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Unity3D Notes

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Unity3D Notes | unity3dnotes.blogspot.com Reviews

https://unity3dnotes.blogspot.com

Unity3d , notes ,tutorial,game,ios ,iphone ,IOS sdk

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1

Unity3D Notes: July 2011

http://unity3dnotes.blogspot.com/2011_07_01_archive.html

World of Game Dev - Unity3D Tutorials - Random things of confuse mind! Sunday, July 31, 2011. How To use Prefabs in Unity3d. Is a type of asset - a reusable Game Object. Stored in Project View. Prefabs can be inserted into any number of scenes, multiple times per scene. When you add a Prefab to a scene, you create an instance. How To Add New Prefab ? A new, empty Prefab. It cannot be instanced until you fill it with a GameObject. To fill the Prefab, you use a GameObject that you've created in the scene.

2

Unity3D Notes: How To upload Score on WebServer

http://unity3dnotes.blogspot.com/2011/07/how-to-upload-score-on-webserver.html

World of Game Dev - Unity3D Tutorials - Random things of confuse mind! Sunday, July 10, 2011. How To upload Score on WebServer. To Save score on WebServerWe require Basics of WWW. WWW Inherits from IDisposable. Simple access to web pages. This is a small utility module for retrieving the contents of URLs. You start a download in the background by calling. Which returns a new WWW object. You can inspect the isDone. For a way to build valid form data for the postData parameter. Url = "http:/ images.ear...

3

Unity3D Notes: How to use Physics.Raycast in your game

http://unity3dnotes.blogspot.com/2011/07/how-to-use-physicsraycast-in-your-game.html

World of Game Dev - Unity3D Tutorials - Random things of confuse mind! Sunday, July 10, 2011. How to use Physics.Raycast in your game. Raycast (origin : Vector3. The starting point of the ray in world coordinates. The direction of the ray. The length of the ray. That is used to selectively ignore colliders when casting a ray. Bool - True when the ray intersects any collider, otherwise false. Casts a ray against all colliders in the scene. Use in Game :. First we need to declare it like this in our Script .

4

Unity3D Notes: Light Prototype: Faking Dynamic Global Illumination in Unity

http://unity3dnotes.blogspot.com/2011/07/light-prototype-faking-dynamic-global.html

World of Game Dev - Unity3D Tutorials - Random things of confuse mind! Wednesday, July 20, 2011. Light Prototype: Faking Dynamic Global Illumination in Unity. Unity 3 have given us Deferred lighting so in this light prototype we'll see if I can create a lighting scheme close to Running Man while being completely dynamic appose to completely static. Pre-Calculated lighting in Running Man. 8232;
This prototype is created with what is available in Unity 3.3:. 8226; Spot Lights. 8226; What I'll generally use...

5

Unity3D Notes: About

http://unity3dnotes.blogspot.com/p/about.html

World of Game Dev - Unity3D Tutorials - Random things of confuse mind! Contact : vivek.shah2012@gmail.com. Subscribe to: Posts (Atom). Ahmedabad/Gandhinagar, Gujarat, India. Proud Indian Mobile App Developer and inspired Enterprenure.Making heigh level UX/UI design. Application Architecure designer. View my complete profile. How to use Physics.Raycast in your game. Instantiate Prefab in Your Game Tutorial. Light Prototype: Faking Dynamic Global Illumination in Unity. How To upload Score on WebServer.

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