voidstargames.com
void star games
http://www.voidstargames.com/moonshot.shtml
Play * code * learn *. Move the rocket with the arrow keys. Try to catch the parachutes and avoid the helicopters. At -50 points you lose, at 500 you win. If you manage to get a score of 0 (shoot the moon) something special will happen that will make winning easier, but I can't tell you everything, can I?
voidstargames.com
Flash Tutorial Yahtzee
http://www.voidstargames.com/yahtzee/tutorialyatz.shtml
Play * code * learn *. Flash Yahtzee Game Tutorial 1 Next. Let us start by setting up the resources. You'll need a collection of images: one for each face of the dice, and one for a grey dice that can be rolled. Create these images with whatever program you want, then save them to the project folder. Here are the 7 images that I'll be using:. Create an Actionscript 3 project. The stage area will have to contain on the left side a table that looks like this:. 3 of a kind. 4 of a kind. Let's add two boxes ...
voidstargames.com
Flash Tutorial Memory
http://www.voidstargames.com/memory/tutorialmem.shtml
Play * code * learn *. Flash Memory Game Tutorial 1 Next. You'll need a collection of images that you want to use for your memory game. It's better to choose a theme for it. They need to be resized and cropped to the same dimensions. It's a good idea to have more images than you need, that way the game can be replayed without being too boring. Here's an example of the four card frames:. Import flash.display.BitmapData;. Import flash.display.MovieClip;. Import flash.display.Sprite;. Import flash.syste...
voidstargames.com
void star games
http://www.voidstargames.com/objectivec.shtml
Play * code * learn *. How to create alternating menu items. How to create alternating menu items in Cocoa such that when one is activated the other one is turned off. Go to the interface builder first. For each of the menu items, in the Attributes tab of the properties setting window, make the state to be On for the default option. I haven't experimented with the Alternate box yet, that might also work. Make sure both of your menu items are enabled. IBAction) setFirst: (id) sender;. Go back to the inter...
voidstargames.com
void star games
http://www.voidstargames.com/links.shtml
Play * code * learn *. Other sites with fun games to play. None Games - friend site. Because I like them.
voidstargames.com
void star games
http://www.voidstargames.com/cookbook.shtml
Play * code * learn *. Flash / Actionscript 3. Come back here later for tips on writing Flash/Actionscript 3 applications. On writing a memory game in Actionscript 3.0. I've been learning Objective C for a while now trying to port a game to the iPod. I plan to document here. The little details that I learn, as I learn them. Short explanation on the structure of the Mill.
voidstargames.com
void star games
http://www.voidstargames.com/mill.shtml
Play * code * learn *. You start with a reserve of 9 tokens that you can place on any empty spot on the board. Once you run out of tokens, you can start moving them. You can move a token to any adjacent empty spot (you can't skip to anywhere on the board). Once you complete a mill, the tokens that can be captured are shown in green. Short explanation on the game structure.
voidstargames.com
Flash Tutorial Mines
http://www.voidstargames.com/mines/tutorialmines.shtml
Play * code * learn *. Flash ActionScript Mines Tutorial 1 Next. Suppose that we want to implement a game of Mines, the simple game that you can find on Windows, with clones on other systems also available. Let's start a new Flash / ActionScript 3.0 project called mines. The basic structrure that we're going to need is a table to contains the tiles in the game. We'll start with the "beginner" settings in the game where the table has dimensions 9x9 and there are 10 hidden mines. And give it the name.
voidstargames.com
void star games
http://www.voidstargames.com/yahtzee.shtml
Play * code * learn *.