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BotWorks: June 2010
http://botworkstudio.blogspot.com/2010_06_01_archive.html
Thursday, June 10, 2010. A puzzle game - Weeping Angels. The basic premise of this game is based around the BBC drama Doctor Who. One recurring race (well, recurred once) of aliens are the Weeping Angels. Or a puzzle game. Troy Goodfellow. Describes strategy games as elaborate puzzle games (or something to that effect). I think it is more a gradient and this got me in to an interesting discussion on twitter. At the other end of the spectrum is something like Braid where only one solution exists and you m...
BotWorks: February 2012
http://botworkstudio.blogspot.com/2012_02_01_archive.html
Tuesday, February 28, 2012. Front Row on Games. I while back I posted about how the BBC Radio 4 program Front Row doesn't cover video games. On Friday they ran this show:. Front Row - Naomi Alderman on video games. It is well worth the time to listen to it. Molyneux, as usual, gets a bit carried away! Anyway, apologies for not posting, very busy with uni stuff. I took part in Global Game Jam 2012 and worked with a team of people from Lionhead which was very exciting. You can play Gloop here. Veteran Game...
BotWorks: March 2013
http://botworkstudio.blogspot.com/2013_03_01_archive.html
Wednesday, March 6, 2013. Long time no see. A lot has happened, I have some stuff I want to write about and in general I want to get back in to the habit of writing. I find that if I don't write for too long, my sentences start to lose non-essential words and everything reads like it was meant to be a series of bullet points. I am currently working as an intern programmer at Born Ready Games. Which came out in January (I got my first hand experience of crunch). Subscribe to: Posts (Atom). On this blog, y...
BotWorks: Frozen Kangaroo Concept: Proxy Nations
http://botworkstudio.blogspot.com/2009/03/frozen-kangaroo-concept-proxy-nations.html
Monday, March 9, 2009. Frozen Kangaroo Concept: Proxy Nations. In a series of posts I intend to explain the more detailed elements of Frozen Kangaroo, the real time strategy game that I am working on. You can read an executive summary here. In a Cold War, the two countries compete in other ways. For the original Cold War, the Space Race (the race to get a man on the moon) was a significant focus. These non-military competitions will be in Frozen Kangaroo. In this post, however, I will focus o...Proxy nat...
BotWorks: December 2009
http://botworkstudio.blogspot.com/2009_12_01_archive.html
Tuesday, December 22, 2009. A very small Chirstmas present from Botworks. DrawLine(Texture2D line, int. LineWidth,Vector2 startPosition,Vector2 endPosition,SpriteBatch spriteBatch). Length = Vector2.Distance(startPosition, endPosition);. Theta = ( float. EndPosition.X - startPosition.X) / (endPosition.Y - startPosition.Y) );. Alpha = ( float. 2*Math.PI) - theta;. SpriteBatch.Draw(line, new. StartPosition.X, ( int. StartPosition.Y, lineWidth, ( int. ColorWhite, alpha, new. Wednesday, December 9, 2009.
BotWorks: November 2009
http://botworkstudio.blogspot.com/2009_11_01_archive.html
Wednesday, November 11, 2009. The perception of games and why it needs to change. It is my belief that the general perception of video games is that they are exclusively aimed at children. In this post, I hope to challenge this view, explain why it is damaging, examine the causes and outline what you can do to change this view. The Perception is Wrong. Can be damaging to a child's welfare, like every other medium. Films have a PG rating which means that younger audiences may require an adult to watch it ...
BotWorks: The disconnect between story and gameplay pacing in RPGs
http://botworkstudio.blogspot.com/2010/08/disconnect-between-story-and-gameplay.html
Tuesday, August 24, 2010. The disconnect between story and gameplay pacing in RPGs. Soren Johnson has recently written a couple of posts about the disconnect between theme and mechanics. One example he gives is applicable to just about any free roaming RPG like the Elder Scrolls series. The theme, or story, is about being a hero and defeating some huge evil. However, the mechanics are about scavenging, hardly heroic stuff. Fitted with the theme as well. Subscribe to: Post Comments (Atom). On this blog, y...
BotWorks: Scale (Or "I am important too")
http://botworkstudio.blogspot.com/2010/04/scale-or-i-am-important-too.html
Wednesday, April 14, 2010. Scale (Or "I am important too"). When multiplayer digital gaming was new, there were huge technical hurdles with everything developers tried to do. As a result, games blindly sought greater technological achievements such as number of simultaneous players. While these issues still exist, they are quickly becoming less significant with wide spread broadband and fibre optic cables quickly becoming main stream. I believe the more people you add, the worse the problem will get....
BotWorks: Stillness
http://botworkstudio.blogspot.com/2010/03/stillness.html
Sunday, March 14, 2010. It got me thinking about how rare stillness is as a game enviroment. As we strive after ever more realistic graphics with more interactive elements, nothing is ever still. The idea of intentionally leaving an area empty of people, animations and sound is almost unheard of. Even the peaceful evenings on Assasins's Creed 2 still have people milling about. I hope anyone who went to GDC had a nice time, some very interesting talks and I can't wait for Fable 3. March 14, 2010 at 7:44 AM.
BotWorks: Frozen Kangaroo: Quick Summary
http://botworkstudio.blogspot.com/2008/10/frozen-kangaroo-quick-summary.html
Thursday, October 23, 2008. Frozen Kangaroo: Quick Summary. However, to do this, I must explain, to a point, what this game is about so that my posts make some sense. Although technically you will only be controlling either America or USSR, with them you can manipulate without restriction (nearly) all of their allies. This allows the game to represent a Cold War through the use of Proxy nations. One of the key features of the game is to really invoke a feeling of immersion. Surely, all games do this?
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