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VOIDDESTROYER.COM

Void Destroyer

Space Combat and Real Time Strategy. In the outer edges of the Oort cloud, a Sun Gate links solar systems light years apart. The gate quickly becomes its own hub of activity as mining factions drag nearby asteroids into the gate's orbit. Hollowed asteroids become bases, homes to many. When riches are discovered, peace becomes cheap. Think there's not enough time? Time dilation - make time for tactics and management. Play How You Want To Play:. Combining the best of space combat and real time strategy.

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Space Combat and Real Time Strategy. In the outer edges of the Oort cloud, a Sun Gate links solar systems light years apart. The gate quickly becomes its own hub of activity as mining factions drag nearby asteroids into the gate's orbit. Hollowed asteroids become bases, homes to many. When riches are discovered, peace becomes cheap. Think there's not enough time? Time dilation - make time for tactics and management. Play How You Want To Play:. Combining the best of space combat and real time strategy.
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Void Destroyer | voiddestroyer.com Reviews

https://voiddestroyer.com

Space Combat and Real Time Strategy. In the outer edges of the Oort cloud, a Sun Gate links solar systems light years apart. The gate quickly becomes its own hub of activity as mining factions drag nearby asteroids into the gate's orbit. Hollowed asteroids become bases, homes to many. When riches are discovered, peace becomes cheap. Think there's not enough time? Time dilation - make time for tactics and management. Play How You Want To Play:. Combining the best of space combat and real time strategy.

INTERNAL PAGES

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1

Void Destroyer

http://www.voiddestroyer.com/videopolicy.html

Space Combat and Real Time Strategy. Iteration 11 Video Policy:. If you are interested in creating content for video sharing/streaming sites like YouTube/Twitch, please feel free. Void Destroyer relies heavily on content such as this to raise awareness. Please consider these conditions:. Feel free to monetize videos, for example displaying advertisements accompanying them. Subscription based - VOD/Steaming - is ok, it would be nice if the video becomes available for free at a later date. Iteration 11, Inc.

2

VoidDestroyer.com - Information

http://www.voiddestroyer.com/forums

Log me on automatically each visit. I forgot my password. Disabled Due to Spam - Use Steam Forums. Delete all board cookies. Powered by phpBB Forum Software phpBB Group. PhpBB style by Arty.

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Void Destroyer - Developer Log

http://www.voiddestroyer.com/blog

Void Destroyer – Developer Log. Void Destroyer 2 – Pre-Alpha Announcement/Reveal trailer and Kickstarter Launch. Seems I’ve updated this the last! Not sure how many of you follow this blog – but don’t follow the Kickstarter or Steam – sorry to have missed you yesterday. I’m proud to announce and reveal Void Destroyer 2 – in its current state. Will be a sandbox game with a new art style that I hope you are going to love. Consider backing – thanks! Steam Coming Soon Page:. October 14, 2015. First off &#821...

4

Void Destroyer

http://www.voiddestroyer.com/about.html

Space Combat and Real Time Strategy. What makes Void Destroyer unique:. I always enjoyed a great variety of games, I have combined many different ways of interacting with the game universe. Void Destroyer gives the player unique options on how to play. You can choose one or all of the options to suit your game style or the situation in game. The ways of interacting with the game world and features:. Fly any ship under your command. Your bases production and economic output. Space sim flight model:. Comba...

5

Pretty Calm Now | Void Destroyer - Developer Log

http://www.voiddestroyer.com/blog?p=786

Void Destroyer – Developer Log. Last night and this morning was brutal – I felt sure that I wasn’t ready and that the game was crap. I fought with the sound engine – and although I improved a few issues, it overall won and I’ll ship with some sound pops. No… keep trying, yes. ok where in this section, took about an hour. Found the bug and fixed it, and the rest of the day was great, seemingly no issues. I feel pretty good so let’s just leave it at that. Going to read this in the future and laugh. Apologi...

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slaor.blogspot.com slaor.blogspot.com

'ardWare: Void Destroyer

http://slaor.blogspot.com/2011/09/void-destroyer.html

Sunday, September 11, 2011. Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack. Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.

slaor.blogspot.com slaor.blogspot.com

'ardWare: January 2011

http://slaor.blogspot.com/2011_01_01_archive.html

Wednesday, January 26, 2011. Now with 3D wind. Digital orchard, grow forests of procedural low resolution 3d trees for free. Includes a bunch of textures and runs as standalone or plugs in to their Gile[s] app apparently, hugely useful for the busy mapper. Game resolution output for current gen engines is quite feasible. Immediately. It's extremely functional, generates awesome output and will likely save huge slabs of time. Thursday, January 6, 2011. MAD - Back on the warpath? Welcome to The Future.

slaor.blogspot.com slaor.blogspot.com

'ardWare: Void Destroyer: Alpha v11

http://slaor.blogspot.com/2012/04/void-destroyer-alpha-v11_16.html

Monday, April 16, 2012. Void Destroyer: Alpha v11. Alpha Demo now available from www.voiddestroyer.com. Subscribe to: Post Comments (Atom). SLAOR is permanently off-line. Void Destroyer: Alpha v11. Picture Window template. Template images by hdoddema.

slaor.blogspot.com slaor.blogspot.com

'ardWare: Void Destroyer Interview

http://slaor.blogspot.com/2012/01/void-destroyer-interview.html

Thursday, January 12, 2012. In Space nobody can hear you swear. Has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process. Read the whole thing here. Subscribe to: Post Comments (Atom). Picture Window template. Template images by hdoddema.

slaor.blogspot.com slaor.blogspot.com

'ardWare: September 2011

http://slaor.blogspot.com/2011_09_01_archive.html

Sunday, September 11, 2011. Strategy games are great fun, especially in space but leave the action fans out in the cold a little - if you are anything like me you often find yourself musing on how cool it would be to be able to jump in the cockpit and drive all those ships around like Top Gun on crack. Since this is obviously very close to my idea of the perfect game I am extremely happy to be on board as of August 2011 to make pretty graphics and hassle Paul about Ogre shaders and physics and stuff.

slaor.blogspot.com slaor.blogspot.com

'ardWare: Void Destroyer: Hardware

http://slaor.blogspot.com/2012/02/void-destroyer-hardware_09.html

Thursday, February 9, 2012. Sneak preview of some naval hardware from Void Destroyer, this multi-role vessel is armed to the teeth with a good variety of weapons systems ideal for dealing with fighter squadrons and light capital ships. Like all vehicles in the game, the player can command this warship via tactical interface as part of his fleet, or assume helm control and pilot the ship directly. Subscribe to: Post Comments (Atom). Picture Window template. Template images by hdoddema.

slaor.blogspot.com slaor.blogspot.com

'ardWare: January 2012

http://slaor.blogspot.com/2012_01_01_archive.html

Thursday, January 12, 2012. In Space nobody can hear you swear. Has just published an interview with Chasosavy about the trials and tribulations of indie game development. Apart from some late breaking screenshots showing some of the new graphics, Paul offers some excellent insights into the whole process. Read the whole thing here. Subscribe to: Posts (Atom). Picture Window template. Template images by hdoddema.

slaor.blogspot.com slaor.blogspot.com

'ardWare: May 2011

http://slaor.blogspot.com/2011_05_01_archive.html

Saturday, May 28, 2011. Chess enters the Nuclear Age. Now we know what happens when stuff gets obliterated we can start trying to draw it. For that we need a particle system and a rendering environment and this one is pretty cool and free (or at least pretty cheap for commercial use). Particle Universe by FXpression. Thursday, May 19, 2011. And now the bad news. Sometimes life is a right bitch. Niko was the grandson of Schnikelfritz himself - the same Freddie Fisher responsible for the music of Warner Br...

slaor.blogspot.com slaor.blogspot.com

'ardWare: October 2010

http://slaor.blogspot.com/2010_10_01_archive.html

Wednesday, October 27, 2010. Epic Tileset: Deep Impact. A few screens below to show off the new WIP deep space lunar tile set. This map will likely be thinner on props than the other new maps - but the visibility is huge and maps will feature seismic activity, volcanos and asteroid strikes as environmental hazards. Create really angry animations. Tuesday, October 26, 2010. Make giant dogturds look dignified. One of my personal favourites, wish I had more opportunity to be using it. Ivygen. And let me know.

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Void Destroyer

Space Combat and Real Time Strategy. In the outer edges of the Oort cloud, a Sun Gate links solar systems light years apart. The gate quickly becomes its own hub of activity as mining factions drag nearby asteroids into the gate's orbit. Hollowed asteroids become bases, homes to many. When riches are discovered, peace becomes cheap. Think there's not enough time? Time dilation - make time for tactics and management. Play How You Want To Play:. Combining the best of space combat and real time strategy.

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VoidDoIt | interaction and visual design

Interaction and visual design. March 27, 2011. VoidDoIt è un gruppo di interaction designer nato all’interno del corso di Comunicazioni Visive e Multimediali dello IUAV, Università di Venezia. VoidDoIt is a team of interaction designers grown within Visual and Multimedia Communication programme of IUAV, University of Venice. Il gruppo è composto da:. Antonio Altomare…………………… www.antonioaltomare.com. Gianni Cardone…………………… www.giannicardone.com. Blog at WordPress.com.

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Void Domain eM | Everyone Has Secrets. We'll Find Yours.

Comic 2 is Up! August 4, 2015. A brand new comic today! And We’re Back With an Updated Comic 1! July 29, 2015. The retooling of VDM begins! And we’re beginning, well, at the beginning. Comic #1 has been updated with a new panel and updated narration. Check it out! Next couple weeks will see some more brand new comics and then we’ll get back to bulk reuploading the original comics, in order. It’s Time to Come Back. July 25, 2015. Hi everyone. First off, sorry it’s been so long! May 27, 2015. I don’t...

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VOID DRAWING

Void Drawing is an art project based on the idea of drawing images in the space around the earth using latitude, longitude and altitude as a coordinate system. The project includes a series of works: Earth TV, Code Drawing, Duk-eum 2.3km, Ring, Seoul Clock, Pixel District and Processing Library.