et1337.wordpress.com
7dfps work in progress | Evan Todd
https://et1337.wordpress.com/2014/11/10/7dfps-work-in-progress
I always need to be creating something. 7dfps work in progress. November 10, 2014. I’m participating in 7dfps. This year, which means I’m making an FPS game in 7 days. Here’s what I’ve got so far:. In Soviet Russia, you are bullet. In my 7dfps entry, moving and shooting are the same thing. Here’s what I mean. Here’s my favorite form of humor: physics glitches. Here’s me getting killed:. Here’s a better shot of the city:. Lots to do still. 8249; Screenshot Saturday 196. Grepr – 7DFPS 2014.
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Evan Todd | I always need to be creating something. | Page 2
https://et1337.wordpress.com/page/2
I always need to be creating something. Shaders: How Do They Work? September 27, 2014. Yesterday I gave a talk at Dev Workshop Conf. Introducing the basic concepts of vertex and fragment shaders. Unfortunately I don’t have a video, just this one potato picture:. It’s probably for the best, because Chrome locked up on me halfway through. The slide deck is pretty cool though. It includes over 20 interactive WebGL samples, complete with source code. Check it out. And let me know what you think! There are al...
et1337.wordpress.com
etodd | Evan Todd
https://et1337.wordpress.com/author/et1337
I always need to be creating something. December 4, 2014. If you visit my website, you’ll see I’ve migrated to a shiny new blog system! It’s a static site generated with Jekyll and hosted on S3. All comments were migrated to Disqus. The end result is a much cleaner, snappier …. Read more ›. November 21, 2014. 8220;Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! Read more ›. Grepr – 7DFPS 2014. November 14, 2014. October 31, 2014.
et1337.wordpress.com
Screenshot Saturday 194 | Evan Todd
https://et1337.wordpress.com/2014/10/18/screenshot-saturday-194
I always need to be creating something. October 18, 2014. Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I’m pretty happy with it. Now it’s back to work on Lemma:. I’ll be running a booth, speaking, and participating in a panel at the Ohio Game Dev Expo. Come on out and hang with us! Forgiven sinner, indie game dev. I like running and reading, but not at the same time. 8249; Shaders: How Do They Work? October 18, 2014 at 4:19 am.
et1337.wordpress.com
Mass Murders, Christianity, LGBTQ, and GamerGate | Evan Todd
https://et1337.wordpress.com/2014/10/30/mass-murders-christianity-lgbtq-and-gamergate
I always need to be creating something. Mass Murders, Christianity, LGBTQ, and GamerGate. October 30, 2014. With a headline like that, what could possibly go wrong? In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change. What is GamerGate if not a negative reaction? You could say it’s. Of journalistic integrity, but it’s more accurate to say that it’s. Just for a second, put yours...
et1337.wordpress.com
Migrating. Goodbye! | Evan Todd
https://et1337.wordpress.com/2014/12/04/migrating-goodbye
I always need to be creating something. December 4, 2014. If you visit my website. You’ll see I’ve migrated to a shiny new blog system! It’s a static site generated with Jekyll. And hosted on S3. All comments were migrated to Disqus. The end result is a much cleaner, snappier experience. But really the most important thing is, I can finally put HTML5 gifs in my posts. That was the final straw, Automattic, in case you’re wondering. You can still follow via Twitter. 8249; Screenshot Saturday 199.
et1337.wordpress.com
Screenshot Saturday 199 | Evan Todd
https://et1337.wordpress.com/2014/11/21/screenshot-saturday-199
I always need to be creating something. November 21, 2014. 8220;Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam. I need to find a new texture for that garish green material. 8249; grepr – 7DFPS 2014. One comment on “ Screenshot Saturday 199.
writingforums.com
Serious Case of Sock Puppetry: Member Banned - Page 15
http://www.writingforums.com/threads/137680-Serious-Case-of-Sock-Puppetry-Member-Banned?p=1890142
Mission Statement / Harrassment and Blog Policies. How to Answer Multiple Posts. How To Convert url to embedded text hyperlink. The Dark Art of Posting. Titles and Colours - a Who's What. Presenting Your Story For Critique. Staff, Patrons, Honoured. Thanks / Like Statistics. Hottest Threads / Posts. Serious Case of Sock Puppetry: Member Banned. Advertisers, Website promoters. If you only intend to advertise or promote a website, product, or opportunity to our members,. As a new member. This writers' foru...
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grepr – 7DFPS 2014 | Evan Todd
https://et1337.wordpress.com/2014/11/14/grepr-7dfps-2014
I always need to be creating something. Grepr – 7DFPS 2014. November 14, 2014. Barely. Here are some fascinating statistics:. Days to create an FPS: 7. Lines of code written: 2313. Hours to spare before deadline: 2. Functioning brain cells remaining: approximately 4. I’m happy with the result, though. Jack. Did a great job on the audio as usual, although at the last minute I had to throw in some clunky placeholder sfxr. Sounds. Blame me for those! Maybe we’ll replace them later. Posted in Game design.
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Screenshot Saturday 196 | Evan Todd
https://et1337.wordpress.com/2014/10/31/screenshot-saturday-196-2
I always need to be creating something. October 31, 2014. This past weekend I exhibited Lemma at the Ohio Game Dev Expo. It was an awesome time. Extra Life raised over $9,000. For charity (yes, it is in fact over 9000). The Oculus Rift was a huge hit! I worked on various improvements right up to the expo. First, some new textures for moving platforms and doors:. Now I have editor controls to at least rotate and offset the textures, so I can have more meaningful texture design. 7dfps work in progress.
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