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The Undead Dev – Adventures in amateur game development

Adventures in amateur game development

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PAGE TITLE
The Undead Dev – Adventures in amateur game development | undeaddev.com Reviews
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Adventures in amateur game development
<META>
KEYWORDS
1 my games
2 about the blog
3 menu
4 asset creation
5 game jams
6 polishing the turd
7 progress updates
8 design
9 development
10 hellip;
CONTENT
Page content here
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my games,about the blog,menu,asset creation,game jams,polishing the turd,progress updates,design,development,hellip;,next,sidebar,search for,follow me on,donate,categories,buildings,characters,houdini,materials,weapons,build notes,procedural generation
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The Undead Dev – Adventures in amateur game development | undeaddev.com Reviews

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Adventures in amateur game development

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1

The Undead Dev – Page 2 – Adventures in amateur game development

http://www.undeaddev.com/page/2

Bringing the Mountain to Muhammad. By The Undead Dev. So I’ve been loving my HTC Vive lately. I’ve got a post coming soon about my adventures in amateur VR prototypes, but this week I wanted to talk about a bug I kept hitting and how I fixed it. The Problem: Controller Tracking – It’s super simple and works right out of the box for most . A Matter of Carts and Horses. By The Undead Dev. By The Undead Dev. Oh Oh Oh It’s Magic! By The Undead Dev. Houdini and Unreal Part 1 – Part 2 So it seems like th...

2

The Undead Dev – Page 3 – Adventures in amateur game development

http://www.undeaddev.com/page/3

An Open Letter to Alex St. John. By The Undead Dev. Dear Mr. St. John, I recently read your piece for VentureBeat ( http:/ venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/ ) and it sounds like you are having trouble finding hard-working dedicated developers to meet your needs. Allow me to offer you my services. Before you jump to conclusions, I don’t intend to work for you. Based on what I’ve read, I’d put working . The Family Tree with Zombies. By The Undead Dev. So it&#821...

3

Development – The Undead Dev

http://www.undeaddev.com/category/development

Let’s Go Team! By The Undead Dev. A Global Game Jam 2017 Postmortem Note: I’ve been recovering from a sciatic nerve injury that’s prevented me from sitting at a computer for long periods of time hence why this post is super late… but better late than never right? So let me start by saying that I’m not used to working in . The Second 48 Hours. By The Undead Dev. Bringing the Mountain to Muhammad. By The Undead Dev. A Matter of Carts and Horses. By The Undead Dev. Hey guys, you may have noticed a recent ra...

4

Progress Updates – The Undead Dev

http://www.undeaddev.com/category/progress-update

By The Undead Dev. So last week I talked about my recent experiments in rapid game prototyping and how it got me a prototype I’m interested in working with. But what now? Well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start . Trying To Find The Fun. By The Undead Dev. How do you make a game fun to play? Milo’s Many Nightmares. By The Undead Dev. I’m pleased to announce Milo’s Many Nightmares! By The Undead Dev. Hey guys, sh...

5

Asset Creation – The Undead Dev

http://www.undeaddev.com/category/asset-creation

So I Needed a Window. By The Undead Dev. A brief explanation of my asset pipeline I’ve done a bunch of tutorials on really specific topics in game development, but when I was trying to learn I found it really hard to find high level over-views on peoples’ processes for tackling problems. I figure now that I’ve kind of got a process that . By The Undead Dev. Well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start . Houdini and ...

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notanotherzombiegame.com notanotherzombiegame.com

It’s dangerous to go alone! – The Undead Dev

http://www.notanotherzombiegame.com/its-dangerous-to-go-alone

It’s dangerous to go alone! By The Undead Dev. Specifically what I needed was artists and modelers. Surprisingly people who are good at art and 3D modelling who are willing to work for free and have lots of extra time are extremely difficult to find. To make matters worse I made sure to make all kinds of mistakes in my artist search process, so without further adieu I present…. How Not To Find An Artist! 1) Restrict your search to friends, acquaintances, and people you meet at parties. If I were you, I&#...

notanotherzombiegame.com notanotherzombiegame.com

Enter the Tommy Gun! – The Undead Dev

http://www.notanotherzombiegame.com/enter-the-tommy-gun

Enter the Tommy Gun! By The Undead Dev. Hey so it’s been whole week since I decided to give these things an official time and sure enough it’s that time so here’s this week’s update. It’s been a little while since I gave a progress update, so I thought it would be good to start this week off with a list of things I’ve fixed over the last 3 weeks. Re-engineered large portions of the weapons system. Did a first pass on implementing a the Pump Shotgun. Did a first pass on implementing dynamite. I went with ...

notanotherzombiegame.com notanotherzombiegame.com

Progress Update #3 – The Undead Dev

http://www.notanotherzombiegame.com/progress-update-3

By The Undead Dev. I’m really starting to love the color that the new building models bring to the game. Learning to model those building was a massive pain in my butt but I’m glad I did it. Anyways that’s about it for this week. See you guys next week. Comment on this post! More gifs than Myspace in the nineties! Did you find this post useful? Consider buying the author a beer! Subscribe to Blog via Email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

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It’s dangerous to go alone! Part: 2 – The Undead Dev

http://www.notanotherzombiegame.com/its-dangerous-to-go-alone-part-2

It’s dangerous to go alone! By The Undead Dev. So just over a year ago (Holy crap I’ve been doing this blog/game over a year? I made a post about the importance of working with others and not isolating yourself. I then promptly proceeded to not follow my own advice and continue to work all by my lonesome. Oops. Not all is lost though. While I have not brought anyone else on to the Project Zeds team, I have started isolating myself less. While I’m still working alone I’m no longer working. Robert Ciszek a...

notanotherzombiegame.com notanotherzombiegame.com

Progress Updates – The Undead Dev

http://www.notanotherzombiegame.com/category/progress-update

By The Undead Dev. So last week I talked about my recent experiments in rapid game prototyping and how it got me a prototype I’m interested in working with. But what now? Well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start . Trying To Find The Fun. By The Undead Dev. How do you make a game fun to play? Milo’s Many Nightmares. By The Undead Dev. I’m pleased to announce Milo’s Many Nightmares! By The Undead Dev. Hey guys, sh...

notanotherzombiegame.com notanotherzombiegame.com

The Undead Dev – Page 2 – Adventures in amateur game development

http://www.notanotherzombiegame.com/page/2

Oh Oh Oh It’s Magic! By The Undead Dev. Houdini and Unreal Engine So based on the response from last week (part 1) it looks like there is a small but active group of people that this tutorial series would be helpful for, so I’m going to keep it going. Keep in mind that I haven’t been using Houdini for very long and one of . Oh Oh Oh It’s Magic! By The Undead Dev. An Open Letter to Alex St. John. By The Undead Dev. The Family Tree with Zombies. By The Undead Dev. Inheritance in Unreal Engine for Dummies M...

notanotherzombiegame.com notanotherzombiegame.com

Default – The Undead Dev

http://www.notanotherzombiegame.com/category/game-development

It seems we can’t find what you’re looking for. Perhaps searching can help. Did you find this post useful? Consider buying the author a beer! Subscribe to Blog via Email. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

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The Road Ahead – The Undead Dev

http://www.notanotherzombiegame.com/the-road-ahead

By The Undead Dev. This is the phase of development the game is currently in and has been in for like forever, but hey this is a learning experience and there is no deadline, so this is just going to take as long as it takes. This is just the interim time until I have accomplished my first real milestone, The Playable Prototype. Done…. right? That’s about it for this week. I’m planning a much more content rich progress update for next week so check back for that one. In the interest o...Robert Ciszek and...

notanotherzombiegame.com notanotherzombiegame.com

Indie Development – The Undead Dev

http://www.notanotherzombiegame.com/tag/indie-development

Tag Archives: Indie Development. By The Undead Dev. So last week I talked about my recent experiments in rapid game prototyping and how it got me a prototype I’m interested in working with. But what now? Well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start . Trying To Find The Fun. By The Undead Dev. How do you make a game fun to play? Bringing the Mountain to Muhammad. By The Undead Dev. Oh Oh Oh It’s Magic! Houdini and Un...

notanotherzombiegame.com notanotherzombiegame.com

Game Development – The Undead Dev

http://www.notanotherzombiegame.com/tag/game-development

Tag Archives: Game Development. Trying To Find The Fun. By The Undead Dev. How do you make a game fun to play? It’s been a while since my last dev log post so let me catch you guys up on what I’ve been working on lately. Milo’s Many Nightmare’s is officially on hold, and it’s on hold for the same reason that Project Zeds is on hold, I . A Matter of Carts and Horses. By The Undead Dev. By The Undead Dev. An Open Letter to Alex St. John. By The Undead Dev. Dear Mr. St. John, I recently read your pi...8230;...

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