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Tyson Ibele Productions

R & D. The Quest Keeper released! March 31, 2015. My latest game The Quest Keeper. November 6, 2014. Jungle Moose has been officially released for iOS and Android! 8230;Now back onto Zombox development! October 3, 2014. My old website was a terrible eye-sore, so after 10 years I’ve finally revamped it. Welcome to TysonIbele.com 2.0!

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Tyson Ibele Productions | tysonibele.com Reviews
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R & D. The Quest Keeper released! March 31, 2015. My latest game The Quest Keeper. November 6, 2014. Jungle Moose has been officially released for iOS and Android! 8230;Now back onto Zombox development! October 3, 2014. My old website was a terrible eye-sore, so after 10 years I’ve finally revamped it. Welcome to TysonIbele.com 2.0!
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2 news
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4 bean boy
5 jungle moose
6 zombox
7 animations
8 building generator
9 cluster attach
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Tyson Ibele Productions | tysonibele.com Reviews

https://tysonibele.com

R & D. The Quest Keeper released! March 31, 2015. My latest game The Quest Keeper. November 6, 2014. Jungle Moose has been officially released for iOS and Android! 8230;Now back onto Zombox development! October 3, 2014. My old website was a terrible eye-sore, so after 10 years I’ve finally revamped it. Welcome to TysonIbele.com 2.0!

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global.tysonibele.com global.tysonibele.com

The Online Portfolio of Lee Croudy

INTERNAL PAGES

tysonibele.com tysonibele.com
1

Jungle Moose - Tyson Ibele Productions

http://tysonibele.com/jungle-moose

R & D. Jungle Moose is a game about a hippo with an identity crisis trying to cross a river full of piranhas. It’s currently available on the App Store and Google Play. Click here to go to the main Jungle Moose website! Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

2

Zombox - Tyson Ibele Productions

http://tysonibele.com/zombox

R & D. Zombox is an open-world, procedurally generated zombie survival game I’m developing for iOS and Android. Click here to visit the development blog! November 8, 2014 at 10:09 am. Dude you have what it takes to make bloody awsome games. Just played your new one Jungle Moose and i love the graphics and gamplay of that one I have been waiting for a game like Zombox hope it comes out on pc ios and android because everyone will love it. Keep up the good work bra. December 27, 2014 at 6:46 am.

3

Tree Rigger - Tyson Ibele Productions

http://tysonibele.com/tree-rigger

R & D. After learning how to use the 3d Studio Max SDK, I wrote some plugins that automate the process of rigging and animating trees. Normally, rigging a tree is a tedious, difficult process. My tool uses curve skeletons to analyze a tree mesh and create a proper bone system over its branches. Then, it sets up a MassFX hierarchy and applies it to the bones for instant dynamic animation potential. Click the image below to see a video of the result:. The toolset was created in-house for MAKE. Actually I a...

4

Work – 2010 - Tyson Ibele Productions

http://tysonibele.com/work-2010

R & D. Work – 2010. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

5

roboBall

http://tysonibele.com/Main/Tutorials/roboBall/roboBall.htm

Animation workshop #1: roboBall. You can download the roboBall rig here. Finished Product (1.5mb with sound):. Click the image to the left to see the final product that the video tutorials below describe how to achieve. Part 1: Animation (1 hour - 209mb):. To view a playblast of the completed animation, click here. Part 2: Shading (20 mins - 120mb):. This video tutorial covers basic shader/texture setup, as well as basic lighting. Part 3: Rendering (10 mins - 70mb):. Part 4: Compositing (12 mins - 75mb):.

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theediblepoly.com theediblepoly.com

The Edible Poly | Page 2

http://www.theediblepoly.com/wp/page/2

Random 3ds Max splash image. Posted by Aaron Dabelow. On January 12, 2014. Posted in: 3ds Max. A quick script for randomly changing the startup image for 3ds max, it is a nice way to make Max feel nice and cozy. I have seen other ones out there, but they require additional software, and have more complicated installations, so I made this one for me. 1 Unzip all files to a folder. 2 run install.bat. Just the script: http:/ www.aarondabelow.com/v1/scripts/random splash/randomSplash.ms. On January 8, 2014.

theediblepoly.com theediblepoly.com

Maxscript | The Edible Poly

http://www.theediblepoly.com/wp/category/maxscript

Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – the filename of an image file...

andrewchesworth.blogspot.com andrewchesworth.blogspot.com

Andrew Chesworth: "Mechsplorers" Model Sheets

http://andrewchesworth.blogspot.com/2015/03/mechsplorers-model-sheets.html

Sunday, March 1, 2015. Some poses and turnarounds I made in 2011 based on characters created by Aaron Quist. For a series of Make. Subscribe to: Post Comments (Atom). Http:/ www.andrewchesworth.com. Burbank, California, United States. Animator at Walt Disney Animation Studios. Formerly an animation director at MAKE, and instructor of storyboarding and animation at MCAD. View my complete profile. Big Hero 6 and Feast Animation Reels. Honey Lemon Animation Test.

theediblepoly.com theediblepoly.com

Aaron Dabelow | The Edible Poly

http://www.theediblepoly.com/wp/author/theonlyaaron

All posts by Aaron Dabelow. Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – t...

yannickjouneau3d.blogspot.com yannickjouneau3d.blogspot.com

Yannick JOUNEAU - 3D Animator: New graphic tablet : nobody can stop me now !

http://yannickjouneau3d.blogspot.com/2012/11/new-graphic-tablet-nobody-cant-stop-me.html

Yannick JOUNEAU - 3D Animator. A hot chocolate maybe? Thanks for passing by! Mardi 20 novembre 2012. New graphic tablet : nobody can stop me now! E-mail : yannick.jouneau3d@free.fr. Here's my new colorized puppet. Inscription à : Publier les commentaires (Atom). GEOMETREEK - DOWNLOAD THE DEMO. Afficher mon profil complet. Morgan Kelly - One of my mentors. Elliot Bour - One of my mentors. Mark Behm - One of my mentors. 3DVF - The reference site in 3D. 11secondclub - Animation Monthly Competition.

yannickjouneau3d.blogspot.com yannickjouneau3d.blogspot.com

Yannick JOUNEAU - 3D Animator: Acting shot: almost done !

http://yannickjouneau3d.blogspot.com/2012/10/acting-shot-almost-done.html

Yannick JOUNEAU - 3D Animator. A hot chocolate maybe? Thanks for passing by! Lundi 22 octobre 2012. Acting shot: almost done! E-mail : yannick.jouneau3d@free.fr. I've been working on a shot for 2 or 3 days now. It's not finished yet, but I still can share it with you ;-). Salut tout le monde! J'ai travaillé sur une animation ces 2/3 derniers jours. Elle n'est pas encore terminée, mais elle est présentable ;-). Inscription à : Publier les commentaires (Atom). GEOMETREEK - DOWNLOAD THE DEMO.

theediblepoly.com theediblepoly.com

3ds Max | The Edible Poly

http://www.theediblepoly.com/wp/category/3dsmax

Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – the filename of an image file...

ericbehindthecurtain.blogspot.com ericbehindthecurtain.blogspot.com

Eric Behind the Curtain: February 2008

http://ericbehindthecurtain.blogspot.com/2008_02_01_archive.html

Eric Behind the Curtain. Artwork and occasional thoughts from behind the curtain of my three walled room. Monday, February 25, 2008. Back to my old tricks. Here's a link to youtube. Ill try to get it on the blog soon if I figure out how. Monday, February 11, 2008. So I was gonna try to do a piece where I worked way harder on the pencil drawing, and then painted sparingly, letting the pencils shine through. The result of that thought process was this pencil drawing:. Tuesday, February 5, 2008. Http:/ onei...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: November 2011

http://animatortrav.blogspot.com/2011_11_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Wednesday, November 2, 2011. Through The Pixl Glass. My awesome friend Brandon Foster has started a blog that will discuss the making of video games. I am extremely honored to have been one of his first guests. Please check out his blog - it'll definitely be a great one to watch! Through the Pixl Glass. Posted by Animator Trav. Subscribe to: Posts (Atom). Through The Pixl Glass. Our Competitors ;).

terrymation.blogspot.com terrymation.blogspot.com

Terrymation's Stop Motion Animation Blog: Chewing chewing chewing

http://terrymation.blogspot.com/2011/09/chewing-chewing-chewing.html

Terrymation's Stop Motion Animation Blog. A compilation of Animator Terry Ibele's work in stop motion animation and claymation. Monday, September 26, 2011. Hi all you stop motion fans! I made a new mation this week. Here are the deets:. Yeah, absolutely no frames are longer than 1/30 of a second. Even the pauses in animation are continuous frames). 35 seconds of PURE ANIMATION! It took me approximately 30 hours to animate. Click on images for HIGHER resolution, yo. Sooooo many replacement mouths! Hey Dea...

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R & D. The Quest Keeper released! March 31, 2015. My latest game The Quest Keeper. November 6, 2014. Jungle Moose has been officially released for iOS and Android! 8230;Now back onto Zombox development! October 3, 2014. My old website was a terrible eye-sore, so after 10 years I’ve finally revamped it. Welcome to TysonIbele.com 2.0!

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