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12U2 - Videogames (Institutions & Audiences)

12U2 - Videogames (Institutions and Audiences). Friday, 21 May 2010. Essay Plan for class. Representational area is class. Paragraph 1 - Discuss how mise-en-scene represents class eg. in the clip the police people are casual dressed for work showing they are middle class. Darker lighter in the pool room because the guy is doing a lower class thing. Brighter lighting in Moore's apartment because he is higher class. The secretary who the camera pointed down on showing she was lower class. Paragraph 5 - Wom...

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12U2 - Videogames (Institutions & Audiences) | u2videogames10.blogspot.com Reviews
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12U2 - Videogames (Institutions and Audiences). Friday, 21 May 2010. Essay Plan for class. Representational area is class. Paragraph 1 - Discuss how mise-en-scene represents class eg. in the clip the police people are casual dressed for work showing they are middle class. Darker lighter in the pool room because the guy is doing a lower class thing. Brighter lighting in Moore's apartment because he is higher class. The secretary who the camera pointed down on showing she was lower class. Paragraph 5 - Wom...
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12U2 - Videogames (Institutions & Audiences) | u2videogames10.blogspot.com Reviews

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12U2 - Videogames (Institutions and Audiences). Friday, 21 May 2010. Essay Plan for class. Representational area is class. Paragraph 1 - Discuss how mise-en-scene represents class eg. in the clip the police people are casual dressed for work showing they are middle class. Darker lighter in the pool room because the guy is doing a lower class thing. Brighter lighting in Moore's apartment because he is higher class. The secretary who the camera pointed down on showing she was lower class. Paragraph 5 - Wom...

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12U2 - Videogames (Institutions & Audiences): Ethnicity Plan

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12U2 - Videogames (Institutions and Audiences). Friday, 21 May 2010. What does representation mean? Discuss Ethnicity and the micro-elements. Black man was shown at the same level to the rest of the minor cast showing that he's equal to them. The lead white man is shown at a higher angle to others making him appear more authorative. When the black man enters only his body is shown not his head showing he is not as important. There aren't any main stereotypes that are obvious to the audience for ethnicity.

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12U2 - Videogames (Institutions & Audiences)

http://www.u2videogames10.blogspot.com/2010/05/horizontal-integration-is-when-main.html

12U2 - Videogames (Institutions and Audiences). Tuesday, 11 May 2010. Horizontal Integration - is when the main company pay different companies to do other aspects of the game. Augmented reality- A new marketing tool, where you hold up a symbol from a magazine at a webcam. It shows you new features and video not in the magazine. Subscribe to: Post Comments (Atom). Essay Plan for class. Devil May Cry 4 Case Study. Fifa 10 Case Study. Metal Gear Solid 4. Sim City 4 Case Study. Tony Hawk Pro Skater 3.

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12U2 - Videogames (Institutions & Audiences): Points to Discuss

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12U2 - Videogames (Institutions and Audiences). Tuesday, 11 May 2010. The importance of cross media convergence and synergy in production, distribution and marketing. Other features available on consoles e.g playing dvds, internet browsers. More reasons to buy a console. Creates a more desirable product by being better quality and having more features. Taps into other product's target audiences e.g films and social networking sites. Marketing: demos available online and through console site browsers.

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12U2 - Videogames (Institutions & Audiences): Tony Hawk Pro Skater 3

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12U2 - Videogames (Institutions and Audiences). Wednesday, 12 May 2010. Tony Hawk Pro Skater 3. Was released in 2001 and sold 2.4 million copies worldwide. It was awarded best sports game in 2001 and was the top rated ps2 game (97/100) tying with Grand Theft Audo 3. It was released first only on playstation 2. Can now be played on Xbox, Nintendo (gameboy and game cube), pc and mac. The game actually feautres Tony Hawk (one of the main selling points) as well as other famous pro skaters. Fifa 10 Case Study.

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12U2 - Videogames (Institutions & Audiences): key words.

http://www.u2videogames10.blogspot.com/2010/05/key-words_11.html

12U2 - Videogames (Institutions and Audiences). Tuesday, 11 May 2010. Vertical integration - where the company deals with all parts of production, for example. developing the game, publishing, and distribution. Synergy - Where two companies work together to create something powerful. Eg: Rage and Euphoria. Labels: Verity and Beth. Subscribe to: Post Comments (Atom). Essay Plan for class. Devil May Cry 4 Case Study. Fifa 10 Case Study. Metal Gear Solid 4. Sim City 4 Case Study. Tony Hawk Pro Skater 3.

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Institutions & Audiences (G322): Red Dead Redemption

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Institutions and Audiences (G322). Monday, 25 April 2011. RDR PART 1: Rockstar - Institution. RDR Part 2: Rockstar San Diego and Red Dead. RDR PART 3: Red Dead Redemption: PRODUCTION. RDR PART 4: Marketing. RDR PART 5: Distribution, Exchange, Consumption. 2 Responses to “Red Dead Redemption”. 30 May 2011 at 03:22. Gta 4 free download. 26 January 2012 at 02:30. Useful Video Games Links. Introductory Presentation to Section B: Videogames. VIDEO GAMES BLOG ARCHIVE 2010. U2 - VIDEOGAMES 2011.

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Institutions & Audiences (G322): Prince of Perisa and Synergy

http://longroadinstitutionsandaudiences.blogspot.com/2010/06/prince-of-perisa-and-synergy.html

Institutions and Audiences (G322). Thursday, 3 June 2010. Prince of Perisa and Synergy. Now a lot of you will down the multiplex trying to catch the latest rom-com The Killer Inside Me. You might therefore notice that a Prince of Persia film is out at the moment. The film is based on the Prince of Persia. Games series from Ubisoft. What's interesting (for nerds and Media students) is that the game is based on the reboot of series Prince of Persia: Sands of Time. Useful Video Games Links.

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Institutions & Audiences (G322): Interview with Rockstar developer - Red Dead Redemption

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Institutions and Audiences (G322). Saturday, 22 May 2010. Interview with Rockstar developer - Red Dead Redemption. If you believe the hype, one of the biggest video games out this year is hitting shelves across the UK this weekend. Red Dead Redemption is the latest release from video game pioneers Rockstar, the people behind the Grand Theft Auto and Manhunt series. This new open world game has already topped pre-order charts and follows an ex-outlaw making his way through the American Wild West. It's an ...

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Institutions & Audiences (G322): 3D - Future of Videogames?

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Institutions and Audiences (G322). Thursday, 3 June 2010. 3D - Future of Videogames? E3 the huge yearly games expo is on later this month, it's where all the big games companies showcase their upcoming titles and give us a glimpse into the near and long term future of the industry. There's several interesting article on what people expect to see there:. To read a really good article on the future impact of 3D gaming. To read the lovely Keith Stuarts assessment of it. How it is displayed, production.

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Institutions & Audiences (G322): Learning through games

http://longroadinstitutionsandaudiences.blogspot.com/2010/05/learning-through-games.html

Institutions and Audiences (G322). Tuesday, 11 May 2010. Trafalgar Origins' takes teens to sea. Channel 4 Education's latest interactive project is a compelling sea battle sim, with a few tales to tell of the Napoleonic era. How do you get teenagers interested in the Napoleonic wars? Short of casting Robert Pattinson in an adaptation of War and Peace, or running a seafaring reality TV series entitled Celebrities with Scurvy, most commissioning editors would probably be stumped. Useful Video Games Links.

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Institutions & Audiences (G322): Digitisation

http://longroadinstitutionsandaudiences.blogspot.com/2010/06/digitisation.html

Institutions and Audiences (G322). Thursday, 3 June 2010. This is a term that won't come up in the exam but it might be worth taking note of it. Digitisation - turning analogue data/media/information into a digital format. When discussing this in regards to videogames it must be pointed out that videogames are played they have always existed digital format as they can only be experience on digital-based technologies – computers, consoles etc. While games are traditionally bought on a digital format &#821...

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Institutions & Audiences (G322): Little Big Planet 2 - Making games not just levels

http://longroadinstitutionsandaudiences.blogspot.com/2010/05/little-big-planet-2-making-games-not.html

Institutions and Audiences (G322). Thursday, 27 May 2010. Little Big Planet 2 - Making games not just levels. Article about the possibilities of Little Big Planet 2:. It's a little long but interesting to look at in terms of Consumption and the idea that we're not consumers but prosumers. Here's another preview from IGN. No response to “Little Big Planet 2 - Making games not just levels”. Useful Video Games Links. Great Example of Media Convergence! Industry Structure - In Brief. U2 - VIDEOGAMES 2011.

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Institutions & Audiences (G322): Great Example of Media Convergence!

http://longroadinstitutionsandaudiences.blogspot.com/2010/05/great-example-of-media-convergence.html

Institutions and Audiences (G322). Friday, 28 May 2010. Great Example of Media Convergence! UPDATE - the short film is called The Man from Blackwater and will air this Saturday (5/06/10) on Five USA at 11.25 pm. Hollywood movie director John Hillcoat (The Proposition) was hired to make a short film made from Rockstar’s new video game. So what does “made from” mean - it means that the movie was created in game rather than animated from scratch. Videogames Movies = MEDIA CONVERGENCE! U2 - VIDEOGAMES 2011.

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Institutions & Audiences (G322): Potential Success of the Free to Play Model

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Institutions and Audiences (G322). Thursday, 27 May 2010. Potential Success of the Free to Play Model. Just like Zynga and Farmville other companies are beginning to make serious money out the Free to Play Model. No response to “Potential Success of the Free to Play Model”. Useful Video Games Links. Great Example of Media Convergence! Industry Structure - In Brief. Little Big Planet 2 - Making games not just levels. Potential Success of the Free to Play Model. Independent developers - two articles.

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Institutions & Audiences (G322): The Economics of Game Publishing

http://longroadinstitutionsandaudiences.blogspot.com/2010/05/economics-of-game-publishing.html

Institutions and Audiences (G322). Thursday, 13 May 2010. The Economics of Game Publishing. This is an interesting article but be aware that it was written in 2006 - since then their has been a boom independent games development, so there is an alternative model to making games. The Economics of Game Publishing. A look at the costs that go into making videogames. The next area where money is spent in publishing a game is with licensing - both licensing the game to be released on a console and the licensi...

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12U2 - Videogames (Institutions & Audiences)

12U2 - Videogames (Institutions and Audiences). Friday, 21 May 2010. Essay Plan for class. Representational area is class. Paragraph 1 - Discuss how mise-en-scene represents class eg. in the clip the police people are casual dressed for work showing they are middle class. Darker lighter in the pool room because the guy is doing a lower class thing. Brighter lighting in Moore's apartment because he is higher class. The secretary who the camera pointed down on showing she was lower class. Paragraph 5 - Wom...

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