theediblepoly.com
The Edible Poly | Page 2
http://www.theediblepoly.com/wp/page/2
Random 3ds Max splash image. Posted by Aaron Dabelow. On January 12, 2014. Posted in: 3ds Max. A quick script for randomly changing the startup image for 3ds max, it is a nice way to make Max feel nice and cozy. I have seen other ones out there, but they require additional software, and have more complicated installations, so I made this one for me. 1 Unzip all files to a folder. 2 run install.bat. Just the script: http:/ www.aarondabelow.com/v1/scripts/random splash/randomSplash.ms. On January 8, 2014.
theediblepoly.com
Maxscript | The Edible Poly
http://www.theediblepoly.com/wp/category/maxscript
Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – the filename of an image file...
andrewchesworth.blogspot.com
Andrew Chesworth: "Mechsplorers" Model Sheets
http://andrewchesworth.blogspot.com/2015/03/mechsplorers-model-sheets.html
Sunday, March 1, 2015. Some poses and turnarounds I made in 2011 based on characters created by Aaron Quist. For a series of Make. Subscribe to: Post Comments (Atom). Http:/ www.andrewchesworth.com. Burbank, California, United States. Animator at Walt Disney Animation Studios. Formerly an animation director at MAKE, and instructor of storyboarding and animation at MCAD. View my complete profile. Big Hero 6 and Feast Animation Reels. Honey Lemon Animation Test.
theediblepoly.com
Aaron Dabelow | The Edible Poly
http://www.theediblepoly.com/wp/author/theonlyaaron
All posts by Aaron Dabelow. Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – t...
yannickjouneau3d.blogspot.com
Yannick JOUNEAU - 3D Animator: New graphic tablet : nobody can stop me now !
http://yannickjouneau3d.blogspot.com/2012/11/new-graphic-tablet-nobody-cant-stop-me.html
Yannick JOUNEAU - 3D Animator. A hot chocolate maybe? Thanks for passing by! Mardi 20 novembre 2012. New graphic tablet : nobody can stop me now! E-mail : yannick.jouneau3d@free.fr. Here's my new colorized puppet. Inscription à : Publier les commentaires (Atom). GEOMETREEK - DOWNLOAD THE DEMO. Afficher mon profil complet. Morgan Kelly - One of my mentors. Elliot Bour - One of my mentors. Mark Behm - One of my mentors. 3DVF - The reference site in 3D. 11secondclub - Animation Monthly Competition.
yannickjouneau3d.blogspot.com
Yannick JOUNEAU - 3D Animator: Acting shot: almost done !
http://yannickjouneau3d.blogspot.com/2012/10/acting-shot-almost-done.html
Yannick JOUNEAU - 3D Animator. A hot chocolate maybe? Thanks for passing by! Lundi 22 octobre 2012. Acting shot: almost done! E-mail : yannick.jouneau3d@free.fr. I've been working on a shot for 2 or 3 days now. It's not finished yet, but I still can share it with you ;-). Salut tout le monde! J'ai travaillé sur une animation ces 2/3 derniers jours. Elle n'est pas encore terminée, mais elle est présentable ;-). Inscription à : Publier les commentaires (Atom). GEOMETREEK - DOWNLOAD THE DEMO.
theediblepoly.com
3ds Max | The Edible Poly
http://www.theediblepoly.com/wp/category/3dsmax
Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax. Posted by Aaron Dabelow. On November 5, 2014. Posted in: 3ds Max. The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired. TextureMap2: data ; Public {string} – the filename of an image file...
ericbehindthecurtain.blogspot.com
Eric Behind the Curtain: February 2008
http://ericbehindthecurtain.blogspot.com/2008_02_01_archive.html
Eric Behind the Curtain. Artwork and occasional thoughts from behind the curtain of my three walled room. Monday, February 25, 2008. Back to my old tricks. Here's a link to youtube. Ill try to get it on the blog soon if I figure out how. Monday, February 11, 2008. So I was gonna try to do a piece where I worked way harder on the pencil drawing, and then painted sparingly, letting the pencils shine through. The result of that thought process was this pencil drawing:. Tuesday, February 5, 2008. Http:/ onei...
animatortrav.blogspot.com
Travis Howe's Animation Blog: November 2011
http://animatortrav.blogspot.com/2011_11_01_archive.html
Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Wednesday, November 2, 2011. Through The Pixl Glass. My awesome friend Brandon Foster has started a blog that will discuss the making of video games. I am extremely honored to have been one of his first guests. Please check out his blog - it'll definitely be a great one to watch! Through the Pixl Glass. Posted by Animator Trav. Subscribe to: Posts (Atom). Through The Pixl Glass. Our Competitors ;).
terrymation.blogspot.com
Terrymation's Stop Motion Animation Blog: Chewing chewing chewing
http://terrymation.blogspot.com/2011/09/chewing-chewing-chewing.html
Terrymation's Stop Motion Animation Blog. A compilation of Animator Terry Ibele's work in stop motion animation and claymation. Monday, September 26, 2011. Hi all you stop motion fans! I made a new mation this week. Here are the deets:. Yeah, absolutely no frames are longer than 1/30 of a second. Even the pauses in animation are continuous frames). 35 seconds of PURE ANIMATION! It took me approximately 30 hours to animate. Click on images for HIGHER resolution, yo. Sooooo many replacement mouths! Hey Dea...
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