yousry.de
OpenGL – yousry.de
https://www.yousry.de/category/opengl
COOL Version 1.22 / Wayland Support. I submitted version 1.22 of COOL to the corresponding web stores for OS X. This version fixes a bug with high resolution controllers where 16Bit (short) instead of 8Bit values are used for analog-sticks. An experimental Wayland version is now also available:. Steps to compile a Mesa application for Wayland. Following libraries are necessary. The available wayland-egl library only supports a subset of the outdated Khronos EGL. To compile the latest glfw. January 5, 2016.
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Uncategorized – yousry.de
https://www.yousry.de/category/uncategorized
Click on the image to watch the youtube video. October 20, 2016. Leave a comment on Signal Stability Test. KungleASAP: The News Trend Web Frontend Sources are now available via GitHub. I uploaded the first part of my old News Trend System to GitHub: https:/ github.com/yousry/KungleAsap. The project can be build with the provided. Pom) file for Maven. October 18, 2016. Leave a comment on KungleASAP: The News Trend Web Frontend Sources are now available via GitHub. The sourcecode can be found on GitHUB.
yousry.de
Silly Walk – yousry.de
https://www.yousry.de/silly-walk
June 16, 2015. Leave a Reply Cancel reply. Your email address will not be published. Moving real-time curvature calculation to the geometry generation. Application: Time Weaver Redux. Memory The Minor Planets. Proudly powered by WordPress. This site uses cookies: Find out more.
yousry.de
Shader Programming: Improving the image quality of point spotlights – yousry.de
https://www.yousry.de/shader-programming-improving-the-image-quality-of-point-spotlights
Shader Programming: Improving the image quality of point spotlights. Improved intensity falloff calculation for spotlights. Typically the intensity falloff for point spotlights is calculated by an exponential function like:. Is the angle between the spotlight-ray hitting a surface and the surface normal. If. Where A is the aperture of the spotlight the intensity is set to 0. Therefore the transition between illuminated and dark space is marked by a sharp border:. L=1 - text(smoothstep) (0,c-f)(/ SN).
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yousry.de – Page 4 – Software Developer
https://www.yousry.de/page/4
Forced Perspective Version 1.1 Now Available. Version 1.1 is a Bug-fix release and should be available in the next 24 hours:. Computation: Projections are sometimes disrupted. Parameters: Non-Metric inputs for distances are now correctly interpreted. April 28, 2016. Leave a comment on Forced Perspective Version 1.1 Now Available. Coloring Picture: A Flying Cube. Made with Color Essence. The result (reverse projected) should look like this:. April 27, 2016. April 27, 2016. April 25, 2016. Tools: Pen, Paper.
yousry.de
yousry.de – Page 3 – Software Developer
https://www.yousry.de/page/3
Based on the following image I created a new wavelength approximation for simulated refractions. I used some cloud free moments this morning to take the following picture:. Magnified photo of a refracted light beam on paper. The Color values were aggregated and freed from any background noise. The resulting function differs substantially from my previously used method and creates more realistic results:. Demo of the new wavelength approximation. Update 6.6.16 Playing the incompatible game. June 6, 2016.
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Example: Texture Post Processing – yousry.de
https://www.yousry.de/example-texture-post-processing
Example: Texture Post Processing. July 29, 2015. Leave a Reply Cancel reply. Your email address will not be published. Example: Procedural Texture Generation. Shader Programming: Improving the image quality of point spotlights. Application: Time Weaver Redux. Memory The Minor Planets. Proudly powered by WordPress. This site uses cookies: Find out more.
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Memory – The Minor Planets 4K Rendering – yousry.de
https://www.yousry.de/memory-the-minor-planets-4k-rendering
Memory The Minor Planets 4K Rendering. You can find more infos here: kungle.de. July 4, 2015. Leave a Reply Cancel reply. Your email address will not be published. Constructing a sphere from a triangle. Application: Time Weaver Redux. Memory The Minor Planets. Proudly powered by WordPress. This site uses cookies: Find out more.
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yousry.de – Page 2 – Software Developer
https://www.yousry.de/page/2
Technique: Time-lapse videos segmented by circular sectors (and a small question). Instead of playing a time-lapse video frame by frame it is also possible to show all frames at once. To accomplish this, the screen needs to be partitioned into segments and each frame covers only a part of it. The screen partitions work like a cut masks. Their position always corresponds to the position inside the frame. Click on the image to watch the Video. Calculation of the frame segments. The circle center c and an u...
yousry.de
OpenCL – yousry.de
https://www.yousry.de/category/opencl
Real-Time pseudo 3D projections from webcam recordings. In this Article I describe a technique for Real-Time pseudo 3D projections from monoscopic webcam recordings. Current 3D cameras for the consumer market primarily consist of two low-res CCD-Sensors and lenses with fixed positions. Devices with additional depth-sensors are often restricted to be used with certain hardware and are too massive for easy mobility. The device-sensors of stereoscopic-cameras share a single bus and the raw-data is i...Color...