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UX: User Experience

Memoirs of a user. Saturday, 25 February 2012. Game Log. Pocket RPG - Mage: Day 1. Playing pocket RPG on my iPhone, I've finished the game once using the rogue character. Now I'm giving it another go using the Mage character. The Mage attacks with balls of magic that can be charged to deal more damage. This makes the character slower but more potent. My personal goals for playing this game is to unlock all the achievements in game center. As well as improve my ability to use the double virtual D-Pad.

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UX: User Experience | uxpoints.blogspot.com Reviews
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Memoirs of a user. Saturday, 25 February 2012. Game Log. Pocket RPG - Mage: Day 1. Playing pocket RPG on my iPhone, I've finished the game once using the rogue character. Now I'm giving it another go using the Mage character. The Mage attacks with balls of magic that can be charged to deal more damage. This makes the character slower but more potent. My personal goals for playing this game is to unlock all the achievements in game center. As well as improve my ability to use the double virtual D-Pad.
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UX: User Experience | uxpoints.blogspot.com Reviews

https://uxpoints.blogspot.com

Memoirs of a user. Saturday, 25 February 2012. Game Log. Pocket RPG - Mage: Day 1. Playing pocket RPG on my iPhone, I've finished the game once using the rogue character. Now I'm giving it another go using the Mage character. The Mage attacks with balls of magic that can be charged to deal more damage. This makes the character slower but more potent. My personal goals for playing this game is to unlock all the achievements in game center. As well as improve my ability to use the double virtual D-Pad.

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uxpoints.blogspot.com uxpoints.blogspot.com
1

UX: User Experience: February 2012

http://www.uxpoints.blogspot.com/2012_02_01_archive.html

Memoirs of a user. Saturday, 25 February 2012. Game Log. Pocket RPG - Mage: Day 1. Playing pocket RPG on my iPhone, I've finished the game once using the rogue character. Now I'm giving it another go using the Mage character. The Mage attacks with balls of magic that can be charged to deal more damage. This makes the character slower but more potent. My personal goals for playing this game is to unlock all the achievements in game center. As well as improve my ability to use the double virtual D-Pad.

2

UX: User Experience: iToggle

http://www.uxpoints.blogspot.com/2011/09/itoggle.html

Memoirs of a user. Thursday, 15 September 2011. Toggling between my iPad and iPhone. My mind seems to know which to use for various tasks. In cases where an app has an iPad and iPhone version, I find some apps work better on the iPhone while others work better on the iPad, this isn't always instantly obvious. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

3

UX: User Experience: Two words.

http://www.uxpoints.blogspot.com/2011/08/two-words.html

Memoirs of a user. Tuesday, 23 August 2011. Two words define this generation. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

4

UX: User Experience: September 2011

http://www.uxpoints.blogspot.com/2011_09_01_archive.html

Memoirs of a user. Thursday, 15 September 2011. Toggling between my iPad and iPhone. My mind seems to know which to use for various tasks. In cases where an app has an iPad and iPhone version, I find some apps work better on the iPhone while others work better on the iPad, this isn't always instantly obvious. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

5

UX: User Experience: August 2011

http://www.uxpoints.blogspot.com/2011_08_01_archive.html

Memoirs of a user. Tuesday, 23 August 2011. Two words define this generation. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

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UX: User Experience

Memoirs of a user. Saturday, 25 February 2012. Game Log. Pocket RPG - Mage: Day 1. Playing pocket RPG on my iPhone, I've finished the game once using the rogue character. Now I'm giving it another go using the Mage character. The Mage attacks with balls of magic that can be charged to deal more damage. This makes the character slower but more potent. My personal goals for playing this game is to unlock all the achievements in game center. As well as improve my ability to use the double virtual D-Pad.

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