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tuxedolabs.blogspot.com

Mediocre game technology

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, February 24, 2015. Using containers is really convenient and often necessary. Take the array for example:. MyArray Object array;. Everybody's got one. The problem with these are that you need to allocate memory when putting stuff in them. In many cases you know on beforehand approximately how many objects you want to put in there, reducing it to a single allocation:. The obvious...

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Mediocre game technology | tuxedolabs.blogspot.com Reviews
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A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, February 24, 2015. Using containers is really convenient and often necessary. Take the array for example:. MyArray Object array;. Everybody's got one. The problem with these are that you need to allocate memory when putting stuff in them. In many cases you know on beforehand approximately how many objects you want to put in there, reducing it to a single allocation:. The obvious...
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Mediocre game technology | tuxedolabs.blogspot.com Reviews

https://tuxedolabs.blogspot.com

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, February 24, 2015. Using containers is really convenient and often necessary. Take the array for example:. MyArray Object array;. Everybody's got one. The problem with these are that you need to allocate memory when putting stuff in them. In many cases you know on beforehand approximately how many objects you want to put in there, reducing it to a single allocation:. The obvious...

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tuxedolabs.blogspot.com tuxedolabs.blogspot.com
1

Mediocre game technology: Cracking destruction

http://www.tuxedolabs.blogspot.com/2014/05/cracking-destruction_13.html

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, May 13, 2014. Physically based breakage is hard. Really hard. In Smash Hit, when a breakable object gets hit, and the exerted impulse is above a certain threshold, I carve out a small volume around the point of impact and break that up into several smaller pieces that become new dynamic objects. Carving out a piece from a generic object in a robust way. On this blog written abou...

2

Mediocre game technology: Stack allocated containers

http://www.tuxedolabs.blogspot.com/2015/02/stack-allocated-containers.html

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, February 24, 2015. Using containers is really convenient and often necessary. Take the array for example:. MyArray Object array;. Everybody's got one. The problem with these are that you need to allocate memory when putting stuff in them. In many cases you know on beforehand approximately how many objects you want to put in there, reducing it to a single allocation:. The obvious...

3

Mediocre game technology: Physics tutorial at GDC 2015

http://www.tuxedolabs.blogspot.com/2015/02/physics-tutorial-at-gdc-2015.html

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Friday, February 20, 2015. Physics tutorial at GDC 2015. February 20, 2015 at 2:20 PM. Will there be recordings? February 20, 2015 at 2:38 PM. There is the GDCVault, but there might be other recordings as well. I will post here if thats the case! May 25, 2015 at 1:05 PM. Dennis, could you share the video? June 27, 2015 at 2:58 PM. April 12, 2016 at 6:24 AM. April 13, 2016 at 6:31 AM.

4

Mediocre game technology: March 2011

http://www.tuxedolabs.blogspot.com/2011_03_01_archive.html

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Thursday, March 31, 2011. Impressions of the green robot. Add a .mp3 suffix to all the files! Monday, March 14, 2011. I'm following quite a few game programming blogs, and whenever there is a post about a lifehack or general wisdom that can help me simplify my work I'm all ears. So, I thought I'd share some of my own experiences:. Automate everything that can be automated. To me that's a...

5

Mediocre game technology: October 2012

http://www.tuxedolabs.blogspot.com/2012_10_01_archive.html

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Thursday, October 25, 2012. How Granny Got the Look. This is how a factor level looks in the editor. The anatomy of Granny Smith. Characters is not the only area where we combine 2D graphics with 3D objects. Grass and foliage are two examples. The grass is added procedurally, while the decals for trees and bushes are placed manually along the rim of the object to hide sharp polyg...The b...

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Coder Corner

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Home of Pierre Terdiman. April 21st, 2016. A tire is not a rigid body. April 20th, 2016. I don’t know how many times I had this discussion so I’ll just write it here once. Get the most realistic vehicles using vanilla rigid bodies joints, and it is. To implement the Coulomb friction model perfectly because it is only a. Work well for tires. Give you a perfect car simulation. April 12th, 2016. Another cool one,. April 12th, 2016. PhysX crane & swing set tests. April 8th, 2016. Let’s debunk some more.

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Mediocre game technology

A game technology blog with focus on physics. I'm the co-creator of mobile games Smash Hit, Granny Smith and Sprinkle. Tuesday, February 24, 2015. Using containers is really convenient and often necessary. Take the array for example:. MyArray Object array;. Everybody's got one. The problem with these are that you need to allocate memory when putting stuff in them. In many cases you know on beforehand approximately how many objects you want to put in there, reducing it to a single allocation:. The obvious...

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