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BattleTech Simulator: Welcome

Demo 15 is available. The core infantry data is in place along with the initial terrain generation. I have implemented SVN to enable code and art sharing between developers. If you want to help out, this is great time to do it. After a six month hiatus, I'm back. Demo 14 available. Added piloting skill, falling, and terrain preview. Demo 13 available. Changed jump mechanism and returned leading for ballistic weapons (with indicator). I am looking for assistance with particle effects in Torque.

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BattleTech Simulator: Welcome | virtualcommander.com Reviews
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Demo 15 is available. The core infantry data is in place along with the initial terrain generation. I have implemented SVN to enable code and art sharing between developers. If you want to help out, this is great time to do it. After a six month hiatus, I'm back. Demo 14 available. Added piloting skill, falling, and terrain preview. Demo 13 available. Changed jump mechanism and returned leading for ballistic weapons (with indicator). I am looking for assistance with particle effects in Torque.
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BattleTech Simulator: Welcome | virtualcommander.com Reviews

https://virtualcommander.com

Demo 15 is available. The core infantry data is in place along with the initial terrain generation. I have implemented SVN to enable code and art sharing between developers. If you want to help out, this is great time to do it. After a six month hiatus, I'm back. Demo 14 available. Added piloting skill, falling, and terrain preview. Demo 13 available. Changed jump mechanism and returned leading for ballistic weapons (with indicator). I am looking for assistance with particle effects in Torque.

INTERNAL PAGES

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1

BattleTech Simulator: Frequently Asked Questions

http://www.virtualcommander.com/faq.php

Q: Why are you developing BattleTech Simulator (BTS)? Q: When does BTS take place? Q: Will there be player controlled ? A: The current plan is to have mechs (including quads), vehicles, vtols, aerospace, dropships, assaultships, jumpships, LAMs (Land-Air-Mechs), battle armor, proto-mechs, and infantry. Each will be able to be controlled by the player, although some would question going up against a Mech as a team of infantry. Q: Will there be network support? Q: Will there be joystick support? A: Turn ra...

2

BattleTech Simulator: News

http://www.virtualcommander.com/news.php

It's been a long time in the making, but the campaign system is in place. The updater isn't working so please check the Download page. To get the patch. Due to spam bots, I have removed the blog, after moving it to the forum. After a brief hiatus, I have returned to developing BattleTech Simulator. Due to greater interaction with the community, I have decided to begin a development blog. Demo 10 available. The addition of Battle Armor. Demo 9 available. Since there is an embedded chat in the new vers...

3

BattleTech Simulator • Index page

http://www.virtualcommander.com/forum

BattleTech the way it is supposed to be done. It is currently Mon Sep 05, 2016 4:25 pm. Bull; View active topics. When big stuff happens. Sat Apr 05, 2008 3:12 pm. Web log of development issues. Thu Oct 28, 2010 8:29 pm. Sat Sep 25, 2010 7:05 am. For those working on art content. Fri Nov 19, 2010 1:20 pm. Doesn't hurt to ask. Mon Jun 29, 2009 5:31 pm. Sun Feb 08, 2009 3:05 am. Making content for the game. Tue Sep 29, 2009 4:54 pm. Log me on automatically each visit. In total there are 8.

4

BattleTech Simulator: About

http://www.virtualcommander.com/about.php

I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit. WizKids LLC h...

5

BattleTech Simulator: Demo Download

http://www.virtualcommander.com/demos.php

I am currently using the Torque game engine from Garage Games. I will post demos as they become available. After installing Demo 13, run the patch installer. Download Demo 13.02 Patch. After installing Demo 12, run the patch installer. Download Demo 12.07 Patch. My eighth demo is the conversion to multiplayer. It is Multi-player Only. The single player has not been reintegrated yet. The setup file will install the demo on your computer and includes an uninstall option. Instructions are provided i...My se...

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Work Stuff: November 2004

http://supportingit.blogspot.com/2004_11_01_archive.html

Wednesday, November 03, 2004. The self employed blues. If you are in the same position, you probably already know what I'm about to say. Money. Or getting it. I dont know what terms you place on your invoices, but I state seven days from date on the invoice. If you dont state terms, they have ninety days to pay, by law. These laws are there to help us little guys get paid by the big guys. Do they work? No, its the medium sized businesses, usually still run by the founder. Posted by OMaHTLD at 10:46 am.

mechforce.us mechforce.us

MechForce.US 2010

http://www.mechforce.us/links.php

Http:/ www.battlecorps.com. The CBT website for Germany. Http:/ www.battletech.info/forum/. The CBT site for Switzerland. Http:/ www.borantec.ch. Owners of BatleTech and related materials. Http:/ www.catalystgamelabs.com. Catalyst Game Lab's Official CBT site. Http:/ bg.battletech.com/. Http:/ www.fightingpirannhagraphics.com. Record-sheet design software for BattleTech. Http:/ www.heavymetalpro.com/. Manufacturer of CBT minatures. Http:/ www.mechforce.de. Official MWO game site. Official Russian CBT site.

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Work Stuff: September 2005

http://supportingit.blogspot.com/2005_09_01_archive.html

Friday, September 23, 2005. Slashdot get with the future, of five years ago. Slashdot finally got around to updating its layout to use CSS. Yay! Not that I can talk, I'm not overly fussed about CSS, but then my sites render in Firefox correctly, so nyahh! Posted by OMaHTLD at 11:12 am. Newcastle / London, United Kingdom. View my complete profile. Aftermath Studios - Indie Games Developer. Militaria and Collectables information site. Really good indie game. Slashdot get with the future, of five years ago.

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Work Stuff: July 2014

http://supportingit.blogspot.com/2014_07_01_archive.html

Monday, July 14, 2014. I bought a copy of the Zend IDE, version 1, in 2001. It wasn't much of an editor back then, but it had potential, and a great deal. Buy now, support the company, and get a lifetime license and upgrades. Cool. Not cool that they don't want to honour it. When version 4 came out, my key stopped working. OK, so they changed the protection system, ho hum, request a new key. They have never heard of the deal I bought? Dear Mr. Berry,. Original Message- - -. Thu 24 February 2005 18:59.

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Work Stuff: July 2005

http://supportingit.blogspot.com/2005_07_01_archive.html

Thursday, July 28, 2005. Host me tender, host me true, never let me down. I'm a web host. A small one, admittedly, I only host clients I also work directly for. Sure, I had plans to expand, but there are a few gotchas I wanted to make sure were taken care of first. So it only supports the old version of 2Checkout (My chosen credit card processor), ah. I have a new account. Ummm. PayPal it is then. Not on your nelly. Easier to reinstall every time more like. And thats not that easy. Aftermath Studios - In...

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BattleTech Simulator: Welcome

Demo 15 is available. The core infantry data is in place along with the initial terrain generation. I have implemented SVN to enable code and art sharing between developers. If you want to help out, this is great time to do it. After a six month hiatus, I'm back. Demo 14 available. Added piloting skill, falling, and terrain preview. Demo 13 available. Changed jump mechanism and returned leading for ballistic weapons (with indicator). I am looking for assistance with particle effects in Torque.

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