skiltao.blogspot.com
SkilTao's Gaming Blog: 03/01/2015 - 04/01/2015
http://skiltao.blogspot.com/2015_03_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Saturday, March 28, 2015. MW1e: Quick Plausibility Check. Is 26 years plausible for the typical length of a MechWarrior's career? Are 250 combat encounters (half 'Mech-vs-'Mech) per year plausible? How big is a typical garrison? Well, there's about 7 times as many 'Mech companies as there are planets in the original. 42 regiments ar...
skiltao.blogspot.com
SkilTao's Gaming Blog: FWL 3025 Manufacturing: Assault Shortage
http://skiltao.blogspot.com/2015/05/fwl-3025-manufacturing-assault-shortage.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Monday, May 4, 2015. FWL 3025 Manufacturing: Assault Shortage. The shortage no doubt began with Anton's Civil War (the Irian plant reopened. But perhaps not at full strength). I suspect it also coincides with upgrades to the Lyran Furillo plant, and a general retooling of Commando. Lines to produce heavier 'Mechs. It's convenient th...
skiltao.blogspot.com
SkilTao's Gaming Blog: JumpShips in 3025
http://skiltao.blogspot.com/2015/06/jumpships-in-3025.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, June 3, 2015. Going back to the 1st edition RPG's unit generation tables with an estimated 387.44 (nominal; not full-strength) regiments operating in the Successor States ( sheet here. I get 2942 'Mech detachments, ranging from 2 to 108 'Mechs in size. Attached to these 'Mech units I find:. At least 470 JumpShips. Coincid...
skiltao.blogspot.com
SkilTao's Gaming Blog: 04/01/2015 - 05/01/2015
http://skiltao.blogspot.com/2015_04_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, April 29, 2015. First Look at FWL 3025 Manufacturing. House Marik: The Free Worlds League. FASA 1622), page 114:. Those most common 'Mechs don't seem to be in any kind of order, unless they're being listed from most-produced to least-produced:. 42 Stinger (9 shy). 34 Hermes II (2 shy). 32 Locust (4 shy). Needed to put the...
skiltao.blogspot.com
SkilTao's Gaming Blog: 01/01/2015 - 02/01/2015
http://skiltao.blogspot.com/2015_01_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, January 14, 2015. My year in cinema. Ive been meaning to watch Tucker and Dale vs Evil. And Cabin in the Woods. Im thinking it might be fun to try them back to back. I dont remember which movies I had planned to see this year. Whichever they were, Im sure they mostly werent the ones I actually saw:. At 1136 words the fluf...
skiltao.blogspot.com
SkilTao's Gaming Blog: 07/01/2014 - 08/01/2014
http://skiltao.blogspot.com/2014_07_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Tuesday, July 22, 2014. Looking for a New Sci-Fi Show. Rewatched the first season of Heroes. Which was great fun, and I've finished watching Earth: Final Conflict. Can't recommend it, but I will be mining it for Transformers/Resistance plots.) Also finished watching Fang of the Sun: Dougram. I'm currently keeping up with Extant.
skiltao.blogspot.com
SkilTao's Gaming Blog: 06/01/2014 - 07/01/2014
http://skiltao.blogspot.com/2014_06_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, June 11, 2014. Character generation for MechWarrior, Transformers, or Star Trek (part 2). As a rule of thumb, characters should be as likely to lose their Individual Resource ('Mech, informant network, etc) as they are to lose their own arm, and as likely to have it replaced as they are to have their arm replaced. Ability...
skiltao.blogspot.com
SkilTao's Gaming Blog: 09/01/2014 - 10/01/2014
http://skiltao.blogspot.com/2014_09_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Sunday, September 7, 2014. Earlier this year I figured out the rules ye olde Drop. Used to construct JumpShips. It's pretty similar to what Chris Hartford(? Bridge mass of the Scout, Invader and Star Lord round up to nearest whole ton. (The Star Lord entry accidentally copied its bridge mass from the Invader's entry.). The Star Lord...
skiltao.blogspot.com
SkilTao's Gaming Blog: FWL 3025: Regimental Compositions (part 2)
http://skiltao.blogspot.com/2015/07/fwl-3025-regimental-compositions-part-2.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Tuesday, July 21, 2015. FWL 3025: Regimental Compositions (part 2). Without batting an eye. My working theory is that battalion weights line up with the RPG's lance weight table. Only call out about 17 battalions' worth of 'Mech designs. From images on Sarna. Land-Air 'Mechs: 4 battalions. Less than 1 battalion. Aren't mentioned at ...