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Cyberpunk Class a-Go-Go

Sunday, December 7, 2008. The concept of a virtual world is nothing new. We have merely found another way to create a partial reality that desperately tries to capture what can only be found in the ideal plane. That being said, I chose Furcadia as the virtual world to talk about, and it was one of the weirdest virtual experiences. The fact that the creatures have kept this now almost retro design going defiantly adds another element that many newer virtual world games do not have any more. Games – ...

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Cyberpunk Class a-Go-Go | ubaltcyber.blogspot.com Reviews
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Sunday, December 7, 2008. The concept of a virtual world is nothing new. We have merely found another way to create a partial reality that desperately tries to capture what can only be found in the ideal plane. That being said, I chose Furcadia as the virtual world to talk about, and it was one of the weirdest virtual experiences. The fact that the creatures have kept this now almost retro design going defiantly adds another element that many newer virtual world games do not have any more. Games – ...
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Cyberpunk Class a-Go-Go | ubaltcyber.blogspot.com Reviews

https://ubaltcyber.blogspot.com

Sunday, December 7, 2008. The concept of a virtual world is nothing new. We have merely found another way to create a partial reality that desperately tries to capture what can only be found in the ideal plane. That being said, I chose Furcadia as the virtual world to talk about, and it was one of the weirdest virtual experiences. The fact that the creatures have kept this now almost retro design going defiantly adds another element that many newer virtual world games do not have any more. Games – ...

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ubaltcyber.blogspot.com ubaltcyber.blogspot.com
1

Cyberpunk Class a-Go-Go: Time Line: Mid to Late 90's

http://www.ubaltcyber.blogspot.com/2008/12/time-line-mid-to-late-90s.html

Tuesday, December 2, 2008. Time Line: Mid to Late 90's. 1995 – Movies – The Net, Hackers, Strange Days, Johnny Mnemonic, Tank Girl, The Fifth Element, 12 Monkeys, Ghost in the Shell, Toy Story (first computer animated movie), Judge Dredd. Book – Diamond Age published, Cyberpunk handbook published. Technology – MP3 files began to spread on internet, Napster created, Viaweb(first online store). Games – Sega Saturn. 1996 – Movie - Escape from LA, Eraser. Games – Nintendo 64, new controller style. I'm a stud...

2

Cyberpunk Class a-Go-Go: Journal VI

http://www.ubaltcyber.blogspot.com/2008/10/journal-vi.html

Wednesday, October 15, 2008. The Diamond Age or A Young Ladys Illustrated Primer. You get a whole class on cyberpunk? October 19, 2008 at 12:31 AM. My final project for my male/child illustration class (the men's fashion half of it) is going to be kind of based on that WWI era flying ace/rocketeer look, but steampunk is sneaking into it. No matter what I do. You remember darling Magpie? He does a steampunk zine. December 2, 2008 at 9:25 PM. Subscribe to: Post Comments (Atom). View my complete profile.

3

Cyberpunk Class a-Go-Go: Journal IV

http://www.ubaltcyber.blogspot.com/2008/12/journal-iv.html

Sunday, December 7, 2008. The concept of a virtual world is nothing new. We have merely found another way to create a partial reality that desperately tries to capture what can only be found in the ideal plane. That being said, I chose Furcadia as the virtual world to talk about, and it was one of the weirdest virtual experiences. The fact that the creatures have kept this now almost retro design going defiantly adds another element that many newer virtual world games do not have any more.

4

Cyberpunk Class a-Go-Go: Journal I

http://www.ubaltcyber.blogspot.com/2008/09/ii-class.html

Wednesday, September 17, 2008. 1 Finger print access controller. 2 Human Ethics: what is a cyborg? 5 Digital memory cards. Subscribe to: Post Comments (Atom). I'm a student in Baltimore. I make various types of dolls and purses. I'm in a few bands that have such a diverse sound I couldn't tell you what we play, but we're great. View my complete profile.

5

Cyberpunk Class a-Go-Go: Journal II

http://www.ubaltcyber.blogspot.com/2008/10/journal-2.html

Thursday, October 2, 2008. Mirrorshades, Bruce Sterling 1986. William Gibson - Official Site. Subscribe to: Post Comments (Atom). I'm a student in Baltimore. I make various types of dolls and purses. I'm in a few bands that have such a diverse sound I couldn't tell you what we play, but we're great. View my complete profile.

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KARBUNKLE'S SQUIG: December 2008

http://karbunkle.blogspot.com/2008_12_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). What does the Future Hold?

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: What does the Future Hold?

http://karbunkle.blogspot.com/2008/12/what-does-future-hold.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Post Comments (Atom). Karbunkle and his pet squig (Warhammer Online).

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KARBUNKLE'S SQUIG: August 2010

http://karbunkle.blogspot.com/2010_08_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, August 10, 2010. Check out the brand new blog: NIGHTMARE TACO. Aren't those fishies neat? Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). View my complete profile. The Undead Are Everywhere. Jacob A. Bryant on Cyberpunk.

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Jacob A. Bryant on Cyberpunk: Survalience Security o.O

http://vulsecp.blogspot.com/2008/11/survalience-security-oo.html

Jacob A. Bryant on Cyberpunk. Thursday, November 20, 2008. Survalience Security o.O. Well that’s a mentality I might hold to but I have been hurt by Red-light cameras and have read many stories of the innocent under suspicion. That’s why the thought of the government holding someone without probable cause or evidence is so scary. You cannot expect someone who is not to prove they are not and if you assume they are you will waste time effort and resources getting nowhere. Jacob A. Bryant (Vulse).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: MMOXFire

http://vulsecp.blogspot.com/2008/12/mmoxfire.html

Jacob A. Bryant on Cyberpunk. Thursday, December 11, 2008. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/finalproject.html. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlash.txt. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.doc. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.rtf. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.wps. Jacob A. Bryant (Vulse). Subscribe to: Post Comments (Atom).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: September 2008

http://vulsecp.blogspot.com/2008_09_01_archive.html

Jacob A. Bryant on Cyberpunk. Thursday, September 18, 2008. What is a cyborg? Let’s back up a bit now that I’ve gotten that point a crossed, and take a look at one of the other preconceptions of cyborgs. Does a cyborg have to be an augmented human? With that in mind I would like to talk about the robots seen in sonic the hedgehog games. While destroying them releases the little woodland critters that was their power source. Do those woodland creatures make the robots cyborgs? Jacob A. Bryant (Vulse).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: Ten Years of an Apathetic Artist

http://vulsecp.blogspot.com/2008/12/ten-years-of-apathetic-artist.html

Jacob A. Bryant on Cyberpunk. Thursday, December 4, 2008. Ten Years of an Apathetic Artist. Just so you know I’m not type of person who worries about the future. I think ahead more than a year only on the rare occasion that I am prompted by others. I am graduating this coming January with a graduate degree in Simulation and Digital Entertainment. I fully intend to seek work in graphic design for the first video game company to hire me. The future hinges on power. Our planet has boomed through the exp...

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: A Hallowed Warcraft

http://vulsecp.blogspot.com/2008/10/hallowed-warcraft.html

Jacob A. Bryant on Cyberpunk. Thursday, October 30, 2008. Hello, my name is Guenhwyvar. I’m fairly young as those here in Azeroth go. I’ve spent much of the last few weeks visiting whatever towns I can reach, collecting Handful of Candy. This handful’s come from large Jack-O-Lantern buckets the every inn in all of Azeroth and even Outland where I would need to be very strong to be allowed. Jacob A. Bryant (Vulse). Subscribe to: Post Comments (Atom). A wishlist for a future not here. My Birth in Gaia.

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: October 2008

http://karbunkle.blogspot.com/2008_10_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, October 30, 2008. Online Interactivity and Social Networking: Warhammer Style. Journal Entry No. 6. I think MMORPG's have successfully done just that. Of course, there is the way MMORPG systems link people together in parties: damage dealers need tanks, tanks need healers, and healers need tanks. Playing Warhammer Online, I have realized that other systems exist in MMORPG worlds: and in Warhammer, the system is really cool. It sounds ...

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: September 2008

http://karbunkle.blogspot.com/2008_09_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, September 30, 2008. Everyone Drives the Same Silver, Avocado Shaped Car. Journal Entry No. 2. In William Gibson's short story, The Gernsback Continuum. Offers a dismal view of the real future, but one that we should enjoy living in. But it could be worse, huh? 8221; “That's right. or even worse, it could be perfect.” So, what makes a perfect world so imperfect? Suggests. In Gibson's story, the minds of Gernsback and the people of t...

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Cyberpunk Class a-Go-Go

Sunday, December 7, 2008. The concept of a virtual world is nothing new. We have merely found another way to create a partial reality that desperately tries to capture what can only be found in the ideal plane. That being said, I chose Furcadia as the virtual world to talk about, and it was one of the weirdest virtual experiences. The fact that the creatures have kept this now almost retro design going defiantly adds another element that many newer virtual world games do not have any more. Games – ...

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