digitalnarr.blogspot.com
Digital Narrative Theory & Practice: Using Video Games to grade a College Class
http://digitalnarr.blogspot.com/2010/04/using-video-games-to-grade-college_08.html
Digital Narrative Theory and Practice. Thursday, April 8, 2010. Using Video Games to grade a College Class. Http:/ www.westernherald.com/weekend-scene/game-brain-making-the-grade-into-a-game/. Subscribe to: Post Comments (Atom). Ten Questions to Ask about Technology. Where Gaming Meets Social Networking: Farmville an. Using Video Games to grade a College Class. BLOGS, LINKS, SLURLS. Living Epic: Video Games in the Ancient World. Class Blog for Spring10 VisCult @ Berklee. Prof Loire's Second Life.
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: Make Machinima!
http://digitalnarr.blogspot.com/2010/04/make-machinima.html
Digital Narrative Theory and Practice. Thursday, April 29, 2010. I am very curious to see how this goes, whether it takes longer to do in SL (this is my hunch), because no one ever crashes in the classroom, or at least hasn't yet, and pulling a banana out of a backpack does not take any time to rez, or place, etc. BUT I have yet to see anyone fly in the Film Scoring hallway or make the moviola dance. We can also think about the kino-eye. Subscribe to: Post Comments (Atom). BLOGS, LINKS, SLURLS.
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: Where Gaming Meets Social Networking: Farmville and (hopefully) Beyond
http://digitalnarr.blogspot.com/2010/04/where-gaming-meets-social-networking.html
Digital Narrative Theory and Practice. Thursday, April 8, 2010. Where Gaming Meets Social Networking: Farmville and (hopefully) Beyond. As BioWares Ray Muzyka put it during a panel on connected gaming, ultimately all decisions are made with a goal to make money, but the goal may be short-term revenue (can we sell more blue hats tomorrow? Or long-term growth (does our community believe in what we are doing? Are we creating life-long fans? Subscribe to: Post Comments (Atom). BLOGS, LINKS, SLURLS.
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: January 2010
http://digitalnarr.blogspot.com/2010_01_01_archive.html
Digital Narrative Theory and Practice. Sunday, January 31, 2010. Thoughts on bifurcations, aka GROUNDHOG DAY! So very much here! And appreciated the New York Times interactive timeline of Lost. With exec producers' audio discussion of time travel, all pertinent to our current inquiry into linear and nonlinear storytelling, which you can see here. More on all of this, soon, but I wanted to share this link now. And remember to watch the film Groundhog Day. Garden of Forking Paths. Thursday, January 28, 2010.
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: Thinking through Digital Narrative: Discussing Terms & Visualizing Concepts
http://digitalnarr.blogspot.com/2010/03/thinking-through-digital-narrative.html
Digital Narrative Theory and Practice. Wednesday, March 24, 2010. Thinking through Digital Narrative: Discussing Terms and Visualizing Concepts. Is it better to be taught by a centaur? Makes surprisingly little difference? Is it like being on the phone? Stuck in a class in a game! Why or why not? Here are some of the slides from our discussion, and we can pick up with the last one:. Are these helpful definitions and distinctions, and if so, why? Where do interaction and narrative intersect? Mateas and St...
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: March 2010
http://digitalnarr.blogspot.com/2010_03_01_archive.html
Digital Narrative Theory and Practice. Tuesday, March 30, 2010. On Jenkins's "Game Design as Narrative Architecture". Henry Jenkins explores and goes beyond the split between "ludology" and "narratology" in what we focus on when we think about games. His distinctions between the kinds of stories that are told in games and the stories that make up games are helpful. He uses the term "micronarrative" and the example of The Odessa Steps sequence from Battleship Potempkin:. Wednesday, March 24, 2010. See my ...
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: April 2010
http://digitalnarr.blogspot.com/2010_04_01_archive.html
Digital Narrative Theory and Practice. Thursday, April 29, 2010. I am very curious to see how this goes, whether it takes longer to do in SL (this is my hunch), because no one ever crashes in the classroom, or at least hasn't yet, and pulling a banana out of a backpack does not take any time to rez, or place, etc. BUT I have yet to see anyone fly in the Film Scoring hallway or make the moviola dance. We can also think about the kino-eye. Monday, April 12, 2010. Ten Questions to Ask about Technology.
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: Mobile Augmented Reality
http://digitalnarr.blogspot.com/2010/05/mobile-augmented-reality.html
Digital Narrative Theory and Practice. Saturday, May 8, 2010. Http:/ www.tinmith.net/. Subscribe to: Post Comments (Atom). BLOGS, LINKS, SLURLS. Living Epic: Video Games in the Ancient World. Class Blog for Spring10 VisCult @ Berklee. Prof Loire's Second Life. Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins. Professor Loire's Second Life. Who is in the mirror? This film is inspired by a Borges tale, "The Fauna of Mirrors" in the *The Book of Imaginary Beings*, which describes how someday .
digitalnarr.blogspot.com
Digital Narrative Theory & Practice: February 2010
http://digitalnarr.blogspot.com/2010_02_01_archive.html
Digital Narrative Theory and Practice. Thursday, February 25, 2010. Realism, Not Possible in Real Life, Spectatorship, Participation, and Digital Narrative. New realism is partial and uneven, rather than analog and uniform" (196). Think about that for a while. Today in class, we'll also talk about the icon, a la Scott McCloud:. ALSO, the new Second Life viewer has new media capabilities for putting media on prims. See my blog posting. For a video that shows a uStream broadcast (done with my iPhone! Here ...