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Thursday, May 12, 2011. I wouldn't argue that every game out there is art. But some of them definitely are. This one right here is a good example, in my opinion. It's also one of those things I wish I had written myself:. These last two days I've added sound to my iPod app and I found these pages to be very useful:. Another tutorial with more details for some of the steps. Of course, as with anything else, things get a lot easier once you know which class you're supposed to be using. Flash vs ipod apps.

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void star coding | voidstarcoding.blogspot.com Reviews
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Thursday, May 12, 2011. I wouldn't argue that every game out there is art. But some of them definitely are. This one right here is a good example, in my opinion. It's also one of those things I wish I had written myself:. These last two days I've added sound to my iPod app and I found these pages to be very useful:. Another tutorial with more details for some of the steps. Of course, as with anything else, things get a lot easier once you know which class you're supposed to be using. Flash vs ipod apps.
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void star coding | voidstarcoding.blogspot.com Reviews

https://voidstarcoding.blogspot.com

Thursday, May 12, 2011. I wouldn't argue that every game out there is art. But some of them definitely are. This one right here is a good example, in my opinion. It's also one of those things I wish I had written myself:. These last two days I've added sound to my iPod app and I found these pages to be very useful:. Another tutorial with more details for some of the steps. Of course, as with anything else, things get a lot easier once you know which class you're supposed to be using. Flash vs ipod apps.

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void star coding: iPod sound

http://www.voidstarcoding.blogspot.com/2011/05/ipod-sound.html

Thursday, May 12, 2011. These last two days I've added sound to my iPod app and I found these pages to be very useful:. Another tutorial with more details for some of the steps. Of course, as with anything else, things get a lot easier once you know which class you're supposed to be using. Subscribe to: Post Comments (Atom). View my complete profile. Ethereal template. Template images by TommyIX.

2

void star coding

http://www.voidstarcoding.blogspot.com/2011/04/nice-article-by-roger-ebert-about-why.html

Tuesday, April 5, 2011. A nice article by Roger Ebert about why games are art. I couldn't have said it better myself:. Http:/ blogs.suntimes.com/foreignc/2011/04/video-games-are-art.html. Subscribe to: Post Comments (Atom). A nice article by Roger Ebert about why games are . View my complete profile. Ethereal template. Template images by TommyIX.

3

void star coding: flash vs ipod apps

http://www.voidstarcoding.blogspot.com/2011/03/flash-vs-ipod-apps.html

Thursday, March 24, 2011. Flash vs ipod apps. I've been thinking recently about the not-so-recent controversy of Apple not supporting Flash for the iPod and the family. My take on this is forget about the politics, why would you want to write your apps for a mobile device in Flash to begin with? Subscribe to: Post Comments (Atom). Flash vs ipod apps. View my complete profile. Ethereal template. Template images by TommyIX.

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void star coding: April 2011

http://www.voidstarcoding.blogspot.com/2011_04_01_archive.html

Tuesday, April 5, 2011. A nice article by Roger Ebert about why games are art. I couldn't have said it better myself:. Http:/ blogs.suntimes.com/foreignc/2011/04/video-games-are-art.html. Subscribe to: Posts (Atom). A nice article by Roger Ebert about why games are . View my complete profile. Ethereal template. Template images by TommyIX.

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void star coding: right on

http://www.voidstarcoding.blogspot.com/2011/03/right-on.html

Thursday, March 31, 2011. Subscribe to: Post Comments (Atom). Flash vs ipod apps. View my complete profile. Ethereal template. Template images by TommyIX.

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voidstargames.com voidstargames.com

void star games

http://www.voidstargames.com/moonshot.shtml

Play * code * learn *. Move the rocket with the arrow keys. Try to catch the parachutes and avoid the helicopters. At -50 points you lose, at 500 you win. If you manage to get a score of 0 (shoot the moon) something special will happen that will make winning easier, but I can't tell you everything, can I?

voidstargames.com voidstargames.com

Flash Tutorial Yahtzee

http://www.voidstargames.com/yahtzee/tutorialyatz.shtml

Play * code * learn *. Flash Yahtzee Game Tutorial 1 Next. Let us start by setting up the resources. You'll need a collection of images: one for each face of the dice, and one for a grey dice that can be rolled. Create these images with whatever program you want, then save them to the project folder. Here are the 7 images that I'll be using:. Create an Actionscript 3 project. The stage area will have to contain on the left side a table that looks like this:. 3 of a kind. 4 of a kind. Let's add two boxes ...

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Flash Tutorial Memory

http://www.voidstargames.com/memory/tutorialmem.shtml

Play * code * learn *. Flash Memory Game Tutorial 1 Next. You'll need a collection of images that you want to use for your memory game. It's better to choose a theme for it. They need to be resized and cropped to the same dimensions. It's a good idea to have more images than you need, that way the game can be replayed without being too boring. Here's an example of the four card frames:. Import flash.display.BitmapData;. Import flash.display.MovieClip;. Import flash.display.Sprite;. Import flash.syste...

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void star games

http://www.voidstargames.com/objectivec.shtml

Play * code * learn *. How to create alternating menu items. How to create alternating menu items in Cocoa such that when one is activated the other one is turned off. Go to the interface builder first. For each of the menu items, in the Attributes tab of the properties setting window, make the state to be On for the default option. I haven't experimented with the Alternate box yet, that might also work. Make sure both of your menu items are enabled. IBAction) setFirst: (id) sender;. Go back to the inter...

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void star games

http://www.voidstargames.com/links.shtml

Play * code * learn *. Other sites with fun games to play. None Games - friend site. Because I like them.

voidstargames.com voidstargames.com

void star games

http://www.voidstargames.com/cookbook.shtml

Play * code * learn *. Flash / Actionscript 3. Come back here later for tips on writing Flash/Actionscript 3 applications. On writing a memory game in Actionscript 3.0. I've been learning Objective C for a while now trying to port a game to the iPod. I plan to document here. The little details that I learn, as I learn them. Short explanation on the structure of the Mill.

voidstargames.com voidstargames.com

void star games

http://www.voidstargames.com/mill.shtml

Play * code * learn *. You start with a reserve of 9 tokens that you can place on any empty spot on the board. Once you run out of tokens, you can start moving them. You can move a token to any adjacent empty spot (you can't skip to anywhere on the board). Once you complete a mill, the tokens that can be captured are shown in green. Short explanation on the game structure.

voidstargames.com voidstargames.com

Flash Tutorial Mines

http://www.voidstargames.com/mines/tutorialmines.shtml

Play * code * learn *. Flash ActionScript Mines Tutorial 1 Next. Suppose that we want to implement a game of Mines, the simple game that you can find on Windows, with clones on other systems also available. Let's start a new Flash / ActionScript 3.0 project called mines. The basic structrure that we're going to need is a table to contains the tiles in the game. We'll start with the "beginner" settings in the game where the table has dimensions 9x9 and there are 10 hidden mines. And give it the name.

voidstargames.com voidstargames.com

void star games

http://www.voidstargames.com/yahtzee.shtml

Play * code * learn *.

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Most Recent Entries] [Calendar View]. Below are the 3. Most recent journal entries recorded in Julian Bond. Tuesday, November 27th, 2001. Somewhere in LJ I've seen a page that describes the current state of developer projects, but I can't find it again. Anyway, within that there is a note that Blogger API XML-RPC support is 99% finished. I wish I could find it again so I could say "Yes, Please! Sunday, November 25th, 2001.

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void star coding

Thursday, May 12, 2011. I wouldn't argue that every game out there is art. But some of them definitely are. This one right here is a good example, in my opinion. It's also one of those things I wish I had written myself:. These last two days I've added sound to my iPod app and I found these pages to be very useful:. Another tutorial with more details for some of the steps. Of course, as with anything else, things get a lot easier once you know which class you're supposed to be using. Flash vs ipod apps.

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Provides business process improvement through e-business application development and enterprise system integration. Is that the software systems should provide a direct solution to the business process and its dynamic needs. Is to deliver software systems that solve business problems by using standardized architectural principles to blueprint your business goals. By using blueprints we are able to verify that the business goals are carried through to product delivery and beyond.