unitygameproject.blogspot.com unitygameproject.blogspot.com

unitygameproject.blogspot.com

Unity Game Projects

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Wednesday, February 2, 2011. The importance of priority lists. I am a corporate-type - haircut, suit, gold tie. The whole deal. I work on the 23rd floor of a high rise. And these things spark terror. In me, I've got to tell you. Terror. Like the sight of an unfettered 0.5 gpm inline aerator. With nothing left to lose. And to add to it all - the Germans were attacking. I said to myself:. And a cold beer. And said to myself:.

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Unity Game Projects | unitygameproject.blogspot.com Reviews
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An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Wednesday, February 2, 2011. The importance of priority lists. I am a corporate-type - haircut, suit, gold tie. The whole deal. I work on the 23rd floor of a high rise. And these things spark terror. In me, I've got to tell you. Terror. Like the sight of an unfettered 0.5 gpm inline aerator. With nothing left to lose. And to add to it all - the Germans were attacking. I said to myself:. And a cold beer. And said to myself:.
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Unity Game Projects | unitygameproject.blogspot.com Reviews

https://unitygameproject.blogspot.com

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Wednesday, February 2, 2011. The importance of priority lists. I am a corporate-type - haircut, suit, gold tie. The whole deal. I work on the 23rd floor of a high rise. And these things spark terror. In me, I've got to tell you. Terror. Like the sight of an unfettered 0.5 gpm inline aerator. With nothing left to lose. And to add to it all - the Germans were attacking. I said to myself:. And a cold beer. And said to myself:.

INTERNAL PAGES

unitygameproject.blogspot.com unitygameproject.blogspot.com
1

Unity Game Projects: New Youtube channel is up!

http://unitygameproject.blogspot.com/2010/11/new-youtube-channel-is-up.html

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Friday, November 12, 2010. New Youtube channel is up! Hello fellow Unity adventurers! To correspond to my new blog. Our new Youtube channel is now online and featuring a pretty funky overview of my current Unity development. To save you a click, here it is! You'll notice that We prefer 'Privateer'. Is the continuation of my earlier Airborne/Gyro project. I'll blog it up for you toot-sweet. To give you a small rundown:. Eskimo ...

2

Unity Game Projects: June 2010

http://unitygameproject.blogspot.com/2010_06_01_archive.html

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Friday, June 4, 2010. Quick quick update -. Checking over my Google App Engine account, I notice: 'Whoa, somebody has been playing with the very very very very early alpha build of a chat program I not-so-cleverly hid at the bottom of my blog'. So kudos to whoever found that! And here is a brief rundown of what it is:. Multiuser chat, Unity presentation layer, Google App Engine backend. Sweetness itself, correct?

3

Unity Game Projects: Mesh Combine at Runtime - Unity.

http://unitygameproject.blogspot.com/2010/03/mesh-combine-at-runtime-unity.html

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Friday, March 19, 2010. Mesh Combine at Runtime - Unity. Sooooooo busy. And also - I got a promotion! So I've been trying to create a . "thing". In Unity, to combine meshes at runtime, so I can make a large, realtime-updating world in which to do "stuff". So say, for example, our procedurally-generated map is 20x20 tiles, and each tile is a type of environment. And it worked. Just fine. Performance overhead? Yeah, but it worked.

4

Unity Game Projects: August 2010

http://unitygameproject.blogspot.com/2010_08_01_archive.html

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Thursday, August 19, 2010. Doppler Interactive, de'Zoo - and all things commercial. And a massive 'Hello' to you, my fine feathered friends. After an absence that - we can all admit, was obviously coming, I am back for a BAM BAM comeback fight, like George Foreman. Or the new Rocky. Which I haven't seen. Party people - it is with some deal of pride that I announce to you the launch of our website! And the claw fails? Into a be...

5

Unity Game Projects: The MojiKan - Virtual Social Game World: Rent-paying passtime that put me in proximity of Unity.

http://unitygameproject.blogspot.com/2010/07/mojikan-virtual-social-game-world-rent.html

An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Wednesday, July 14, 2010. The MojiKan - Virtual Social Game World: Rent-paying passtime that put me in proximity of Unity. Gooooood evening/afternoon and morning everybody in b-b-b-b-b-blogspot land. This is a work-related, barely work-endorsed, but definitely work-funded blog entry to give a brief albeit tantalizing summary of my cash-money paid work on an upcoming Virtual World called The MojiKan. World - Vast. space. Is pop...

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An Independent Developer's perspective. Project: Gauntlet - Current Iteration. Wednesday, February 2, 2011. The importance of priority lists. I am a corporate-type - haircut, suit, gold tie. The whole deal. I work on the 23rd floor of a high rise. And these things spark terror. In me, I've got to tell you. Terror. Like the sight of an unfettered 0.5 gpm inline aerator. With nothing left to lose. And to add to it all - the Germans were attacking. I said to myself:. And a cold beer. And said to myself:.

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