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UnNetHack & NetHack-De | developing NetHack forks

developing NetHack forks

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UnNetHack & NetHack-De | developing NetHack forks | unnethack.wordpress.com Reviews

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developing NetHack forks

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UnNetHack 5 – “Doing Releases like a pro” released! | UnNetHack & NetHack-De

https://unnethack.wordpress.com/2014/01/02/unnethack-5-released

UnNetHack 5 Doing Releases like a pro released! Announcing the release of UnNetHack 5. Source code, Debian package and Windows TTY and GUI executables can be downloaded here:. Http:/ sourceforge.net/projects/unnethack/files/unnethack/5.1.0/. Two new branches have been added: The winter-themed “Sheol”, filled with tons of new, strange monster and dangers and the orc-infested “Ruins of Moria”. Some first attempts at increased role and race differentiation has been incorporated in this version:. Sokoban luc...

2

Junethack 2014 – Post Mortem | UnNetHack & NetHack-De

https://unnethack.wordpress.com/2014/08/27/junethack-2014-post-mortem

Junethack 2014 – Post Mortem. This is the post-mortem for Junethack 2014. The Junethack site was broken on the opening day because of a stupid last minute hotfix. The developer responsible for this has been punished with writing a PHP project not under 10000 lines of code. The addition of dNetHack one week after the start was easy to do, also because of the developer being very cooperative and forthcoming. Was really close on their heels for the clan competition win. Members of both clans wrote up their ...

3

Junethack 2014 – the 4rd NetHack Cross-Variant Summer Tournament | UnNetHack & NetHack-De

https://unnethack.wordpress.com/2014/06/01/junethack-2014

Junethack 2014 the 4rd NetHack Cross-Variant Summer Tournament. The fourth installment of the annual NetHack Cross-Variant Summer Tournament called Junethack. Has started on Sunday June 1st 2014 at midnight UTC and will be running until June 30 midnight UTC. And encouraging people to try and play NetHack forks. This year, we have again NetHack 1.3d as part of the tournament. The UnNetHack and NetHack4 forks had updates since last year, so be on the look-out for dangerous changes in those games😉. Take no...

4

UnNetHack & NetHack-De | developing NetHack forks | Page 2

https://unnethack.wordpress.com/page/2

Android port of UnNetHack 4.0.0. Bull;8. October 2013 • 2 Comments. Gurr has taken the code of his Android port of NetHack 3.4.3. And applied it to UnNetHack 4.0.0. You can now download the APK file of UnNetHack 4.0.0 for Android 2.1 and up for direct installation from the SourceForge download page of UnNetHack. There will be soon a version of it that can be downloaded directly from the Google Play Store. Showing the map in ASCII. Showing the map in modified Abigaba tiles. Showing the software keyboard.

5

UnNetHack 5 Android port on the Google Play Store | UnNetHack & NetHack-De

https://unnethack.wordpress.com/2014/01/19/unnethack-5-android-port-on-the-google-play-store

UnNetHack 5 Android port on the Google Play Store. UnNethack 5 is now available on the Google Play Store. This version currently features an ASCII view of the map, the standard unchozo32b tileset and the brand new DawnHack tileset. Future versions will include the Geoduck. Showing the map in ASCII. By bhaak on 19. January 2014. 6 Responses to “UnNetHack 5 Android port on the Google Play Store”. What else I could wish? UN is the best! Said this on 19. January 2014 at 18:54. Not likely because the Android ...

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veneficusschola.wordpress.com veneficusschola.wordpress.com

Modding | Veneficus Schola

https://veneficusschola.wordpress.com/modding

A roguelike game with a magical focus. This section will bring together all my thoughts and ideas for modding my game. Currently there is nothing much here except a list of “game objects” that can be modded. Items within each group. Actions per item group. Body Locations for the Player Character. Colours used within the ASCII view of the game. As my game gets closer to finalising the mechanics and requires more content I intend to add more in-depth articles to this section. Leave a Reply Cancel reply.

veneficusschola.wordpress.com veneficusschola.wordpress.com

A design approach to spell damage templates | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/17/spell-damage-template

A roguelike game with a magical focus. A design approach for spell support templates. A design approach for spell debuff templates →. A design approach to spell damage templates. December 17, 2011. Spell damage templates were originally designed to be used in offence spells but they have now found their way into spell templates that cover both buffs and debuffs – as a side effect of casting the spell. When written down the multitude of options can be expressed as one or more of the following attributes:.

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How I calculate spell casting successes | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/21/how-i-calculate-spell-casting-success

A roguelike game with a magical focus. How I implemented invisible monsters in my roguelike. Different spell energy types →. How I calculate spell casting successes. December 21, 2011. The idea for this article came about during my research and design phase into looking at different ways I could implement mana as one of the costs for casting spells. It wasn’t until I looked into how existing games approached this subject that I got a sense of what can be achieved. The games I looked into were:. One inter...

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Veneficus Schola | A roguelike game with a magical focus | Page 2

https://veneficusschola.wordpress.com/page/2

A roguelike game with a magical focus. Newer posts →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. In my game I will be applying buffs that target either the caster or their allies in the following areas:. Before I tal...

veneficusschola.wordpress.com veneficusschola.wordpress.com

A design approach for spell buff templates | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/17/spell-buff-templates

A roguelike game with a magical focus. A design approach for spell debuff templates. A design approach for spell energy costings →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. Increasing the characters stat. Before I ...

veneficusschola.wordpress.com veneficusschola.wordpress.com

A statistical reminder of resistances | Veneficus Schola

https://veneficusschola.wordpress.com/2011/09/27/a-statistical-reminder-of-resistances

A roguelike game with a magical focus. How resistances could work in my roguelike. Resistance is just a number →. A statistical reminder of resistances. September 27, 2011. Dragons are just as cunning as statistics. The author of this picture is Kelly Lee and they can be reached at Elfwood.com. Of this article introduced my thoughts on the idea of introducing resistances to my game, you may want to read that first to understand why I’m writing this follow-up. In addition external forces can either improv...

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Steven Devonport | Veneficus Schola

https://veneficusschola.wordpress.com/author/devonps

A roguelike game with a magical focus. Author Archives: Steven Devonport. I'm a career software tester (by trade), I've written fiction, non-fiction, I've created a roguelike game, I've loved and lost.but above all that I keep laughing at this crazy world and the manic speed that we're all moving at. It’s time to pause…. March 1, 2012. Veneficus Schola release 0.0.10 alpha. January 10, 2012. This release has been a long time coming, in fact it’s been 5 months in the making – phew! December 23, 2011.

roguelikefan.wordpress.com roguelikefan.wordpress.com

Angband 3.5 is here, plus other news | One Day, I Will Ascend

https://roguelikefan.wordpress.com/2014/01/18/angband-3-5-is-here-plus-other-news

One Day, I Will Ascend. Nethack, Angband, and other roguelike games. January 18, 2014. Angband 3.5 is here, plus other news. Well, it’s been so long since I last wrote anything about Angband that we have a LOT of new things to discuss! First off, Angband went from 3.4.0 to 3.4.1 (bugfix release), and is now 3.5.0! As of December 2013). There are too many changes to get into and the best I can do is provide the link to the main website. Several variants of Angband have also been recently updated! 8230;and...

roguelikefan.wordpress.com roguelikefan.wordpress.com

Angband commands | One Day, I Will Ascend

https://roguelikefan.wordpress.com/2012/09/15/angband-commands

One Day, I Will Ascend. Nethack, Angband, and other roguelike games. September 15, 2012. EDIT: Immediately after posting this, I found that Angband just got an update from version 3.3.2 to 3.4.0. I doubt that commands are different, but keep in mind that all my discussions AFTER this will be based upon Angband 3.4.0. 8221; to bring up a group of subjects to look at in more detail,. Or else press the Enter key (if you are looking for a command). Here is a list of most relevant commands. Key to target near...

roguelikefan.wordpress.com roguelikefan.wordpress.com

Angband 3.4.0 | One Day, I Will Ascend

https://roguelikefan.wordpress.com/2012/09/16/angband-3-4-0

One Day, I Will Ascend. Nethack, Angband, and other roguelike games. September 16, 2012. Angband 3.4.0. The Angband team released a new version this past Friday, September 14. The last major release (3.3.0) was in July 2011, and there were 2 bugfix releases since. The team has also been working on a v4 release, but there’s no word on when it will be ready. I’ve created 6 new characters and shall be posting about their successes (and failures) as the weeks go by:. Morgaine, the Dunedan Warrior. Cave spide...

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Bull;15. September 2014 • Leave a Comment. This text has been written by the admin of un.nethack.nu, regarding the recent move of the public servers onto new machines. You can also read it on his blog. Long post so TL;DR for lazy people. Patched 47 binaries to achieve backwards compatibility with old saves. Brainstorming in the unnethack IRC channel a few options came up:. Move back to uid 5. Recompile all the binaries without the check. Remove the uid check in the binaries. Finding the code that does th...

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