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DELVE INTO THE MIND OF THE GREAT

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Sunday, April 22, 2007. Requiem of the Swans. The one thing about that struck me throughout this module is how similar creating a user experience is to marketing. Essentially, its about looking for a niche in the market, looking to create an experience that would be in demand, and then finding ways to sell this experience to your target market. Posted by Jeremy Kang at 6:33 AM. Tuesday, April 17, 2007. Through the Looking Glass. With these facto...

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DELVE INTO THE MIND OF THE GREAT | vampire-academia.blogspot.com Reviews
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DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Sunday, April 22, 2007. Requiem of the Swans. The one thing about that struck me throughout this module is how similar creating a user experience is to marketing. Essentially, its about looking for a niche in the market, looking to create an experience that would be in demand, and then finding ways to sell this experience to your target market. Posted by Jeremy Kang at 6:33 AM. Tuesday, April 17, 2007. Through the Looking Glass. With these facto...
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1 6 comments
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4 dunn and dunn
5 seats
6 environment design
7 time of day
8 from the
9 physical preferences
10 reverse engineering pleasure
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DELVE INTO THE MIND OF THE GREAT | vampire-academia.blogspot.com Reviews

https://vampire-academia.blogspot.com

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Sunday, April 22, 2007. Requiem of the Swans. The one thing about that struck me throughout this module is how similar creating a user experience is to marketing. Essentially, its about looking for a niche in the market, looking to create an experience that would be in demand, and then finding ways to sell this experience to your target market. Posted by Jeremy Kang at 6:33 AM. Tuesday, April 17, 2007. Through the Looking Glass. With these facto...

INTERNAL PAGES

vampire-academia.blogspot.com vampire-academia.blogspot.com
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DELVE INTO THE MIND OF THE GREAT: Sneaks and Ladders

http://vampire-academia.blogspot.com/2007/02/sneaks-and-ladders.html

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Monday, February 26, 2007. We based the possible factors of learning on the. Learning Style model, which sums up an individual's learning style based on a combination of affective, cognitive, environmental and physiological factors. The factors in the learning style model are as follows. In the vein of an. Factor based on the above chart, and one cultural factor,. For the my part. Students dislike early lectures more than late lectures. Most stu...

2

DELVE INTO THE MIND OF THE GREAT: Through the Looking Glass

http://vampire-academia.blogspot.com/2007/04/through-looking-glass.html

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Tuesday, April 17, 2007. Through the Looking Glass. The implications of this article bear heavily on the aspects of psychology, branding and marketing. And I have personally always been a believer of marketing. In fact, the article only served to reinforce that good design in our society is mainly a matter of pooled opinions, that is context and time sensitive, and seriously emperical research has nothing to do with it. View my complete profile.

3

DELVE INTO THE MIND OF THE GREAT: March 2006

http://vampire-academia.blogspot.com/2006_03_01_archive.html

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Thursday, March 23, 2006. Try to find an example of a digital game which truly takes advantage of the traits of the medium, and could not be successfully implemented in a non-digital form. In particular, think about the traits of digital/computer games as listed by Crawford. Describe the game, and identify the core gameplay mechanic. What is it about the core mechanic that makes the game truly a digital game? Well more brainstorming i guess.

4

DELVE INTO THE MIND OF THE GREAT: April 2006

http://vampire-academia.blogspot.com/2006_04_01_archive.html

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Sunday, April 16, 2006. Gaming Culture I: Swan Song. Anyway. the final question for the sem. here we go. Think back to the very start of the semester, when we talked about the concept of meaningful play, which occurs when "the relationships between actions and outcomes in a game are both discernable and integrated into the larger context of the game" (from Salen and Zimmerman, Rules of Play. When the game is an alternate reality game. Well guess...

5

DELVE INTO THE MIND OF THE GREAT: The Digital Difference

http://vampire-academia.blogspot.com/2006/03/digital-difference.html

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Thursday, March 23, 2006. Try to find an example of a digital game which truly takes advantage of the traits of the medium, and could not be successfully implemented in a non-digital form. In particular, think about the traits of digital/computer games as listed by Crawford. Describe the game, and identify the core gameplay mechanic. What is it about the core mechanic that makes the game truly a digital game? Well more brainstorming i guess.

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Dark Manifesto: Legacy of Wisdom

http://dark-manifesto.blogspot.com/2010/08/legacy-of-wisdom.html

Monday, August 30, 2010. Experimental Gameplay Project August 2010 : Indie / Game Maker : PC. Download Legacy of Wisdom. 8220;I do not think much of a man who is not wiser today than he was yesterday.”. Designed based on the Experimental Gameplay Project theme of a "Zero Button Game" (August 2010) ,. Gameplay uses nothing but mouse movement. Centering around the metaphorical themes of "Legacy" and "Man's journey in attaining Wisdom",. Experimental Gameplay Project - August 2010. 0 Button Game Roundup.

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Dark Manifesto: Mūzaïc

http://dark-manifesto.blogspot.com/2008/11/mzac.html

Friday, November 7, 2008. Singapore-MIT Gambit Game Lab 2008 : Casual : Windows / Facebook. Enter the fascinating world of Mūzaïc, where players take upon the role of growing and cultivating their own musical garden in order to create the ideal home for an endearing race of musical creatures known as Mūzes. Interact with other players all over the world at your own leisure to breed your Mūzes together to grow the musical garden of your dreams. Designed for both the Sighted and the Visually Impaired.

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Dark Manifesto: Character Descriptions

http://dark-manifesto.blogspot.com/2008/11/character-descriptions.html

Wednesday, October 8, 2008. A sample of some of the character descriptions for. Rusty, The Embodiment of Will. Marty's reflexive attempt to destroy Lucan was a failure, but not a complete failure: The armor, unable to be harmed, remained intact. The armor lost its hold on Lucan's body, but it held on to some of his essence. Rusty, as the armor is now called, possesses Lucan's consciousness, intelligence, partial memory and force of will. Troll, The Embodiment of Instinct. View my complete profile. Legacy...

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Dark Manifesto: A Firefly Story

http://dark-manifesto.blogspot.com/2010/09/firefly-story.html

Thursday, September 30, 2010. Experimental Gameplay Project September 2010 : Indie / Game Maker : PC. Credits: Jeremy Kang Artwork: Shaun Tay. A Firefly Story. Designed for the Experimental Gameplay Project (September 2010) theme of a "Neverending Game",. Is an infinite game that tells an Interactive Story of Life and Love. Players have to click on the Blue Fireflies to gather light while avoiding the Red Fireflies. Can you alter the Neverending cycle? Experimental Gameplay Project - September 2010.

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Dark Manifesto: Post Mortem: A Firefly Story

http://dark-manifesto.blogspot.com/2010/09/post-mortem-firefly-story.html

Thursday, September 30, 2010. Post Mortem: A Firefly Story. September's Experimental Gameplay Project was a tricky one, since there was an additional prize for it to be displayed at the Babycastles Indie Game Arcade in Times Square NYC, leading to some additional requirements / tips, which I set as additional design challenges for the game:-. 1 Look interesting even when not being played. Attract players! 3 Avoid a title screen, or any menu system at all. (Like Flow.). The part about making it a Neveren...

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Dark Manifesto: Big Bang!

http://dark-manifesto.blogspot.com/2008/11/big-bang.html

Wednesday, November 5, 2008. National University of Singapore Arts Festival 2007 : Indie / Game Maker : PC. Showcased at the National University of Singapore Arts Festival 2007,. Is a unique hybrid of collecting objects to increase mass (Katamari Damacy), a gravity mechanic (Strange Attractor), avoiding obstacles and enemies (traditional shooters, e.g. Geometry Wars), combined with a destructive supernova explosion mechanic, to create a one-of-a-kind, intuitive gameplay experience. Memoirs (Indie / PC).

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Dark Manifesto: Troll & Armor

http://dark-manifesto.blogspot.com/2008/11/troll.html

Thursday, November 6, 2008. Emerging Entertainment 2007 - 2008 : Action-Adventure : Xbox360 / PC. Use your Shape-Shifting Troll to save a Mystical World. Troll&Armor is a fantasy action-adventure game with a unique twist of management. The story follows the journey of Rusty and Troll, as they set out on a quest to fully restore themselves to their former, single entity, Lucan; at the same time, returning order to the enchanting fantasy world of Haelum. An instantly comprehensible GUI and an intuitive and...

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Dark Manifesto: Retro Billy Bones

http://dark-manifesto.blogspot.com/2008/11/retro-billy-bones.html

Saturday, November 1, 2008. NUS Contrast 24-hour Game Jam 2006 : Indie / Game Maker : PC. Built from scratch in a mere 24 hours by a team of 2 people, using Game Maker. Retro Billy Bones was an entry in the inaugural Contrast 24-Hour Game Jam organized by the National University of Singapore's Communications and New Media department. Subscribe to: Post Comments (Atom). View my complete profile. Resume / Cirriculum Vitae. The Grief of Quetzacoatl (Indie / Browser). Memoirs (Indie / PC). Indie / PC ).

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Dark Manifesto: Dreamcatcher

http://dark-manifesto.blogspot.com/2009/03/dreamcatcher.html

Saturday, March 14, 2009. MDA Invigorate 2008 : Protégé Productions : Simulation : PC. 8220;Guide the Destiny of the Tribe through the Stars.”. As the Great Spirit watching over the Tribe, use the magical power of the stars to help your tribe survive the harsh environment, answer their earnest prayers, guide the development of their village, protect them from treacherous enemies, and ultimately lead them to become the Great Tribe that they are destined to be. Players also can create special White stars b...

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Dark Manifesto: Rhythm Odyssey

http://dark-manifesto.blogspot.com/2012/11/rhythm-odyssey.html

Sunday, November 4, 2012. Credits: Lee Lim Jeremy Kang Michael Sng Pradashini Subramaniam. IGF China 2012 Competition Entry: IGF 2013 Main Competition Entry. Http:/ rhythmodysseygame.blogspot.sg/. 8220;Keep to the beat to control Odysseus’ magical Rhythm Boat in a race to escape the wrath of Poseidon in an audio-visual Rhythm-Action experience.”. The game is slated for a March 2013 release. Rhythm Odyssey IGF China 2012 Trailer. Subscribe to: Post Comments (Atom). View my complete profile. Indie / PC ).

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DELVE INTO THE MIND OF THE GREAT

DELVE INTO THE MIND OF THE GREAT. Now Playing: Viva Pinata. Sunday, April 22, 2007. Requiem of the Swans. The one thing about that struck me throughout this module is how similar creating a user experience is to marketing. Essentially, its about looking for a niche in the market, looking to create an experience that would be in demand, and then finding ways to sell this experience to your target market. Posted by Jeremy Kang at 6:33 AM. Tuesday, April 17, 2007. Through the Looking Glass. With these facto...

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Vampire Academy

Martes, 22 de enero de 2013. Sexto teaser trailer The Indigo Spell. 161;Ya ha salido el sexto teaser trailer de la tercera entrega de Bloodlines, el spin-off de Vampire Academy! Aquí os lo dejo para que lo disfrutéis. La escena final. ¡vaya con Adrian! Enviar por correo electrónico. Domingo, 20 de enero de 2013. Fecha del sexto teaser trailer de The Indigo Spell. 161;Hola a todos! Mañana sale la sexta entrega de la serie de teasers de The Indigo Spell. 161;Estad atentos porque lo traeré para vosotros!