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EXPLOSIONS BY VINCENT LAM - BENV 2423

EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. This video was made from fraps then taken into Vegas and editted to put each 30 second fraps video together because our file was not working 100% in UT as all the particles in the package did not load. The reason why i did it with fraps was so that the level did have particles rather than having none and that it was the final map rather than having just Kismet and Matinee. FINAL UT3 MAP AND PACKAGE.

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EXPLOSIONS BY VINCENT LAM - BENV 2423 | vincentlam721.blogspot.com Reviews
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EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. This video was made from fraps then taken into Vegas and editted to put each 30 second fraps video together because our file was not working 100% in UT as all the particles in the package did not load. The reason why i did it with fraps was so that the level did have particles rather than having none and that it was the final map rather than having just Kismet and Matinee. FINAL UT3 MAP AND PACKAGE.
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EXPLOSIONS BY VINCENT LAM - BENV 2423 | vincentlam721.blogspot.com Reviews

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EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. This video was made from fraps then taken into Vegas and editted to put each 30 second fraps video together because our file was not working 100% in UT as all the particles in the package did not load. The reason why i did it with fraps was so that the level did have particles rather than having none and that it was the final map rather than having just Kismet and Matinee. FINAL UT3 MAP AND PACKAGE.

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vincentlam721.blogspot.com vincentlam721.blogspot.com
1

EXPLOSIONS BY VINCENT LAM - BENV 2423: FINAL UT3 IMAGES

http://www.vincentlam721.blogspot.com/2008/11/final-ut3-images.html

EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. In these images it shows aspects of my work in Matinee in this assignment, with images of doors which move outwards, secret doors which look like pillars that also move and movers around the map, the movers are paced at different speeds to reiterate the idea of "time" and how that related to hide and seek. Images which could not be captured were from the cinematic sequence as it would only be a still image of the player. The Game Demo File.

2

EXPLOSIONS BY VINCENT LAM - BENV 2423: The Game Demo File

http://www.vincentlam721.blogspot.com/2008/11/game-demo-file.html

EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. Subscribe to: Post Comments (Atom). The Game Demo File. FINAL UT3 MAP AND PACKAGE. Hide and seek - Matinee. Matinee experimental video clip. UT3 - Hide and Seek. View my complete profile.

3

EXPLOSIONS BY VINCENT LAM - BENV 2423: November 2008

http://www.vincentlam721.blogspot.com/2008_11_01_archive.html

EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. This video was made from fraps then taken into Vegas and editted to put each 30 second fraps video together because our file was not working 100% in UT as all the particles in the package did not load. The reason why i did it with fraps was so that the level did have particles rather than having none and that it was the final map rather than having just Kismet and Matinee. FINAL UT3 MAP AND PACKAGE.

4

EXPLOSIONS BY VINCENT LAM - BENV 2423: Draft UT3 images

http://www.vincentlam721.blogspot.com/2008/11/draft-ut3-images.html

EXPLOSIONS BY VINCENT LAM - BENV 2423. Thursday, November 6, 2008. Subscribe to: Post Comments (Atom). The Game Demo File. FINAL UT3 MAP AND PACKAGE. Hide and seek - Matinee. Matinee experimental video clip. UT3 - Hide and Seek. View my complete profile.

5

EXPLOSIONS BY VINCENT LAM - BENV 2423: Matinee experimental video clip

http://www.vincentlam721.blogspot.com/2008/11/matinee-experimental-video-clip.html

EXPLOSIONS BY VINCENT LAM - BENV 2423. Wednesday, November 5, 2008. Matinee experimental video clip. In this clip i demonstrated the techniques of matinee which are releveant to my groups assignment. With the doors, i made three which my team mates could choose from for our environment with 3 different sounds attached to each door. Subscribe to: Post Comments (Atom). The Game Demo File. FINAL UT3 MAP AND PACKAGE. Hide and seek - Matinee. Matinee experimental video clip. UT3 - Hide and Seek.

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benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: September 2008

http://benv2423-2008-gh.blogspot.com/2008_09_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Posts (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Submission Review

http://benv2423-2008-gh.blogspot.com/2008/08/submission-review.html

BENV2423 Grahams Tute - FBE s2 2008. Monday, August 25, 2008. While we are busy marking the first Experiment, everyone should take a look around at other peoples work in this and the other groups. There is lots of great work and it is a fun and thought provoking ride through explosions, real-time engines and porosity. On a personal side note, I saw The Dark Knight. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. Fraps, Premiere and Vegas Vids.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Marks, Exp2, Tidying and Inspiration

http://benv2423-2008-gh.blogspot.com/2008/09/marks-exp2-tidying-and-inspiration.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: October 2008

http://benv2423-2008-gh.blogspot.com/2008_10_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Showcase

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-showcase.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

nikolinaborakbenv2423.blogspot.com nikolinaborakbenv2423.blogspot.com

Nikolina Borak BENV2423: November 2008

http://nikolinaborakbenv2423.blogspot.com/2008_11_01_archive.html

Wednesday, November 5, 2008. This is the final Map for my group "Mimco". The Game Play Demo File. The Final Demo file was Played by six people. The Expertise in Action Demo File. In the Demo files and once the UnrealMap was cooked most of the textures and particles applied to the model did not show, therefore i have also included a video within the editor to show my particles. The Experimental Video Clip. For better Quality below. The Real Time Image Captures. This is the opening stage of the game. The p...

benv2423-2008-jh.blogspot.com benv2423-2008-jh.blogspot.com

BENV2423 Jeremy's Real Time Lab 2008: September 2008

http://benv2423-2008-jh.blogspot.com/2008_09_01_archive.html

BENV2423 Jeremy's Real Time Lab 2008. Monday, September 1, 2008. Here are four of the best videos from my group, for Experiment 1. Essmael has taken his concept on porosity through to a high level of resolution, creating a narrative piece of work that ties his earlier experimentation together nicely. Sam Yao Ling Li. Sam has shown some excellent experimentation, using video editing techniques to give the viewer a sense of the scale of his displayed explosions. Subscribe to: Posts (Atom). Sam Yao Ling Li.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: August 2008

http://benv2423-2008-gh.blogspot.com/2008_08_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Monday, August 25, 2008. Saturday, August 16, 2008. Regarding...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: July 2008

http://benv2423-2008-gh.blogspot.com/2008_07_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Thursday, July 31, 2008. Blogs and Machinima Explosions. Everyone should check their blog links on this page and put a comment to this post with correct URLs for those not working. Those who dont have a Machinima Explosion. Throwing Garry's Mod on at home. To get Garry's Mod installed at home you need to run through a process something like this:. On your home machine (and or laptop) go to the Steam site and download the steam installer and run it. Note that you dont ...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: My Eyes, My Eyes AAAAGH

http://benv2423-2008-gh.blogspot.com/2008/10/my-eyes-my-eyes-aaaagh.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. My Eyes, My Eyes AAAAGH.

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EXPLOSIONS BY VINCENT LAM - BENV 2423

EXPLOSIONS BY VINCENT LAM - BENV 2423. Friday, November 7, 2008. The Game Demo File. Played with 6 players. This video was made from fraps then taken into Vegas and editted to put each 30 second fraps video together because our file was not working 100% in UT as all the particles in the package did not load. The reason why i did it with fraps was so that the level did have particles rather than having none and that it was the final map rather than having just Kismet and Matinee. FINAL UT3 MAP AND PACKAGE.

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