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unFocus Projects – Kevin Newman and Ken Newman – Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper!

Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper!

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unFocus Projects – Kevin Newman and Ken Newman – Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! | unfocus.com Reviews

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Home of Scripts &#039;n Styles for WordPress, Backstage2D and History Keeper!

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Meteor – unFocus Projects – Kevin Newman and Ken Newman

http://www.unfocus.com/category/meteor

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! I’ve been working on a game for the last few months in spare time. It’s a dice game called Quint Dice. A social dice game. What makes this different from so many dice games out there is that it’s based on dice that have color pairs, and you can play it with more than two players. I built Quint Dice with Meteor. And I would like to eventually port to React Native. They all have that ins...

2

Introducing Quint Dice! – unFocus Projects – Kevin Newman and Ken Newman

http://www.unfocus.com/2016/01/09/introducing-quint-dice

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! I’ve been working on a game for the last few months in spare time. It’s a dice game called Quint Dice. A social dice game. What makes this different from so many dice games out there is that it’s based on dice that have color pairs, and you can play it with more than two players. I built Quint Dice with Meteor. And I would like to eventually port to React Native. They all have that ins...

3

Adobe – unFocus Projects – Kevin Newman and Ken Newman

http://www.unfocus.com/category/adobe

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! I’ve been working on a game for the last few months in spare time. It’s a dice game called Quint Dice. A social dice game. What makes this different from so many dice games out there is that it’s based on dice that have color pairs, and you can play it with more than two players. I built Quint Dice with Meteor. And I would like to eventually port to React Native. They all have that ins...

4

React – unFocus Projects – Kevin Newman and Ken Newman

http://www.unfocus.com/tag/react

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! I’ve been working on a game for the last few months in spare time. It’s a dice game called Quint Dice. A social dice game. What makes this different from so many dice games out there is that it’s based on dice that have color pairs, and you can play it with more than two players. I built Quint Dice with Meteor. And I would like to eventually port to React Native. They all have that ins...

5

HiDPI/Retina for CreateJS (Flash Pro HTML5 Canvas) – unFocus Projects – Kevin Newman and Ken Newman

http://www.unfocus.com/2014/03/03/hidpiretina-for-createjs-flash-pro-html5-canvas

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! HiDPI/Retina for CreateJS (Flash Pro HTML5 Canvas). Adding HiDPI and Retina screen support to a CreateJS (Flash HTML5 canvas publish with EaselJS) is easy enough. Just add this code after where the stage is defined in your published html file (either inside the generated init function, or handleComplete if there are external assets to load):. Body { margin:0; padding:0; } canvas { disp...

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sammacpherson.wordpress.com sammacpherson.wordpress.com

To Batch or not to Batch | Sam MacPherson

https://sammacpherson.wordpress.com/2011/07/15/to-batch-or-not-to-batch

Flash, Haxe, Game Dev and more…. To Batch or not to Batch. On July 15, 2011. Once again I’ve revisited my rendering system. This time with the intention of switching over to a batched setup instead of a one-draw-call-per-sprite setup. Overall the switch was relatively painless, but I did learn some lessons along the way. I wanted to share some of the pitfalls that I experienced. 1 We can no longer use the GPU to apply sprite-specific transforms. 2 A batch of sprites must share the same texture. The answe...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Help me make this Canvas benchmark faster

http://blog.iainlobb.com/2012/02/help-me-make-this-canvas-benchmark.html

On creating games with Unity, HTML5 and Flash. Thursday, 23 February 2012. Help me make this Canvas benchmark faster. I'm doing another round of benchmarks at the moment. This new one is called PirateMark. It tests how many big rotating sprites can run on a particular engine/platform at 960x720 resolution, at 60fps. So far it's not looking very promising for HTML5 canvas - I can't get 60fps even with just 1 sprite, and at 30fps I can only get 10 sprites going. Havent tested as yet however! This html5 bus...

barelyfocused.net barelyfocused.net

Barelyfocused » Flash Vorbis player

http://barelyfocused.net/blog/2008/10/03/flash-vorbis-player

Laquo; Oh, I’m green again. Playing with the new Pigment. Yes, it’s been quite some time since I last posted. And yes, it’s been even longer since I promised something here, and still haven’t delivered. And no, there will be no excuses. Instead, how about I share one thing with you…. The source is actually written in haXe. For a very rough performance estimation: a 50 seconds Vorbis file decodes completely in about 3-4 seconds at full speed of a single CPU core on my machine. In a player designed to ...

philippe.elsass.me philippe.elsass.me

What should Adobe do to save AIR? | Philippe.me

http://philippe.elsass.me/2013/02/what-should-adobe-do-to-save-air

C’est vraiment très intéressant. What should Adobe do to save AIR? February 15, 2013. ASNext was supposed to solve once and for all AS3 VM performance problems. ASNext is now canceled. But the problem remains. Why and how slow is AS3? We know AS3’s VM and JIT aren’t very efficient in general, partly because the language is fairly rich and dynamic; and even if the VM was awesome, all maths are computed with. Numeric types which are known to be massively slower than. The problem is Stage3D. As with Stage3D...

blogs.adobe.com blogs.adobe.com

John Nack on Adobe : Google Swiffy converts Flash to HTML5

http://blogs.adobe.com/jnack/2011/06/google-swiffy-converts-flash-to-html5.html

Skip to blog content. Skip to site navigation. Skip to site search. Skip to recent comments. Skip to links of recent months. The views expressed in this blog are my own and do not necessarily reflect the views of Adobe Systems Incorporated. June 28, 2011. Google Swiffy converts Flash to HTML5. Interesting: Google’s Swiffy. Project “converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads).” The gallery. The whole point of what we ...

jacksondunstan.com jacksondunstan.com

AS3 vs. JavaScript Performance Test Followup « JacksonDunstan.com

http://jacksondunstan.com/articles/534

Mastering C# and Unity3D. AS3 vs. JavaScript Performance Test Followup. Dec 16, 2009. Today’s article is a followup to an article. I wrote in August comparing the performance of AS3 (Flash Player) and JavaScript (various browsers). Since then, two browsers have been updated to new versions and both have claimed speedups in their JavaScript implementations. Today’s article tests those new browser versions to see their speedups in the context of our benchmark: AS3. Raw data as Open Document Format (ODS).

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unFocus Projects – Kevin Newman and Ken Newman – Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper!

UnFocus Projects – Kevin Newman and Ken Newman. Home of Scripts 'n Styles for WordPress, Backstage2D and History Keeper! Quint Dice update – Facebook and profile. An update on Quint Dice. Facebook accounts – done! Facebook link accounts (if you have a password based account, you can add Facebook to it, then log in with your FB account in the future). No friends list, which is an important feature in my mind – starting games and inviting folks to play. Other updates in this round are better styling for fo...

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Get that sharp shit outta here. Sunday, July 26, 2009. At the beach with robot during the fourth of july week. I was roaming in the lake and he snapped this. Sunday, April 12, 2009. This was last November when I was at the Vouz with Ross, Chelsey and Anthony. We saw this creeper and tried to hip shoot a photo of him. Failed attempt. Wednesday, October 22, 2008. PBR Hipsters. Psychedelic speed metal. What a shoot, ha. Friday, October 3, 2008. Jesse Zrull, once again. Well, here he is again.

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