glowybullets.blogspot.com
Glowy Bullets: First Model
http://glowybullets.blogspot.com/2007/05/first-model.html
This blog is dedicated to my experiences in learning to work with Game development. Friday, 04 May 2007. Whoohoo. My first real model: a speed sign. I used a combination of Inkscape (to draw the initial idea), Milkshape3D (create the model), Unwrap3D (to do UV mapping) and Photoshop (to create textures). More models to come. This comment has been removed by the author. 05 May 2007 at 4:56 PM. Nice image dude - how long that take you? 08 May 2007 at 5:05 PM. Subscribe to: Post Comments (Atom).
glowybullets.blogspot.com
Glowy Bullets: XNA Refresh Available
http://glowybullets.blogspot.com/2007/04/xna-refresh-available.html
This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 24 April 2007. The Microsoft XNA Game Studio Express 1.0 Refresh is now available. Note that the update requires:. Microsoft Visual C# 2005 Express Edition SP1. That you run C# 2005 Express Edition at least once prior to installing the XNA Game Studio Express. That you register C# 2005 Express Edition prior to installing the XNA Game Studio Express. You can download the XNA Framework Redistributable here.
glowybullets.blogspot.com
Glowy Bullets: MDX-101: A simple window
http://glowybullets.blogspot.com/2007/04/mdx-101-simple-window.html
This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 24 April 2007. MDX-101: A simple window. To get a simple DirectX window running inside a panel on a form using Managed DirectX do the following:. 1) Create a new WinForms project. 2) On the main form, drop a panel (panel1) onto the form. 3) Change the Main() function in Program.cs to look as follows:. Using (Form1 frm = new Form1(). 4) Put the following code into Form1.cs:. Private Device device;.
glowybullets.blogspot.com
Glowy Bullets: Bullets
http://glowybullets.blogspot.com/2007/05/bullets.html
This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 01 May 2007. I've been playing around a lot and browsing copious amounts XNA tutorials. Some of them amazing. Some of them outright lame (I'm not going to link the lame ones). I have a working copy- screenshot won't show much though:. I've also been playing around with additive transparency on sprites. Most notably, for glowy bullets. I managed to get bullets but they're not really "glowy":. XNA and MDX Resources.
glowybullets.blogspot.com
Glowy Bullets: Rocket Commander
http://glowybullets.blogspot.com/2007/05/rocket-commander.html
This blog is dedicated to my experiences in learning to work with Game development. Thursday, 03 May 2007. About this in his blog and I just want to reiterate it:. Is a well. interesting little game that, personally, I found pretty boring as far as gameplay is concerned. However, from a technical-learning-games-programming point of view it is a goldmine of useful information. The game was written by Benjamin Nitschke. And is free- with source code. Now I just gotta get my hands on Benjamin's book.
glowybullets.blogspot.com
Glowy Bullets: May 2007
http://glowybullets.blogspot.com/2007_05_01_archive.html
This blog is dedicated to my experiences in learning to work with Game development. Monday, 07 May 2007. Link of the day: http:/ sauerbraten.org/. Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube. Friday, 04 May 2007. Whoohoo. My first real model: a speed sign. I used a combination of Inkscape (to draw the initial idea), Milkshape3D (create the model), Unwrap3D (to do UV mapping) and Photoshop (to create textures). I figured out ho...
glowybullets.blogspot.com
Glowy Bullets: April 2007
http://glowybullets.blogspot.com/2007_04_01_archive.html
This blog is dedicated to my experiences in learning to work with Game development. Wednesday, 25 April 2007. Transparent textures with MDX. This is just a quick, late night writeup on how to draw transparent textures onto the screen using Managed DirectX. Firstly, we load the texture in an initilisation routine:. Tex = TextureLoader.FromFile(Form1.Device, ". test.png");. Rect = new Rectangle(50, 50, 40, 40); / assuming our png is 40x40. Then we render the texture onto a 2-triangle trianglefan:. Endscene...
glowybullets.blogspot.com
Glowy Bullets: Sauerbraten
http://glowybullets.blogspot.com/2007/05/sauerbraten.html
This blog is dedicated to my experiences in learning to work with Game development. Monday, 07 May 2007. Link of the day: http:/ sauerbraten.org/. Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube. Subscribe to: Post Comments (Atom). XNA and MDX Resources. The Ramblings of a Hazy Mind. XNA Forums on MSDN.
glowybullets.blogspot.com
Glowy Bullets: Transparent textures with MDX
http://glowybullets.blogspot.com/2007/04/transparent-textures-with-mdx.html
This blog is dedicated to my experiences in learning to work with Game development. Wednesday, 25 April 2007. Transparent textures with MDX. This is just a quick, late night writeup on how to draw transparent textures onto the screen using Managed DirectX. Firstly, we load the texture in an initilisation routine:. Tex = TextureLoader.FromFile(Form1.Device, ". test.png");. Rect = new Rectangle(50, 50, 40, 40); / assuming our png is 40x40. Then we render the texture onto a 2-triangle trianglefan:. Endscene...