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USC GamePipe Interviews

Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...

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USC GamePipe Interviews | uscgamepipeinterviews.blogspot.com Reviews
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Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...
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1 usc gamepipe interviews
2 southern california
3 about 9 months
4 totally important
5 study it all
6 people fascinate me
7 midi
8 styx
9 japan
10 america
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usc gamepipe interviews,southern california,about 9 months,totally important,study it all,people fascinate me,midi,styx,japan,america,not so much,more games,the whiny emo,posted by,usc gamepipe,no comments,1 how has,flash,but since,5 was the,game history
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USC GamePipe Interviews | uscgamepipeinterviews.blogspot.com Reviews

https://uscgamepipeinterviews.blogspot.com

Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...

INTERNAL PAGES

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1

USC GamePipe Interviews: Interview with Trip Hawkins re Mobile Gaming

http://uscgamepipeinterviews.blogspot.com/2006/12/interview-with-trip-hawkins-re-mobile.html

Friday, December 22, 2006. Interview with Trip Hawkins re Mobile Gaming. Student Viraj Tipnis conducted this email interview with Trip Hawkins for his mobile gaming presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. 1 Do you think that mobile game developers are at the mercy of cell phone manufacturers? Can both work together while designing games on a particular cell phone. I mean certain hardware aspects of a cell phone that will be crucial to gaming? Wouldn't people rat...

2

USC GamePipe Interviews: January 2007

http://uscgamepipeinterviews.blogspot.com/2007_01_01_archive.html

Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...

3

USC GamePipe Interviews: Interview with Chris Canfield Re Guitar Hero/Rhythm Games

http://uscgamepipeinterviews.blogspot.com/2007/01/interview-with-chris-canfield-re-guitar.html

Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...

4

USC GamePipe Interviews: December 2006

http://uscgamepipeinterviews.blogspot.com/2006_12_01_archive.html

Friday, December 22, 2006. Interview with Jim Bumgardner Re Flash Games. Students Pamela Fox/Ben Lisbakken conducted this email interview with Jim Bumgardner of krazydad.com for Ben's flash games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. Technology changed to better enable games? It was always possible to do rudimentary games in. 4, each new version of. Has significantly improved Actionscript, which has made things easier. Although it's possible to make 3D games in.

5

USC GamePipe Interviews: Interview with Jim Bumgardner Re Flash Games

http://uscgamepipeinterviews.blogspot.com/2006/12/interview-with-jim-bumgardner-re-flash.html

Friday, December 22, 2006. Interview with Jim Bumgardner Re Flash Games. Students Pamela Fox/Ben Lisbakken conducted this email interview with Jim Bumgardner of krazydad.com for Ben's flash games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. Technology changed to better enable games? It was always possible to do rudimentary games in. 4, each new version of. Has significantly improved Actionscript, which has made things easier. Although it's possible to make 3D games in.

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USC GamePipe Interviews

Wednesday, January 3, 2007. Interview with Chris Canfield Re Guitar Hero/Rhythm Games. Student Charlene Jeune conducted this email interview with. Chris Canfield, designer of Guitar Hero II, from Harmonix for her Rhythm Games presentation in USC Gamepipe's CSCI 180, Survey of Digital Games and Technologies. How did you decide how the gameplay was going to work? We then looked at our budged, and trimmed that plan back to the barest, core ideas. Our sound engineers do a lot of that work. You put something ...

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