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The Two-Bit Coder

The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...

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The Two-Bit Coder | twobitcoder.blogspot.com Reviews
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The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...
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The Two-Bit Coder | twobitcoder.blogspot.com Reviews

https://twobitcoder.blogspot.com

The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...

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twobitcoder.blogspot.com twobitcoder.blogspot.com
1

The Two-Bit Coder: Circle Collision Detection - Non-Linear Trajectories

http://twobitcoder.blogspot.com/2010/04/circle-collision-detection-non-linear.html

The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...

2

The Two-Bit Coder: Circle Collision Detection - Linear Trajectories

http://twobitcoder.blogspot.com/2010/04/circle-collision-detection.html

The random ramblings of a random coder and his random code. Friday, April 16, 2010. Circle Collision Detection - Linear Trajectories. Diagram 1: Two moving circles collide at some point in the future. Next, we need the function that describes the distance between the two trajectories at any time, t. That function is simply the Euclidean distance between A(t) and B(t) minus the sum of the circle's radii, Ra and Rb. Next, we'll substitute in the equations for A(t) and B(t), combine like terms, and then col...

3

The Two-Bit Coder: My Blog and Me

http://twobitcoder.blogspot.com/2010/03/my-blog-and-me.html

The random ramblings of a random coder and his random code. Wednesday, March 17, 2010. My Blog and Me. Programming is the science of making statistically random binary digits generate money for large corporations. Welcome to my coder blog. I don't have a schedule or vector for this thing, so I'll be using it to post random thoughts of madness from time-to-time. Any time that I have an idea or a project that can be made public, I'll try to toss it up here. Posted by Brian Stone. My Blog and Me.

4

The Two-Bit Coder: April 2010

http://twobitcoder.blogspot.com/2010_04_01_archive.html

The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...

5

The Two-Bit Coder: March 2010

http://twobitcoder.blogspot.com/2010_03_01_archive.html

The random ramblings of a random coder and his random code. Wednesday, March 17, 2010. My Blog and Me. Programming is the science of making statistically random binary digits generate money for large corporations. Welcome to my coder blog. I don't have a schedule or vector for this thing, so I'll be using it to post random thoughts of madness from time-to-time. Any time that I have an idea or a project that can be made public, I'll try to toss it up here. Posted by Brian Stone. Links to this post.

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The Two-Bit Coder

The random ramblings of a random coder and his random code. Monday, April 26, 2010. Circle Collision Detection - Non-Linear Trajectories. Last week I promised we'd take a quick look at collisions between two circles or spheres traveling on non-linear trajectories. So, today we're going to derive the time of collision of two circles moving on parabolic (i.e. quadratic) trajectories. Diagram 1: Two circles on parabolic trajectories collide at some point in the future. Their velocity vectors are Va. I'm not...

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