015/10/update-45-rebuilding-random-levels.html

Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Friday, October 16, 2015. Update 45: Rebuilding random levels. Using the new resources I have, I've rebuilt the level generator, generating diorama levels with a wooden border again. I was pleasantly surprised how well the level generation code looked and work. After not looking at this code for a year. Subscribe to: Post Comments (Atom). Update 45: Rebuilding random levels. Update 44: Splitting the Engine.

4

Turn Based Engine Developer Diary: May 2014

http://turnbasedengine.blogspot.com/2014_05_01_archive.html

Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Friday, May 9, 2014. Update 34: The AI is playing itself and the beginnings of a campaign. Moving next to the campaign, my goal was to create a very simple UI where:. Enemy encounters would be spawned. The game would load the tactical level with the right players and enemies. Auto resolve the battle with the AI. Return back to the campaign, where the players would receive experience and abilities as they level up.

5

Turn Based Engine Developer Diary: Update 43: Rebooting again

http://turnbasedengine.blogspot.com/2015/10/update-43-rebooting-again.html

Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Monday, October 5, 2015. Update 43: Rebooting again. Today, I'm back with a new reboot, using some assets from a "Simple Military" unity package. Made by a New Zealand company called Synty Studios. Years I've now created a turn based system with pathfinding, a UI, a dynamic camera system with killcam, loading/saving, destructive environments, random levels and even a basic AI. October 6, 2015 at 3:25 PM. Awesome Inc. the...

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samsmithnz.com samsmithnz.com

Game Development

http://www.samsmithnz.com/GameDev

I'm trying to develop a turn based strategy game, using the Unity engine. The game development blog is located here: http:/ turnbasedengine.blogspot.com/. Here is the mission level creation. Prototype. I used this to create dynamic levels with rivers/ roads in my game. Additionally, here is a campaign level creation.

samsmithnz.com samsmithnz.com

SamSmithNZ.com - About

http://www.samsmithnz.com/Home/About

This website is a place for my projects. It has always been a place for me to experiment and play with technologies in a public place. I currently have 7 major projects here, with a few more under the radar prototypes and experiments. There have been various versions of the site over the years on various domains. 1999-2002: SamSmith.co.nz: a basic HTML blog with a cgibin forum. 2003-2009: SamSmith.co.nz: a basic HTML blog with a cgibin forum, with MySQL database and JavaScript navigation.

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Turn Based Engine Developer Diary. Creating my own turn based engine in Unity3D. Friday, October 16, 2015. Update 45: Rebuilding random levels. Using the new resources I have, I've rebuilt the level generator, generating diorama levels with a wooden border again. I was pleasantly surprised how well the level generation code looked and work. After not looking at this code for a year. Friday, October 9, 2015. Update 44: Splitting the Engine. A huge influence to this project, both the. This in combination w...

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Turn Based Racing

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