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Vanilla Rigging

Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...

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Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...
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Vanilla Rigging | vanillarigging.blogspot.com Reviews

https://vanillarigging.blogspot.com

Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...

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Vanilla Rigging: March 2008

http://vanillarigging.blogspot.com/2008_03_01_archive.html

Vanilla rigging in Maya and Houdini. Friday, March 21, 2008. Spine Rig Part 1: Building a Stretchy Spine. Building a stretchy spine isn't much of a secret anymore. I'm sure there are tons of scripts that build a spine for you, which is a good thing, but here I'll explain how to build one from scratch and what happens under the hood so YOU can build the script. Here is a generic diagram of things you have to do to achieve a stretchy spine. Here is a bigger version of the diagram. I hope you enjoyed it and...

2

Vanilla Rigging: Why vanilla rigs?

http://vanillarigging.blogspot.com/2008/03/why-vanilla-rigs.html

Vanilla rigging in Maya and Houdini. Saturday, March 15, 2008. Because I like vanilla ice cream? No, actually I don't like vanilla ice cream, chocolate is my favorite. Ok, let's not make this blog about culinary preferences, I'm sure there are others out there with far more experience than I am in that matter. I DO like vanilla rigs. Why? Simple because you take advantage of the package at hand. . What do I mean by vanilla rigs? So in the beginning there was a problem. Then there was a solution to th...

3

Vanilla Rigging: April 2008

http://vanillarigging.blogspot.com/2008_04_01_archive.html

Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...

4

Vanilla Rigging: Spine Rig Part 2: Maya and Houdini implementation

http://vanillarigging.blogspot.com/2008/04/spine-rig-part-2-maya-and-houdini.html

Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...

5

Vanilla Rigging: Spine Rig Part 1: Building a Stretchy Spine

http://vanillarigging.blogspot.com/2008/03/spine-rig-part-1-building-stretchy.html

Vanilla rigging in Maya and Houdini. Friday, March 21, 2008. Spine Rig Part 1: Building a Stretchy Spine. Building a stretchy spine isn't much of a secret anymore. I'm sure there are tons of scripts that build a spine for you, which is a good thing, but here I'll explain how to build one from scratch and what happens under the hood so YOU can build the script. Here is a generic diagram of things you have to do to achieve a stretchy spine. Here is a bigger version of the diagram. I hope you enjoyed it and...

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From Rags to Rigger | Just another WordPress.com weblog | Page 2

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From Rags to Rigger. Just another WordPress.com weblog. 8230;And It Begins! On January 29, 2010 by lplikaitis. So here it is, in an attempt to learn, educate, and keep myself motivated, I will post here the journey that is learning how to rig. As an amateur attempting to break into CGI, feature film and the world of character setup art, I will be diving headfirst into an endeavor that will ideally someday turn into a career. So here is a little of my history:. Along with other excellent information.

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How We Lie To You. The Mocaptionator’s Handbook V1.2. Brekel’s MBR Tools. Animation Mentor The Online Animation School. Inspired 3d – Adv’d Rigging and Deform’s Blog. Character Animator Toolkit Blog. Chris Evans – STUMBLING TOWARD 'AWESOMENESS'. Coming June 2010…. May 8th, 2010. It’s official…. In June, I’ll be joining the incredible talent at Blur Studio. As a Mocap TD! May 5th, 2010. For more info, shoot on over to the Previs Society’s site. Date - Saturday May 8, 2010. The program will highlight recen...

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Vanilla rigging in Maya and Houdini. Saturday, April 19, 2008. Spine Rig Part 2: Maya and Houdini implementation. It's been a while since my last post, sorry about that but I've been kind of busy. Anyway I found some time to put together 3 files, 1 Maya file and 2 Houdini files. . The Maya file is the 1:1 implementation of the diagram presented in my last post. For . Implementation I used utility nodes. Here is the hypergraph shot with the relevant nodes:. You can download the Maya file here:. As you can...

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