
vectionvr.blogspot.com
VectionVR BlogVectionVR team blog for articles and thoughts about Virtual Reality, Augmented Reality, Serious gaming and programming
http://vectionvr.blogspot.com/
VectionVR team blog for articles and thoughts about Virtual Reality, Augmented Reality, Serious gaming and programming
http://vectionvr.blogspot.com/
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https://vectionvr.blogspot.com
VectionVR team blog for articles and thoughts about Virtual Reality, Augmented Reality, Serious gaming and programming
VectionVR Blog: Going the OSVR way - part 1
http://www.vectionvr.blogspot.com/2015/04/going-osvr-way-part-1.html
Wednesday, April 8, 2015. Going the OSVR way - part 1. After building and releasing our Motion cancelation update of the Oculus Rift library. We started to investigate on what would be the best way to expand that technology to other VR headsets and games. Multiple alternatives are available but until now, OSVR. Seems the most accomplished one. Let's analyse how to do that. Motion platform integration, a short story. From game to motion platform the flow is as follow. It implies a lot of software componen...
VectionVR Blog: Going the OSVR way - part 2 - Interfaces
http://www.vectionvr.blogspot.com/2015/04/going-osvr-way-part-2-interfaces.html
Thursday, April 9, 2015. Going the OSVR way - part 2 - Interfaces. We identified interfaces that needs to be defined prior to start the implementation. This article will detail those interface and define them the OSVR way. OSVR defines interface as "An interface is a pipe of data. A device exposes one or more interfaces, which fit into predefined interface classes". So, interfaces are build on top of so called interface classes, but what are those? Who said old enough? Or between a .h. And a .cpp. Each m...
VectionVR Blog: Going the OSVR way - Stubbing
http://www.vectionvr.blogspot.com/2015/04/going-osvr-way-stubbing.html
Saturday, April 18, 2015. Going the OSVR way - Stubbing. This article is somehow a "man in middle" one. In fact, I wanted to dive into the creation of our motion cancellation plug-in and then I settled back and thought "How am I going to test this? First of all, it must be mentioned that these articles are written by a seasoned consultant programmer. Mainly in Java - I'll get back to that later) spending quite some time every day in public transportation. This led me to think about how one could stub.
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Vection Technology Ltd
Vectioneer – Human centered engineering
Simulation & Training. Film & Entertainment. System Engineer / System Architect (MSc). Embedded Software Engineer (Hard-Realtime Systems). Welcome to the Vectioneer website. Vectioneer provides Design Engineering Services for your high-tech projects. Please feel free to browse our site by using the menu at the top of this page. To get in touch with us please take a look at our contact page. Welcome to the Vectioneer Robotics Lab. Another preview of our super-fast Web-Based Real-Time plotting tool.
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VectionVR Blog
Saturday, April 18, 2015. Going the OSVR way - Stubbing. This article is somehow a man in middle one. In fact, I wanted to dive into the creation of our motion cancellation plug-in and then I settled back and thought How am I going to test this? Liens vers cet article. Thursday, April 9, 2015. Going the OSVR way - part 2 - Interfaces. 160;we identified interfaces that needs to be defined prior to start the implementation. This article will detail those interface and define them the OSVR way.
VectionVR motion simulator
VR Headset enabled Motion Simulator. What is VectionVR Motion simulator. VectionVR motion simulator is a cost effective motion simulator using a Virtual Reality headset to join visual immersion and the physical feeling of accelerations. Oculus Rift integration on the VectionVR motion simulation platform. Our services and products. You are planning and event. And want to entertain your friends, relatives or co-worker with safe. For your next project. VectionVR - Mons 2015. VectionVR - Demo day 1.
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