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vishangshah.com

Vishang Shah

Point Cloud in Houdini. Point cloud is an amazing feature in Houdini. Below is a very basic example showing simplest use of point cloud using VEXpression. VEX Code in PointWrangle SOP. Float maxradius = 5; vector nb color; float dist; int handle = pcopen(@OpInput2, P, @P, maxradius, 10); while(pciterate(handle) { pcimport(handle, Cd, nb color); pcimport(handle, point.distance, dist); @Cd = lerp(@Cd, nb color, dist/maxradius); }. Alright, so let’s walk through the code. Then we use pcopen. Pcimport(handle...

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Sin●●●ore , 275018

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sh●●●●●●●●●@gmail.com

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Vishang Shah

18D Ho●●●●●● Drive

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Vishang Shah | vishangshah.com Reviews
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Point Cloud in Houdini. Point cloud is an amazing feature in Houdini. Below is a very basic example showing simplest use of point cloud using VEXpression. VEX Code in PointWrangle SOP. Float maxradius = 5; vector nb color; float dist; int handle = pcopen(@OpInput2, P, @P, maxradius, 10); while(pciterate(handle) { pcimport(handle, Cd, nb color); pcimport(handle, point.distance, dist); @Cd = lerp(@Cd, nb color, dist/maxradius); }. Alright, so let’s walk through the code. Then we use pcopen. Pcimport(handle...
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Vishang Shah | vishangshah.com Reviews

https://vishangshah.com

Point Cloud in Houdini. Point cloud is an amazing feature in Houdini. Below is a very basic example showing simplest use of point cloud using VEXpression. VEX Code in PointWrangle SOP. Float maxradius = 5; vector nb color; float dist; int handle = pcopen(@OpInput2, P, @P, maxradius, 10); while(pciterate(handle) { pcimport(handle, Cd, nb color); pcimport(handle, point.distance, dist); @Cd = lerp(@Cd, nb color, dist/maxradius); }. Alright, so let’s walk through the code. Then we use pcopen. Pcimport(handle...

INTERNAL PAGES

vishangshah.com vishangshah.com
1

TechnicalArt | Vishang Shah

http://vishangshah.com/tag/technicalart

Game Developer / Technical Artist. Essential Houdini – Part 1. This is a two part series to introduce core concepts of procedural content creation in Houdini. Meant to be a “how-to” or “101-tutorial” style series. It presents the most essential. Understanding of Procedural approach. Before we start, feel free to go through –. How to get it? How is it used in various industries? And be sure to watch some basic tutorials. To be familiar with how to interact in Houdini. So, first of all, Contexts. Its attri...

2

Tools | Vishang Shah

http://vishangshah.com/tag/tools

Game Developer / Technical Artist. Collection of small to large utilities and tools written in Python/PySide, to make Houdini artists/TDs lives easier. Source code coming soon after adding all features for version 1.0 and proper testing. Current utilities include –. Quick access to most frequently used OPs. This will allow users to design their own prefs. with user defined frequent OPs, colors per OP category, context sensitive OPs, as well as auto-naming etc…. Share on Facebook (Opens in new window).

3

HoudiniFX | Vishang Shah

http://vishangshah.com/tag/houdinifx

Game Developer / Technical Artist. Essential Houdini – Part 1. This is a two part series to introduce core concepts of procedural content creation in Houdini. Meant to be a “how-to” or “101-tutorial” style series. It presents the most essential. Understanding of Procedural approach. Before we start, feel free to go through –. How to get it? How is it used in various industries? And be sure to watch some basic tutorials. To be familiar with how to interact in Houdini. So, first of all, Contexts. Its attri...

4

vishangshah | Vishang Shah

http://vishangshah.com/author/vishangshah

Game Developer / Technical Artist. Substance Designer – First Impressions. This post describes my first impressions with procedural texturing software – Substance Designer. To make the impression more personal, I am diving in without watching any tutorials or reading documentation. The only exposure I have so far is attending a GDC 2016 talk by Naughty Dog. And few conversations with friends/colleagues. If you have never heard of Substance Designer –. What is Substance Designer? How to get it? It seems l...

5

Shader | Vishang Shah

http://vishangshah.com/category/shader

Game Developer / Technical Artist. Substance Designer – First Impressions. This post describes my first impressions with procedural texturing software – Substance Designer. To make the impression more personal, I am diving in without watching any tutorials or reading documentation. The only exposure I have so far is attending a GDC 2016 talk by Naughty Dog. And few conversations with friends/colleagues. If you have never heard of Substance Designer –. What is Substance Designer? How to get it? It seems l...

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shahvishang.blogspot.com shahvishang.blogspot.com

Vishang Shah: October 2009

http://shahvishang.blogspot.com/2009_10_01_archive.html

Moving blog to a new location. New location of my blog is : http:/ www.vishangshah.com/. Subscribe to: Posts (Atom). Technical Artist - Electronic Arts shahvishang@gmail.com. View my complete profile. Contact me on LinkedIn. Contact me on Facebook.

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Point Cloud in Houdini. Point cloud is an amazing feature in Houdini. Below is a very basic example showing simplest use of point cloud using VEXpression. VEX Code in PointWrangle SOP. Float maxradius = 5; vector nb color; float dist; int handle = pcopen(@OpInput2, P, @P, maxradius, 10); while(pciterate(handle) { pcimport(handle, Cd, nb color); pcimport(handle, point.distance, dist); @Cd = lerp(@Cd, nb color, dist/maxradius); }. Alright, so let’s walk through the code. Then we use pcopen. Pcimport(handle...

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