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Villi | Lone game developer | villideveloper.com Reviews
https://villideveloper.com
Lone game developer
August | 2015 | Villi
http://villideveloper.com/2015/08
All posts for the month August, 2015. Getting a lot of stuff done. On August 27, 2015. Tagged: Indie Game Development. I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The builder prototype should then be able to create its polygonal items, quick level layouts and have a lot of interesting game mechanics as well that I will utilise. On August 14, 2015. My curre...
90th day | Villi
http://villideveloper.com/2014/01/20/90th-day/comment-page-1
On January 20, 2014. Tagged: Indie Game Development. After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. But, I might need to bake the silhouettes into the textures or geometry so that the glaring pixel shader artifacts can be avoided. The biggest memory consumer of modern video games is textures. By far! Leave...
villideveloper | Villi
http://villideveloper.com/author/villideveloper
All posts by villideveloper. On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. On April 18, 2016. I woke up around 5 am this morn...
Mesh simplification, is done. | Villi
http://villideveloper.com/2015/07/02/mesh-simplification-is-done
Mesh simplification, is done. On July 2, 2015. Tagged: Indie Game Development. I started tackling creating some simple mesh simplification for my blocking prototype, so that I could fix various visual artifacts and keep the polygons down to a minimum. And in the case where I allow the user to create his own custom blocks to paint in along side the regular blocks, you would like the custom items to be as small as possible. The first step is to remove all the hidden faces. To be able to recreate the cubes ...
Programming | Villi
http://villideveloper.com/category/programming
On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. A very interesting set of tools have been procured with this setup. I woke up a...
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the vanishing of ethan carter « meheleventyone
https://meheleventyone.com/tag/the-vanishing-of-ethan-carter
Game Development Musings From An Industry Professional. The vanishing of ethan carter. Archives For the vanishing of ethan carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. A Critical Look a...
A Critical Look at The Vanishing of Ethan Carter « meheleventyone
https://meheleventyone.com/2014/10/10/a-critical-look-at-the-vanishing-of-ethan-carter
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Fill in you...
gamedev « meheleventyone
https://meheleventyone.com/tag/gamedev
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
agile « meheleventyone
https://meheleventyone.com/tag/agile
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
game narrative « meheleventyone
https://meheleventyone.com/tag/game-narrative
Game Development Musings From An Industry Professional. Archives For game narrative. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. The (Bl...
The Game Development Lifecycle « meheleventyone
https://meheleventyone.com/2014/03/15/the-game-development-lifecycle
Game Development Musings From An Industry Professional. The Game Development Lifecycle. The Game Development Lifecycle. March 15, 2014. Mdash; 2 Comments. Here we have the lifecycle:. Lets make a game! Ideally people not concentrating on making content or supporting content creators will be fixing defects, optimizing the game, improving the user experience or ‘ juicing it. 8216; Hopefully it goes without saying that you should be putting all this new content in front of real people all the time to valida...
estimation « meheleventyone
https://meheleventyone.com/tag/estimation
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
critique « meheleventyone
https://meheleventyone.com/tag/critique
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...
omoshiroi « meheleventyone
https://meheleventyone.com/tag/omoshiroi
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...
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Powered by Fotomerchant.com. Welcome to Villida Photography. Villida Photography explores the people and the landscapes that are the essence of our unique great south land. All Villida photos are one off, unique pieces of art work for your home or work place. Purchased photographs are printed only once and then removed from sale ensuring your purchase is an art work that is exclusively yours to keep forever. I hope you enjoy your visit to the Villida Photography photo galleries.
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VilliDesign valmistaa yksilöllisiä sisustus- ja käyttötekstiilejä yksityisille ja yrityksille. Suunnittelu ja valmistus pääasiassa tilauksesta asiakkaan toiveiden mukaan. Tuote- ja näyttelykuvia nähtävillä Galleria. Erikoistuotteena valokuvasta maalattavat sisustustaulut.
Villi | Lone game developer
On August 14, 2015. Tagged: Indie Game Development. For the last 5 weeks, I have been on vacation for the most part and moving house. As in, “relaxing” and not doing much work on my game projects. I don t like moving, and I sure as hell hope that this time around we will stay in our current residence for longer than one year. Working on the current prototype did also unearth some other mechanics that fit into my NOP project as well. On July 7, 2015. Tagged: Indie Game Development. As I was playing with U...
Villidia (Kasia Jackowska) - DeviantArt
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 9 Years. This deviant's full pageview. May 22, 1987. Last Visit: 7 hours ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask?
Villié Handelsgesellschaft mbH - Villié GmbH: Unternehmen
Jahrestagung TGRN and SRG 2015 in Chemnitz. Vom 4 bis 6. September 2015. Findet die 16. Gemeinsame Tagung der SRG und TGRN unter der Schirmherrschaft der Sächsischen Radiologischen Gesellschaft statt. Als Tagungsort wurde der ehemalige LUXOR Filmpalast in Chemnitz. Auserwählt. Wir unterstützen als Dientsleistungsunternehmen mit einem ausgeprägten regionalen Bezug wiederholt diese Fortbildungsveranstaltung und sind zudem auf der angebundenen Industrieausstellung zu finden. Wir freuen uns auf Ihren Besuch!
Шедевры живописи музеев СССР | villie.ru
Искусство Западной Европы XVII века. Искусство Западной Европы XVIII века. Русское искусство XVIII века. Русское искусство XVIII века. Западная Европа XVII - XVIII веков. Авилов Михаил Иванович (1882 1957). Агин Александр Алексеевич (1817-1875). Айвазовский Иван Константинович (1817-1900). Акимов Иван Акимович (1754-1814). Акимов Иван Николаевич (1957-). Акимов Николай Павлович (1901-1968). Алексеев (Сыромянский) Николай Михайлович (1814-1880). Алексеев Александр Алексеевич (1811-1878). Беггров Карл Петр...
Blog de villie - Blog de villie - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Si tu reprends ma main j'te promet de ne. Mise à jour :. Abonne-toi à mon blog! Rams Neufun OmriOuTai 3. Ajouter cette vidéo à mon blog. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Posté le mardi 05 novembre 2013 04:24. Sundess Bye Bye Habibi (Nouveauté 2012 musique).
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