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Vincent Edh C Programmer. Claiming Ymir is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Claiming Ymir was :. Animation System using skinned animations. Resource Management AI for the opponent AI.

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Vincent Edh C Programmer. Claiming Ymir is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Claiming Ymir was :. Animation System using skinned animations. Resource Management AI for the opponent AI.
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Projects | vincentedh.com Reviews

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Vincent Edh C Programmer. Claiming Ymir is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Claiming Ymir was :. Animation System using skinned animations. Resource Management AI for the opponent AI.

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About

http://www.vincentedh.com/om.html

Vincent Edh C Programmer. I am a C programmer student of the game assembly which is a higher vocational school in Sweden that specialises in game development. I grew up and found myself trying to fit a job into what I wanted to do with my life as I had no proper or good answer. But when someone made a simple observation:. But you love games so much so why not work with them? The answer seemed very clear. I wanted nothing more than to make games and share what the fun I grew up with.

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Claiming Ymir

http://www.vincentedh.com/projects/claiming%20ymir.html

Vincent Edh C Programmer. Claiming Ymir is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Claiming Ymir was :. Animation System using skinned animations. Resource Management AI for the opponent AI.

3

2D Games

http://www.vincentedh.com/projects/2d%20games.html

Vincent Edh C Programmer. Case 56: Horrors from another world. Case 56 is a 8 week part time student project where the specifications are to create a genre bound Turn Based Strategy Game. C# Asset manager and. Level Editor for level designers. In this project we were acquianted with Tools programming and generating levels using tools built by programmers. Jaws Vs. Paws. Jaws vs. Paws is a 8 week part time student project where the specifications are to create a genre bound Shoot' em Up Game. Establishing...

4

Galaxia

http://www.vincentedh.com/projects/galaxia-2.html

Vincent Edh C Programmer. Galaxia is a 10 week part time student project where the specifications are to create a genre bound space shooter game. My contributions to this project was:. The enemy AI with some basic group behaviour. Geometric shader particle system. Model Viewer tool which utilized the engine to display assets. Trail effect for missiles and enemy ships. We learned a great deal about working with 3D in this project.

5

Cell

http://www.vincentedh.com/projects/cell.html

Vincent Edh C Programmer. Cell is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Cell was :. Animation system - basic blending switching between states. Implementing Ragdolls - loading support and using havok skeletons to our meshes. Implementing GUI, Menus, Loading Screen.

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Programming 13 – The Game Assembly

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The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

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Spells In Space is an independent table-top role-playing game that I've been developing. To help with the design process, I wrote a script that would construct borders for each page. Click on the link below to download the most recent GIMP plug-in:. To check out updates on Spells In Space, like the Facebook page:. Character art done by Derrick Bilodeau. Follow the steps below to use the script yourself in Unity5. 1) Create a 3D plane and give it the desired material. ROBOT ROBOT ATTACK ATTACK. This VR mu...

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Vincent Edh C Programmer. Claiming Ymir is a 10 week part time student project where the specifications are to create a genre bound Real Time Strategy game. My contributions to Claiming Ymir was :. Animation System using skinned animations. Resource Management AI for the opponent AI.

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