iainsmithgames.blogspot.com
Iain Smith's Games Blog: April 2009
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Iain Smith's Games Blog. Game production and project management. Sunday, 26 April 2009. With the trauma of my coursework overload on its way to end (believe me, I still don't know if I can really see the light.) I thought it'd be the right time to bring up a special project I've been playing close to my chest for some time. Anyone is welcome, but I think in its first iteration, Next Level will mainly be for Abertay students. The only strict exclusion is people who already have games industry jobs. Gaming...
iainsmithgames.blogspot.com
Iain Smith's Games Blog: March 2009
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Iain Smith's Games Blog. Game production and project management. Tuesday, 31 March 2009. Finally a whole level design map! Simple wireframe progressions of more objects. A small collection of environment images that went into my overall research sketchbook. It's obviously important in such a small level design, to get the look and feel correct, and I wanted to emulate the look of some of these movies and games. From Maya to Unreal Environment. Monday, 30 March 2009. Storyboard of the whole level. Created...
iainsmithgames.blogspot.com
Iain Smith's Games Blog: July 2009
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Iain Smith's Games Blog. Game production and project management. Monday, 6 July 2009. Just a quick note having been away from here for quite a while. Work with Whitespace Solution has all but wrapped. Perhaps could've been brought to a close earlier, but the final results are actually much more impressive than we hoped for. The stuff will be posted on Science Sensation's website sometime soon, and as and when that happens, I should hopefully be able to get that up on here! More on this soon! Produced and...
refugeinpleasure.blogspot.com
Refuge in Pleasure: June 2008
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Wednesday, 11 June 2008. Learn how to work this bloody thing properly. Go to Cropredy Festival. Probably won't happen but desparately want to go). Get a haircut you ruddy hippy. Drink more ginger beer. Make money by any means possible.yes, even THAT. Sell drum kit and buy a flute. Get a job in Glasgow. Perfect Bryan Ferry impression. I know I don't have hila. But the award this week. For Best Company Name goes to a tiling service -. Tuesday, 10 June 2008. Faxophone: The Musical Printout coming soon!
refugeinpleasure.blogspot.com
Refuge in Pleasure: First Blog
http://refugeinpleasure.blogspot.com/2008/06/first-blog.html
Tuesday, 10 June 2008. Let me introduce the all-new, revolutionary musical instrument/office appliance - The Faxophone. This creation has a handful of the benefits that a fax machine and a saxophone possess. It works by transmodlyfidgulating the soothing sounds of a saxophone into gorgeous, pixelated streams of hot, pure faxual data. Faxophone: The Musical Printout coming soon! This is quite intriguing. I would like to learn more about this Faxophone. It seems quite magic. 10 June 2008 at 20:01.
iainsmithgames.blogspot.com
Iain Smith's Games Blog: October 2009
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Iain Smith's Games Blog. Game production and project management. Wednesday, 7 October 2009. Alongside the Next Level project I organised this summer time, I completed work on an educational game for kids for Science Sensation, Dundee. I worked as the Designer and Producer on the project. It's taken a long time for this stuff to finally be published.but take a look here:. Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser.
iainsmithgames.blogspot.com
Iain Smith's Games Blog: August 2010
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Iain Smith's Games Blog. Game production and project management. Monday, 30 August 2010. Now its find a job time. There appear to be some good options, but lets hope everyone in the class makes the right choices and heads of to develop some cool games. : ). For me, right at this moment, my focus is Next Level Dundee! Please follow the event @nextleveldundee and tweet any related news on #NLD2010. Hopefully I can make the event as much of a success as it was last year! Subscribe to: Posts (Atom).
iainsmithgames.blogspot.com
Iain Smith's Games Blog: August 2009
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Iain Smith's Games Blog. Game production and project management. Monday, 3 August 2009. I've just gone and made myself my first website. Pretty cool right? I thought so too! Go take a look at www.nextleveldundee.com. The event is coming on leaps and bounds- loads of help from big and little names in the Dundee area and starting to get interest from applicants now! Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser.
iainsmithgames.blogspot.com
Iain Smith's Games Blog: May 2009
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Iain Smith's Games Blog. Game production and project management. Friday, 8 May 2009. This is my first shot at getting something to work rotoscoped. I had one go before this, but this is more smooth. It's soooo short, and very rough, but you get the idea. It's just a test to work out the process. Subscribe to: Posts (Atom). Mount Dash - Producer on 10 week UDK prototype project with a team of 14. Next Level Dundee 2010 Teaser. Worked as producer on Trap Inc. By the Guinea Pixels team. On Next Level Dundee.