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Villi | Lone game developer

Lone game developer

http://www.villideveloper.com/

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Villi | Lone game developer | villideveloper.com Reviews
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Lone game developer
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2 lone game developer
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4 posted by villideveloper
5 posted in programming
6 work
7 unity
8 leave a comment
9 unreal engine
10 ta ta
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Villi | Lone game developer | villideveloper.com Reviews

https://villideveloper.com

Lone game developer

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1

August | 2015 | Villi

http://villideveloper.com/2015/08

All posts for the month August, 2015. Getting a lot of stuff done. On August 27, 2015. Tagged: Indie Game Development. I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The builder prototype should then be able to create its polygonal items, quick level layouts and have a lot of interesting game mechanics as well that I will utilise. On August 14, 2015. My curre...

2

90th day | Villi

http://villideveloper.com/2014/01/20/90th-day/comment-page-1

On January 20, 2014. Tagged: Indie Game Development. After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. But, I might need to bake the silhouettes into the textures or geometry so that the glaring pixel shader artifacts can be avoided. The biggest memory consumer of modern video games is textures. By far! Leave...

3

villideveloper | Villi

http://villideveloper.com/author/villideveloper

All posts by villideveloper. On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. On April 18, 2016. I woke up around 5 am this morn...

4

Mesh simplification, is done. | Villi

http://villideveloper.com/2015/07/02/mesh-simplification-is-done

Mesh simplification, is done. On July 2, 2015. Tagged: Indie Game Development. I started tackling creating some simple mesh simplification for my blocking prototype, so that I could fix various visual artifacts and keep the polygons down to a minimum. And in the case where I allow the user to create his own custom blocks to paint in along side the regular blocks, you would like the custom items to be as small as possible. The first step is to remove all the hidden faces. To be able to recreate the cubes ...

5

Programming | Villi

http://villideveloper.com/category/programming

On May 16, 2016. Tagged: Indie Game Development. So, about a month ago, I started looking into the possibility of using a simple polygonal cutting system so that I could create more interesting shapes. Instead of just having a brush that completely replaces or removes, I have brushes that add and subtract. A plane based BSP tree using fixed point math. Then it is time to clean up the implementation and hook it up to the rest. A very interesting set of tools have been procured with this setup. I woke up a...

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the vanishing of ethan carter « meheleventyone

https://meheleventyone.com/tag/the-vanishing-of-ethan-carter

Game Development Musings From An Industry Professional. The vanishing of ethan carter. Archives For the vanishing of ethan carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. A Critical Look a...

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A Critical Look at The Vanishing of Ethan Carter « meheleventyone

https://meheleventyone.com/2014/10/10/a-critical-look-at-the-vanishing-of-ethan-carter

Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Fill in you...

meheleventyone.com meheleventyone.com

gamedev « meheleventyone

https://meheleventyone.com/tag/gamedev

Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...

meheleventyone.com meheleventyone.com

agile « meheleventyone

https://meheleventyone.com/tag/agile

Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...

meheleventyone.com meheleventyone.com

game narrative « meheleventyone

https://meheleventyone.com/tag/game-narrative

Game Development Musings From An Industry Professional. Archives For game narrative. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. The (Bl...

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The Game Development Lifecycle « meheleventyone

https://meheleventyone.com/2014/03/15/the-game-development-lifecycle

Game Development Musings From An Industry Professional. The Game Development Lifecycle. The Game Development Lifecycle. March 15, 2014. Mdash; 2 Comments. Here we have the lifecycle:. Lets make a game! Ideally people not concentrating on making content or supporting content creators will be fixing defects, optimizing the game, improving the user experience or ‘ juicing it. 8216; Hopefully it goes without saying that you should be putting all this new content in front of real people all the time to valida...

meheleventyone.com meheleventyone.com

estimation « meheleventyone

https://meheleventyone.com/tag/estimation

Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...

meheleventyone.com meheleventyone.com

critique « meheleventyone

https://meheleventyone.com/tag/critique

Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...

meheleventyone.com meheleventyone.com

omoshiroi « meheleventyone

https://meheleventyone.com/tag/omoshiroi

Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...

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On August 14, 2015. Tagged: Indie Game Development. For the last 5 weeks, I have been on vacation for the most part and moving house. As in, “relaxing” and not doing much work on my game projects. I don t like moving, and I sure as hell hope that this time around we will stay in our current residence for longer than one year. Working on the current prototype did also unearth some other mechanics that fit into my NOP project as well. On July 7, 2015. Tagged: Indie Game Development. As I was playing with U...

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