weblog.arcticpaint.com
Arctic Paint weblog: June 2011
http://weblog.arcticpaint.com/2011_06_01_archive.html
The official weblog of Joseph Marshall. June 2, 2011. OpenGL is one of those things I like to play with from time to time. So naturally I wanted to check out WebGL now that Chrome and Firefox support it. Unfortunately it's noticeably slower than an equivalent program running natively. When profiling, the GL calls seemed to be the bottleneck. A bit less so on Windows than Linux, although that may have been due to better driver support on the former. Very, very far from completion). Is a great resource....
weblog.arcticpaint.com
Arctic Paint weblog: July 2011
http://weblog.arcticpaint.com/2011_07_01_archive.html
The official weblog of Joseph Marshall. July 28, 2011. Easy install mark3 $ python -m mark3 myfile.text. Or used as a python module:. From mark3.markdown import markdown html output = markdown(raw text). I wanted a markdown to html converter for python3 that was lightweight and fast. So I created mark3. Much to my surprise I was able to get mark3 quite a lot faster than existing libraries ( 7x faster). Hg clone https:/ bitbucket.org/jlm/mark3 $ cd mark3 $ python tests/speed test.py. July 9, 2011. You don...
weblog.arcticpaint.com
Arctic Paint weblog: July 2009
http://weblog.arcticpaint.com/2009_07_01_archive.html
The official weblog of Joseph Marshall. July 26, 2009. Pure Python to deb and rpm. I recently started supporting Number Drill, my math drill. Software, for Linux a few days ago. Number Drill is a pure python program with the external dependencies of pygame, rabbyt, PyOpenGL and a few others. All of which were in the Debian and Fedora repositories. That was about the time Matthew suggested just distributing the pyc files (gasp! Posted by Joseph Marshall. Sunday, July 26, 2009. Subscribe to: Posts (Atom).
weblog.arcticpaint.com
Arctic Paint weblog: June 2012
http://weblog.arcticpaint.com/2012_06_01_archive.html
The official weblog of Joseph Marshall. June 5, 2012. Android drag and drop; it's broken. Disclaimer: All opinions expressed herein are my own and do not necessarily reflect that of my employer). Drag and drop seems like a great thing to have in a platform. Since Honeycomb, Android has had one. Unfortunately, it's severely lacking, and in some places just flat out broken. This method doesn't work when you want a drag to be started in one activity and end in another because the drag is tied to a view....
weblog.arcticpaint.com
Arctic Paint weblog: Python markdown
http://weblog.arcticpaint.com/2011/07/python-markdown.html
The official weblog of Joseph Marshall. July 28, 2011. Easy install mark3 $ python -m mark3 myfile.text. Or used as a python module:. From mark3.markdown import markdown html output = markdown(raw text). I wanted a markdown to html converter for python3 that was lightweight and fast. So I created mark3. Much to my surprise I was able to get mark3 quite a lot faster than existing libraries ( 7x faster). Hg clone https:/ bitbucket.org/jlm/mark3 $ cd mark3 $ python tests/speed test.py. Subscribe in a reader.
weblog.arcticpaint.com
Arctic Paint weblog: November 2010
http://weblog.arcticpaint.com/2010_11_01_archive.html
The official weblog of Joseph Marshall. November 4, 2010. A casual game service. I recently started a new project called Gervice. My goal is to allow you to easily plug your standard "game" features into a web based games. With a single function call you can load and save state, log scores and move count and integrate with an online community. Posted by Joseph Marshall. Thursday, November 04, 2010. Subscribe to: Posts (Atom). Subscribe in a reader. A casual game service.
weblog.arcticpaint.com
Arctic Paint weblog: Android drag and drop; it's broken...
http://weblog.arcticpaint.com/2012/06/android-drag-and-drop-its-broken.html
The official weblog of Joseph Marshall. June 5, 2012. Android drag and drop; it's broken. Disclaimer: All opinions expressed herein are my own and do not necessarily reflect that of my employer). Drag and drop seems like a great thing to have in a platform. Since Honeycomb, Android has had one. Unfortunately, it's severely lacking, and in some places just flat out broken. This method doesn't work when you want a drag to be started in one activity and end in another because the drag is tied to a view....
weblog.arcticpaint.com
Arctic Paint weblog: Playing with WebGL
http://weblog.arcticpaint.com/2011/06/playing-with-webgl.html
The official weblog of Joseph Marshall. June 2, 2011. OpenGL is one of those things I like to play with from time to time. So naturally I wanted to check out WebGL now that Chrome and Firefox support it. Unfortunately it's noticeably slower than an equivalent program running natively. When profiling, the GL calls seemed to be the bottleneck. A bit less so on Windows than Linux, although that may have been due to better driver support on the former. Very, very far from completion). Is a great resource....
weblog.arcticpaint.com
Arctic Paint weblog: May 2014
http://weblog.arcticpaint.com/2014_05_01_archive.html
The official weblog of Joseph Marshall. May 21, 2014. I found this WebGL demo sitting around on my hard-drive. I'm not exactly proud of it (don't look at the pixel shader! For my own memories' sake. Posted by Joseph Marshall. Wednesday, May 21, 2014. Subscribe to: Posts (Atom). Subscribe in a reader.