turtlebytes.blogspot.com turtlebytes.blogspot.com

turtlebytes.blogspot.com

Turtle Bytes

Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.

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Turtle Bytes | turtlebytes.blogspot.com Reviews
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Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.
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1 skip to main
2 skip to sidebar
3 turtle bytes
4 crunch time
5 the fix list
6 code
7 pixel collission
8 png's on background
9 fish animations imported
10 milestone props imported
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skip to main,skip to sidebar,turtle bytes,crunch time,the fix list,code,pixel collission,png's on background,fish animations imported,milestone props imported,enemy spawn curve,bubble effects,fish die sooner,pause option,random fish colors,tutorial flow
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Turtle Bytes | turtlebytes.blogspot.com Reviews

https://turtlebytes.blogspot.com

Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.

INTERNAL PAGES

turtlebytes.blogspot.com turtlebytes.blogspot.com
1

Turtle Bytes: Crunch time

http://turtlebytes.blogspot.com/2009/07/crunch-time.html

Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.

2

Turtle Bytes: Paper prototyping

http://turtlebytes.blogspot.com/2009/07/paper-prototyping.html

Zaterdag 11 juli 2009. The second day of the GameDev was all about paper prototyping. We started the day by debating the three ideas and filtering out the idea we wanted to prototype. The idea we were going to stick with was the Turtle game. Now that we had a game we had to think up some features and start prototyping it. The article in the national geographic that is the inspiration for the concept. The turtle can extend and retract its neck into it's shell. The turtle can retract all it's limbs. Below ...

3

Turtle Bytes: juli 2009

http://turtlebytes.blogspot.com/2009_07_01_archive.html

Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.

4

Turtle Bytes: Digital prototype

http://turtlebytes.blogspot.com/2009/07/digital-prototype.html

Zondag 12 juli 2009. Picture of the prototype Daniel made. the re cloud in the left is the toxic Thread which is slowly moving forward. The blue block is the turtle, the head of the turtle can extend. Abonneren op: Reacties plaatsen (Atom).

5

Turtle Bytes: Monday production day

http://turtlebytes.blogspot.com/2009/07/monday-production-day.html

Maandag 13 juli 2009. Today was all about production and play testing. When we started this morning we already had a playable game, which was great to see ( I wasn't working on the project on saturday).The prototype Daniel had made was transformed into the first playable version of the game. The enemies were represented by placeholder art. There was still a lot to be done, but the game was really coming together. Capture of the game with placeholde art. The fish is the weakest enemy of the turtle and is ...

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joerivanees.com joerivanees.com

Portfolio Joeri van Ees

http://www.joerivanees.com//index.php

Games 4 Health Jam - 2014. Download latest Alpha Build (win and mac). In Sheep Herders players each control a dog connected by a rope. By coordinating each other's movement they need to use the rope to herd sheep back into the pen. Sheep Herders was originally designed as part of a gamejam organized by the Games[4.]. Global Game Jam 2014. Download Game(win and mac). This required a different approach to gamedesign than I was used to. I'm used to designing playfull mechanics but for this I was really ...

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Woensdag 15 juli 2009. It’s Tuesday, the day before we have to complete the game and present it, so it’s crunch time. We did some play testing on Monday an got a list of fixe for the game. Today we had to implement the fixes and do some more play testing. Turtle bite animation imported. Turtle Death Animation imported. Screens (main, pause, victory) states. Lift free on Boat exploit. Cloud accelerations (milestone related). Streepjes terug op de nek. Floating Water effect (slide). Sound Bridge on Cloud.

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