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VFX Rants

Random rants about vfx, animation and stuff I find to be interesting.

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VFX Rants | vfx-rants.blogspot.com Reviews
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Random rants about vfx, animation and stuff I find to be interesting.
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1 vfx rants
2 aces revisited
3 aces documentation
4 acescentral com
5 https / github.com/ampas/aces dev
6 aces color spaces/gamuts/encodings
7 transfer functions
8 to be continued
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VFX Rants | vfx-rants.blogspot.com Reviews

https://vfx-rants.blogspot.com

Random rants about vfx, animation and stuff I find to be interesting.

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1

VFX Rants: Nuke get(channels=0xf) but request(channels=0x7) error

http://vfx-rants.blogspot.com/2014/07/nuke-getchannels0xf-but.html

Wednesday, July 23, 2014. Nuke get(channels=0xf) but request(channels=0x7) error. I'm doing some paint fix work and Nuke is getting pretty annoying with its get(channels=0xf) but request(channels=0x7). Error It randomly throws it on different nodes and while in viewer everything renders correctly, Write nodes crash with an error. At first I searched the forums and Nuke release notes but found nothing very useful except the discussion about motion vector channels in The Foundry Nuke user forum. Convert ch...

2

VFX Rants: June 2013

http://vfx-rants.blogspot.com/2013_06_01_archive.html

Friday, June 7, 2013. FxPHD April term courses are running nicely. I tested some different approaches in keying scanned film footage from NUK222 class and got pretty decent results. Main problems were edge boiling due to film grain and restoring hair detail but with some fiddling I got an ok result for hair and pretty nice edge for dark jacket. This is the original and my result on neutral background (click for pixel-per-pixel zoom):. Posted by Hendrik Proosa. Subscribe to: Posts (Atom).

3

VFX Rants: May 2013

http://vfx-rants.blogspot.com/2013_05_01_archive.html

Thursday, May 9, 2013. Running .bat and python scripts from Backburner. Some notes about running scripts through Backburner. Why do that? To make some crude automation with files or databases - for example run render first, then check if output is ok, then generate preview movie clip, then upload relevant info to database (Shotgun for example). Posted by Hendrik Proosa. Subscribe to: Posts (Atom). Self-taught cg artist with main interest in vfx and post-production. . View my complete profile.

4

VFX Rants: March 2015

http://vfx-rants.blogspot.com/2015_03_01_archive.html

Tuesday, March 3, 2015. Long time no see. I have been quite busy during the last months, and have gathered quite some things to write about:. My work on feature film "1944" directed by Elmo Nüganen. See the trailer:. New NAS (Synology rackmount RS3614xs) and server cabinet standing in the corner. Amazon EC2 based rendering with James Yonan'is Brenda scripts. Blender animation baking and localisation of files for rendering (scripts in development). Posted by Hendrik Proosa. Subscribe to: Posts (Atom).

5

VFX Rants: July 2014

http://vfx-rants.blogspot.com/2014_07_01_archive.html

Wednesday, July 23, 2014. Nuke get(channels=0xf) but request(channels=0x7) error. I'm doing some paint fix work and Nuke is getting pretty annoying with its get(channels=0xf) but request(channels=0x7). Error It randomly throws it on different nodes and while in viewer everything renders correctly, Write nodes crash with an error. At first I searched the forums and Nuke release notes but found nothing very useful except the discussion about motion vector channels in The Foundry Nuke user forum. Labels: Sa...

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kalderafx.com kalderafx.com

About Us – Basic | Kaldera

http://kalderafx.com/about/about-the-team

Kaldera was founded in 2013 by Hendrik Proosa and specializes on 3D graphics and visual effects work. Our aim is to become the go-to post house for challenging projects and problems in the fields of matchmoving, roto/paint jobs and stereoscopy. Ears and eyes for feedback. CEO and VFX artist. What do you do best? Would you like to work with us? By far the best team I've ever worked with! Minus; Hendrik Proosa, VFX Lead. They call it Nuke and I like it! Minus; Hendrik Proosa, Compositor.

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VFX Rants

Thursday, October 27, 2016. Some time has passed since my post ACES workflow and Resolve. And it seems to be the time to refresh the old article with some new info and also start a new series of posts about adventures in ACESland. First off, the official documentation:. Official ACES web page. ACES in a nutshell. Image from fxguide.com. ACEScg, ACEScc, ACEScct, ACESproxy. The main difference between cg, cc, cct and proxy variants is the transfer function (non-linear encoding of values) and use cases....

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Apache2 Ubuntu Default Page: It works

Apache2 Ubuntu Default Page. This is the default welcome page used to test the correct operation of the Apache2 server after installation on Ubuntu systems. It is based on the equivalent page on Debian, from which the Ubuntu Apache packaging is derived. If you can read this page, it means that the Apache HTTP server installed at this site is working properly. You should replace this file. Before continuing to operate your HTTP server. Package was installed on this server. Is always included from the main...

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SD Studio

GI Joe Vfx Technical Breakdown. Http:/ www.moving-picture.com/index.php/vfx-breakdowns.html. Gnomonology Ground Explosion (Maya地面爆炸特效教程). Gnomonology 为Gnomon培训机构最新开发的一个教程资源网站.目前提供了资深专家Alex Alvarez、Meats Meier、Zack Petroc和Scott Spencer等约50个小时的视频内容,涵盖的软件有Maya、Photoshop、3ds Max Zbrush、After Effects、Headus、Houdini。教学质量秉承了Gnomon风格。 Chapter One: Emission, Instancer, Expressions. Chapter Two: Smoketrail, Cloud Shader Set-Up. Chapter Three: Volume Surface Shading, Blob Map. Http:/ rapidshare.com/files/234631...

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SEADOG ~VFX & ゴミ箱~

SEADOG VFX and ゴミ箱. ATTETION: the tutorial from this blog is mainly based on personal experience which might cause unexpected side-effect, viewers` discretion is advised 敬告啟示: 本部落格所提供之教學,均為版主個人經驗換取,使用上若產生任何副作用,本部落格站主蓋不負責. Links to this post. Houdini 11.1 12發表. Houdini 12 - Geometry Engine from Go Procedural. 應該是指sop整個有重寫過 , 支援多核心, 跟11效能落差有多大看影片就知道了, 其實我相信這在其他3d軟體看起來可能是沒甚麼的事情, 但對houdini用戶群來說可是大事一樁啊 起碼我個人都不太用viewport, 選取東西幾乎都是在節點那邊, 在後面的viewport展示也可以實際看到有多流暢(再強調一次, 是跟h11比 不是跟其他3d軟體比XD). 8226; Tommy Burnett...

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