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VirtualControlML [VirtualControlML Wiki]

VirtualControlML was created and is maintained by Ideum. Anatomy of A View. Hudget and Component Controls. Proposed Expansion of the Schema. Welcome to the VirtualControlML Wiki. This wiki contains VCML samples and knowledge-base articles designed for users and developers of the Virtual Control Markup Language. Ideum: Configurable First Person Shooter MultiTouch Controls. Ideum: Custom Styled, Configurable Remote Controls. Ideum: Configurable Multi-surface Touch Tangible Controls. Multitouch Controls Sch...

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VirtualControlML [VirtualControlML Wiki] | virtualcontrolml.org Reviews
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VirtualControlML was created and is maintained by Ideum. Anatomy of A View. Hudget and Component Controls. Proposed Expansion of the Schema. Welcome to the VirtualControlML Wiki. This wiki contains VCML samples and knowledge-base articles designed for users and developers of the Virtual Control Markup Language. Ideum: Configurable First Person Shooter MultiTouch Controls. Ideum: Custom Styled, Configurable Remote Controls. Ideum: Configurable Multi-surface Touch Tangible Controls. Multitouch Controls Sch...
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VirtualControlML [VirtualControlML Wiki] | virtualcontrolml.org Reviews

https://virtualcontrolml.org

VirtualControlML was created and is maintained by Ideum. Anatomy of A View. Hudget and Component Controls. Proposed Expansion of the Schema. Welcome to the VirtualControlML Wiki. This wiki contains VCML samples and knowledge-base articles designed for users and developers of the Virtual Control Markup Language. Ideum: Configurable First Person Shooter MultiTouch Controls. Ideum: Custom Styled, Configurable Remote Controls. Ideum: Configurable Multi-surface Touch Tangible Controls. Multitouch Controls Sch...

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virtualcontrolml.org virtualcontrolml.org
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virtualcontrolml:multisurface_control_schemes [VirtualControlML Wiki]

http://www.virtualcontrolml.org/doku.php/virtualcontrolml/multisurface_control_schemes

VirtualControlML was created and is maintained by Ideum. Multi-surface Touch Control Schemes. Ideum and HP Sprout Dual Screen Device. Ideum and HP Sprout GamePlay Multitouch Controls. RetroDepth, Sense hands, styluses and object silhouettes as they interact on and above physical surfaces. Using the 3D object as a dynamic canvas uniquely leverages the context of the object. This can be used within an expanded 3D scene to directly augment observable elements of the item while maintaining the natural ma...

2

virtualcontrolml:highly_customized_control_schemes [VirtualControlML Wiki]

http://www.virtualcontrolml.org/doku.php/virtualcontrolml/highly_customized_control_schemes

Highly customized control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:highly customized control schemes. Highly Custom Control Schemes. Highly Custom Control Schemes. The great thing about user-defined virtual control schemes is that they can be fully customized. This means that they it is easy to experiment and refine controls to create highly customized control schemes. Nearly invisible ghost buttons with gestureworks gameplay .mp4. Some users may require more hap...

3

virtualcontrolml:multisurface_touch_tangible_control_schemes [VirtualControlML Wiki]

http://www.virtualcontrolml.org/doku.php/virtualcontrolml/multisurface_touch_tangible_control_schemes

Multisurface touch tangible control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:multisurface touch tangible control schemes. Multi-surface and Tangible Touch Control Schemes. Ideum, Droid-Space, Tablet and Table-Top Tangible Desktop. Ideum, Office Of The Future, Multi-Surface Pcap Tangibles). Ideum, JCB Interactive Wine Tasting (4 tangible coasters). Ideum, 3D Printed Plastic Pcap Tangibles. 500 pattern fiducial library). Virtual Reality Control Schemes.

4

virtualcontrolml:virtual_reality_control_schemes [VirtualControlML Wiki]

http://www.virtualcontrolml.org/doku.php/virtualcontrolml/virtual_reality_control_schemes

Virtual reality control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:virtual reality control schemes. Virtual Reality Control Schemes. Native Head Tracking and Mapping. Integrated EMG and EEG Sensors. User Defined Virtual Reality Controls. Virtual Reality Control Schemes. Native Head Tracking and Mapping. As shown above the latest generation of head mounted displays (HMDs) used for virtual reality based games and applications. These HMDs have multiple sets of bui...

5

virtualcontrolml:genre_customized_control_schemes [VirtualControlML Wiki]

http://www.virtualcontrolml.org/doku.php/virtualcontrolml/genre_customized_control_schemes

Genre customized control schemes. VirtualControlML was created and is maintained by Ideum. Virtualcontrolml:genre customized control schemes. Game and Genre Specialized Touch Controls. Classic First Person Shooters. Button Lines and Grids. Using Black Space in Old-School Games. Over-sized Buttons and Controls. Placement around Existing UI Elements. Game and Genre Specialized Touch Controls. Classic First Person Shooters. The overall effect is to create two main button clusters that are within easy reach ...

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wiki.gestureworks.com wiki.gestureworks.com

Requirements [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/requirements

Gestureworks Core has an extremely low CPU footprint and can effectively be run in the background on virtually any PC. As such the hardware requirements or minimum specification to run Gestureworks Core are the same as that of the minimum recommended specification for Windows 7 machines:. Or faster 32-bit (x86) or 64-bit (x64) processor. RAM (32-bit) or 2. Available hard disk space. DirectX 9 graphics device with WDDM 1.0 or higher driver. Multitouch input device (2 points or more).

wiki.gestureworks.com wiki.gestureworks.com

Visualizer [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/visualizer

The Visualizer is a powerful visualization tool for multitouch input and gesture analysis. This standalone utility has been developed using Gestureworks Core and openFrameworks to display rich, real-time data from a variety of input devices. Gestureworks Core actively displays raw input data from multitouch devices as well as calculated cluster data and qualified gesture event output. It does this using a simple, easy-to-use. Download the Gestureworks Core Visualizer. Width and height of the touch point,.

wiki.gestureworks.com wiki.gestureworks.com

Release Notes [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/release_notes

Gestureworks Visualizer 1.1. Here you can find the release notes for Gestureworks Core describing notable changes in each version release. The latest version's release notes are always listed at the top of this page. Release Date: 13 November 2015. GestureWorks Core is now thread safe. Added Multiwindow configuration options. Added the ability to use normalized coordinates with new setUsePixel binding. The XNA, Java: Processing, Python, Panda3D and HTML5 APIs have been deprecated. Release Date: 8 May 2013.

wiki.gestureworks.com wiki.gestureworks.com

Languages [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/languages

Working with the C Bindings. Gestureworks Core provides the capability for users to link directly to the libraries compiled into the Gestureworks Core .dll so that gestures can be passed directly from Gestureworks up to the application layer. This is done using a set of standardized bindings that serve as simple. For the specified language. Gestureworks Core bindings are currently available for four languages:. Working with the C Bindings. Use of the bindings can be broken down into the following steps:.

wiki.gestureworks.com wiki.gestureworks.com

Tutorials [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/tutorials

Gestureworks Core essentially exists outside the application layer, and can be linked-to using a variety of bindings. Written for different languages. This opens up the Gestureworks Core framework to integration with a host of third-party application frameworks. Using the Gestureworks Core binding model. Note: GestureWorks Core requires installation of the Visual C Redistributable for Visual Studio 2013. C# and .NET. Getting Started I (Hello World). Getting Started I (Hello World). C# and .NET. Getting S...

wiki.gestureworks.com wiki.gestureworks.com

Gestures [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/gestures

Invent New HCI Techniques. GestureML is the world's first markup language for multitouch gesture-based interactions. It is flexible and extensible, giving you the freedom to generate new gesture-based interactions. Invent New HCI Techniques. Last modified: 2015/09/03 13:47 by.

wiki.gestureworks.com wiki.gestureworks.com

FAQ [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/faq

What is the difference between Gestureworks Flash and Gestureworks Core? What hardware do I need in order to create applications with Gestureworks Core? What software do I need in order to create applications with Gestureworks Core? What languages does Gestureworks Core support? What language is Gestureworks core written in? What version of Windows is Gestureworks Core compatible with? Does Gestureworks Core work with Linux or OSX? Is Gestureworks Core compiled into my application? What is a binding?

wiki.gestureworks.com wiki.gestureworks.com

Gestureworks Core Internals [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/gestureworks_core_internals

Touchpoint and Cluster Manager. GestureWorks Core is a comprehensive gesture processing library for Windows applications that leverages the efficiency of C . This authoring environment enables developers to quickly and easily create gesture driven applications in many languages. The core library comes with bindings and examples for C , .NET, Java and Python but users are encouraged to create their own bindings in any language that suits their needs. Touchpoint and Cluster Manager. Cluster analysis genera...

wiki.gestureworks.com wiki.gestureworks.com

Gestureworks Core [Gestureworks Core Wiki]

http://wiki.gestureworks.com/doku.php/start

To learn more about the features that come with Gestureworks Core see: Gestureworks Core Features. Gestureworks Core has an open forum which is maintained by our support team and an active user community. The forum contains answers to many of the advanced questions users may have when working with multitouch gestures including UX design, natural user interface topics, methods of best practice, project development, and gesture processing techniques. Last modified: 2015/09/02 17:32 by.

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VirtualControlML [VirtualControlML Wiki]

VirtualControlML was created and is maintained by Ideum. Anatomy of A View. Hudget and Component Controls. Proposed Expansion of the Schema. Welcome to the VirtualControlML Wiki. This wiki contains VCML samples and knowledge-base articles designed for users and developers of the Virtual Control Markup Language. Ideum: Configurable First Person Shooter MultiTouch Controls. Ideum: Custom Styled, Configurable Remote Controls. Ideum: Configurable Multi-surface Touch Tangible Controls. Multitouch Controls Sch...

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