wolves-reckoning.blogspot.com
Wolves Reckoning: March 2009
http://wolves-reckoning.blogspot.com/2009_03_01_archive.html
Saturday, 28 March 2009. Heres an update on the Werewolf character, started Zbrushing the face. Might add the teeth in as a subtool so i can get a feel for the face as a whole and help me work around the teeth. Lil update on the armour, really simple stuff easily achieved, but not the hard surface stuff i aimed for, hopefully when it comes to the interior stuff of the armour ill be able to get wat im aiming for. Tuesday, 24 March 2009. Initial Texturing on assets. Transposed model test, metal shader.
wolves-reckoning.blogspot.com
Wolves Reckoning
http://wolves-reckoning.blogspot.com/2009/05/finished-wolfman-character.html
Friday, 15 May 2009. Subscribe to: Post Comments (Atom). View my complete profile.
wolves-reckoning.blogspot.com
Wolves Reckoning
http://wolves-reckoning.blogspot.com/2009/04/heres-initial-shot-of-gabe-with-further.html
Friday, 24 April 2009. Here's an initial shot of Gabe with further development on the armour, there is a few specular maps applied to the armour to make it seem more metallic. Also a head texture as been applied to the body, hopefully ill be able to get a skin shader attached in the near futur. Subscribe to: Post Comments (Atom). View my complete profile. Daylight system and 3ds max environment update. Heres an initial shot of Gabe with further develo. Heres another shot of some texturing, more develo.
wolves-reckoning.blogspot.com
Wolves Reckoning: Final Gold Hand-in
http://wolves-reckoning.blogspot.com/2009/05/final-gold-hand-in_27.html
Wednesday, 27 May 2009. Subscribe to: Post Comments (Atom). View my complete profile.
wolves-reckoning.blogspot.com
Wolves Reckoning: The Rig
http://wolves-reckoning.blogspot.com/2009/04/rig.html
Tuesday, 28 April 2009. Gabe is in the process of being rigged, so far the skeleton and the controls are going according to plan, theres still more to be made with the rig but skinning is soon to come. Here is the results. Subscribe to: Post Comments (Atom). View my complete profile. Daylight system and 3ds max environment update. Heres an initial shot of Gabe with further develo. Heres another shot of some texturing, more develo. Wolfman with teeth. Modelled using wolf anatomy r.
wolves-reckoning.blogspot.com
Wolves Reckoning: May 2009
http://wolves-reckoning.blogspot.com/2009_05_01_archive.html
Wednesday, 27 May 2009. Friday, 15 May 2009. Sunday, 10 May 2009. Wolves Reckoning Title Sequence. Subscribe to: Posts (Atom). View my complete profile.
wolves-reckoning.blogspot.com
Wolves Reckoning: February 2009
http://wolves-reckoning.blogspot.com/2009_02_01_archive.html
Thursday, 19 February 2009. These are designs of another of our main characters called Loki, aiming for a big contrast with the two mains. Also some quick weapon draw ups. Designs of our Protagonist Gabriel. Our main antagonist, very early design. Well the website begins at least now, we are a team of 3 making a crysis mod for your enjoyment. Stick around and keep updated ;). Thanks in advance (cj). Subscribe to: Posts (Atom). View my complete profile. Designs of our Protagonist Gabriel.
wolves-reckoning.blogspot.com
Wolves Reckoning: Daylight system and 3ds max environment update
http://wolves-reckoning.blogspot.com/2009/04/daylight-system-and-3ds-max-environment.html
Saturday, 25 April 2009. Daylight system and 3ds max environment update. An update of the environment in max wit ha sky light changed in to a night light. there is no lighting in the interior just yet, so there will be more to come. Subscribe to: Post Comments (Atom). View my complete profile. Daylight system and 3ds max environment update. Heres an initial shot of Gabe with further develo. Heres another shot of some texturing, more develo. Wolfman with teeth. Modelled using wolf anatomy r.
wolves-reckoning.blogspot.com
Wolves Reckoning: Gabe is done
http://wolves-reckoning.blogspot.com/2009/04/gabe-is-done.html
Monday, 27 April 2009. Gabe is finally done, just missing a gun at the minute which is being made but gabe is done. Could have done more with it but im happy with the results and probably will push this further beyond the project. Subscribe to: Post Comments (Atom). View my complete profile. Daylight system and 3ds max environment update. Heres an initial shot of Gabe with further develo. Heres another shot of some texturing, more develo. Wolfman with teeth. Modelled using wolf anatomy r.
wolves-reckoning.blogspot.com
Wolves Reckoning: Finished Title Sequences
http://wolves-reckoning.blogspot.com/2009/05/finished-title-sequences.html
Sunday, 10 May 2009. Wolves Reckoning Title Sequence. Subscribe to: Post Comments (Atom). View my complete profile.