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Vigesimal System

Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.

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Vigesimal System | vigesimal.blogspot.com Reviews
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Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.
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Vigesimal System | vigesimal.blogspot.com Reviews

https://vigesimal.blogspot.com

Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.

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vigesimal.blogspot.com vigesimal.blogspot.com
1

Vigesimal System: Stats

http://vigesimal.blogspot.com/2012/04/stats.html

Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.

2

Vigesimal System: Profile of a character

http://vigesimal.blogspot.com/2012/04/profile-of-character.html

Thursday, April 12, 2012. Profile of a character. So in an effort to dump as much of the work I've already done, here's everything that needs to go onto a character sheet:. Skills: Basically these will look like pathfinder skills, up to one level per rank, and a 3 bonus for class skills. Reworking skills themselves as needed, saving that for another post. Feats: probably one every other level per pathfinder. Or 4 or 6, exactly how many I need will be cemented once I start fleshing out classes.

3

Vigesimal System: First Post!

http://vigesimal.blogspot.com/2012/04/first-post.html

Wednesday, April 11, 2012. So this is going to be a development blog for a heavily modified d20 system. Thaumpunk genre (Think steampunk, but with overt magic and instead of victorian England you get totally not Victorian England stomps on elves and shit instead of brown people). Subscribe to: Post Comments (Atom). Profile of a character. Major an Minor actions. Awesome Inc. theme. Powered by Blogger.

4

Vigesimal System: Major an Minor actions

http://vigesimal.blogspot.com/2012/04/major-minor-actions.html

Thursday, April 12, 2012. Major an Minor actions. Instead of attack and move actions, this system will be using major and minor actions. This is mostly a name difference, because things that resemble attacks can be used as minor actions. Subscribe to: Post Comments (Atom). Profile of a character. Major an Minor actions. Awesome Inc. theme. Powered by Blogger.

5

Vigesimal System: April 2012

http://vigesimal.blogspot.com/2012_04_01_archive.html

Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.

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What Amazon's ebook strategy means - Charlie's Diary

http://www.antipope.org/charlie/blog-static/2012/04/understanding-amazons-strategy.html

Being the blog of Charles Stross, author, and occasional guests . Back to: Hiatus ending . Forward to: Going dark. What Amazon's ebook strategy means. It seems to me that a lot of folks in the previous discussion. Don't really understand quite what makes Amazon so interesting—and threatening, for that matter—to the publishing industry. So I'm going to take a stab at explaining. Amazon was founded in 1994. And today it's the world's largest online retailer. Disintermediation initiated by consumers is ofte...

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Vigesimal System

Sunday, April 15, 2012. What I said about stats being the same as D20 can be ignored:. There will be 8 stats alltold, with a stat score from 0 to three (monsters and animals may have much higher stats, or they may have null stats. 1 is average for a human. There are innate and trained stats. Innate stats cannot increase from leveling up, the innate stats are: Size, Toughness, Logic, and intuition. The trained stats can be improved with leveling, they are: Athletics, endurance, education and experience.

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