
vaizards-game-design-blog.blogspot.com
My thoughts on game-designJust some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general.
http://vaizards-game-design-blog.blogspot.com/
Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general.
http://vaizards-game-design-blog.blogspot.com/
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My thoughts on game-design | vaizards-game-design-blog.blogspot.com Reviews
https://vaizards-game-design-blog.blogspot.com
Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general.
My thoughts on game-design: Interfaces in RPGs
http://vaizards-game-design-blog.blogspot.com/2011/11/interfaces-in-rpgs.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 20 November 2011. This is something I really think about a lot lately. I'm currently designing a RPG together with some other students and I am put into the position of coming up with a functional interface. So, how should it look like? This screen is from Final Fantasy VI. As in most RPGs you have four basic options what your character can do.
My thoughts on game-design: Why gamers make a poor audience
http://vaizards-game-design-blog.blogspot.com/2012/04/why-gamers-make-poor-audience.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 22 April 2012. Why gamers make a poor audience. All right, it is been over a month since my last post and I'm sorry for that. But I really had my own school with getting a job, moving to another city and, well you know, somehow getting used to work. But now to the topic at hand. I believe gamers make a pretty bad audience for games. Generally g...
My thoughts on game-design: About me
http://vaizards-game-design-blog.blogspot.com/p/about-me.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. My name is Marco, I'm currently 23 years old and I'm working for European Games Group. In product optimization here in Munich. Previously I studied games-design at the Games Academy in Frankfurt. Before I entered Games-Academy I did my A-Level with advanced courses on Math, Biology, and Chemistry. I also tried drawing when I was younger but again I'm n...
My thoughts on game-design: April 2012
http://vaizards-game-design-blog.blogspot.com/2012_04_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 22 April 2012. Why gamers make a poor audience. All right, it is been over a month since my last post and I'm sorry for that. But I really had my own school with getting a job, moving to another city and, well you know, somehow getting used to work. But now to the topic at hand. I believe gamers make a pretty bad audience for games. Generally g...
My thoughts on game-design: January 2012
http://vaizards-game-design-blog.blogspot.com/2012_01_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 27 January 2012. The "Jump": From 2D to 3D. Okay, this is a topic I don't have much experience with since I've never fully designed a 3D platformer. And with 3D I mean a game that actually lets you adjust the camera. Not something like torchlight that has 3D models but basically plays like a 2D game (Torchlight is still a great game though).
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49) 151 424 555 09. Dota 2 Hero Build: 6.85b Offlane Doom. The new patch for Dota 2 hit the client yesterday, so I decided to publish my Doom build (now obsolete, the hero has been reworked) for the previous patch, 6.85. It’s Read More →. Favorite Video Games of 2014. 2014 saw a lot of high-profile, AAA game releases. A lot of them lacked substance or saw forced and bug-ridden early releases. All things considered, I think 2014 was an Read More →. Diablo III will reclaim Its Throne with Reaper of Souls.
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The community that lurves the Vaizards from Bleach. 31 Aug 2010 10:50pm. Hello, all. I've been sent here by. To let you know I've done a scanlation of the doujinshi "Kakohen no Bleach-san," which she so generously provided the raws for in this post. It's mainly about Shuuhei being a Kensei fanboy, though there are a couple of bits with TBTP Urahara, Hiyori, and Mayuri. If you're interested, all the info and download links are at my scanlation comm here. A Last Good-Bye Of Sorts. 20 Feb 2010 08:48pm.
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250715 Update] ‘New’ Fully Translated Tankobons. Hey guys this is just a reminder since it’s been a long time. If you want please follow my Twitter. Account for news about the website, random info about manga and just a lot of babbling. Rocket Monkey] Jun-Ai Trickster. Kai Hiroyuki] Work and Sex ♥. Ootsuka Reika] Mida Love. Mdash; Fap Material Since 2010-2015.
vaizards-game-design-blog.blogspot.com
My thoughts on game-design
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 9 May 2013. Midcore Audience - or how I call it: "Bullshit". Okay, it's been quite a while since my last post. I've been too busy to find the time to write or couldn't come up with interesting topics. But I think I finally found something that's worth talking about, at least from my point of view. So what defines those games? To play WoW trul...
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Bleach pode durar por mais 10 anos. 22:02 Postado por Unknown. O mangaká Tite Kubo aparentemente decidiu manter a série Bleach por pelo menos mais 10 anos, lembrando que o mangá estaria apenas na metade do caminho. Os comentários do autor foram relatados no fórum 2ch, por pessoas que frequentaram a recente edição da Jump Festa. Kubo subiu ao palco para falar sobre sua criação: “Trata-se da metade da história nesse momento. No mínimo, estarei fazendo isso por mais 10 anos”. 21:18 Postado por Unknown.
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