slaor.blogspot.com
'ardWare: Void Destroyer
http://slaor.blogspot.com/2011/09/void-destroyer.html
Sunday, September 11, 2011. Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack. Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.
slaor.blogspot.com
'ardWare: January 2011
http://slaor.blogspot.com/2011_01_01_archive.html
Wednesday, January 26, 2011. Now with 3D wind. Digital orchard, grow forests of procedural low resolution 3d trees for free. Includes a bunch of textures and runs as standalone or plugs in to their Gile[s] app apparently, hugely useful for the busy mapper. Game resolution output for current gen engines is quite feasible. Immediately. It's extremely functional, generates awesome output and will likely save huge slabs of time. Thursday, January 6, 2011. MAD - Back on the warpath? Welcome to The Future.
slaor.blogspot.com
'ardWare: Void Destroyer: Alpha v11
http://slaor.blogspot.com/2012/04/void-destroyer-alpha-v11_16.html
Monday, April 16, 2012. Void Destroyer: Alpha v11. Alpha Demo now available from www.voiddestroyer.com. Subscribe to: Post Comments (Atom). SLAOR is permanently off-line. Void Destroyer: Alpha v11. Picture Window template. Template images by hdoddema.
slaor.blogspot.com
'ardWare: Void Destroyer Interview
http://slaor.blogspot.com/2012/01/void-destroyer-interview.html
Thursday, January 12, 2012. In Space nobody can hear you swear. Has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process. Read the whole thing here. Subscribe to: Post Comments (Atom). Picture Window template. Template images by hdoddema.
slaor.blogspot.com
'ardWare: September 2011
http://slaor.blogspot.com/2011_09_01_archive.html
Sunday, September 11, 2011. Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack. Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.
slaor.blogspot.com
'ardWare: Void Destroyer: Hardware
http://slaor.blogspot.com/2012/02/void-destroyer-hardware_09.html
Thursday, February 9, 2012. Sneak preview of some naval hardware from Void Destroyer, this multi-role vessel is armed to the teeth with a good variety of weapons systems ideal for dealing with fighter squadrons and light capital ships. Like all vehicles in the game, the player can command this warship via tactical interface as part of his fleet, or assume helm control and pilot the ship directly. Subscribe to: Post Comments (Atom). Picture Window template. Template images by hdoddema.
slaor.blogspot.com
'ardWare: January 2012
http://slaor.blogspot.com/2012_01_01_archive.html
Thursday, January 12, 2012. In Space nobody can hear you swear. Has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process. Read the whole thing here. Subscribe to: Posts (Atom). Picture Window template. Template images by hdoddema.
slaor.blogspot.com
'ardWare: May 2011
http://slaor.blogspot.com/2011_05_01_archive.html
Saturday, May 28, 2011. Chess enters the Nuclear Age. Now we know what happens when stuff gets obliterated we can start trying to draw it. For that we need a particle system and a rendering environment and this one is pretty cool and free (or at least pretty cheap for commercial use). Particle Universe by FXpression. Thursday, May 19, 2011. And now the bad news. Sometimes life is a right bitch. Niko was the grandson of Schnikelfritz himself - the same Freddie Fisher responsible for the music of Warner Br...
slaor.blogspot.com
'ardWare: October 2010
http://slaor.blogspot.com/2010_10_01_archive.html
Wednesday, October 27, 2010. Epic Tileset: Deep Impact. A few screens below to show off the new WIP deep space lunar tile set. This map will likely be thinner on props than the other new maps - but the visibility is huge and maps will feature seismic activity, volcanos and asteroid strikes as environmental hazards. Create really angry animations. Tuesday, October 26, 2010. Make giant dogturds look dignified. One of my personal favourites, wish I had more opportunity to be using it. Ivygen. And let me know.