mistress-of-disguise.blogspot.com
Mistress of Disguise: I'm a Versatile Blogger!
http://mistress-of-disguise.blogspot.com/2012/10/im-versatile-blogger.html
Because modern clothes are stupid. Thursday, October 25, 2012. I'm a Versatile Blogger! I was just nominated for my first blogger award, the Versatile Blogger! Thank you so much to the lovely Crystal, aka Jaquelinne de Radonvilliers over at The Path Within. For nominating me. I'm always surprised when I find out that bloggers I follow are also following me, and this was certainly a wonderful way to find out! So, the rules for the award are:. 1) Thank and link back to the person who nominated you. 5 I rea...
andrewscraftcorner.blogspot.com
Andrew's Craft Corner: May 2011
http://andrewscraftcorner.blogspot.com/2011_05_01_archive.html
Wednesday, May 4, 2011. Stay Involved in School! The next couple of videos feature a couple of the other activities I've been involved in on campus. Tip for all students: Stay active in campus activities. It will get you more connected to campus, you'll meet new people who'll help you in your journey, and students who are more involved also have a higher chance of graduating. Here are the latest two episodes of the MCC Maple Woods Roving Reporter! Laser Tag (not as cool as having a. Earth Day (GO EARTH!
andrewscraftcorner.blogspot.com
Andrew's Craft Corner: Crocheted Hammer & Screwdriver
http://andrewscraftcorner.blogspot.com/2011/10/crocheted-hammer-screwdriver.html
Tuesday, October 4, 2011. Crocheted Hammer and Screwdriver. I made this for my dad's birthday last November and forgot to post it. The pattern is from one of my favorite books. If you follow the blog closely enough you should be able to guess which book that is. Amigurumi. I love the patterns Ana produces. Turing hard hitting tools into plush couldn't be more fun. Also, I was able to supplement this project with the poetic side of me to. A Son's Learned Lessons from a Working Man. Create, Inspire, Learn.
andrewscraftcorner.blogspot.com
Andrew's Craft Corner: January 2010
http://andrewscraftcorner.blogspot.com/2010_01_01_archive.html
Saturday, January 30, 2010. I started working on this way before Christmas, but didn't take the time to follow the pattern closely enough causing me to unravel and rework the whole thing twice. Eventually I got it to the finished stage and I'm pretty sure she loves it. Just not as much as I love her. :* This amazing link is here. Close-up of Heart motif. Hats are quick, fun, and a great gift for a dude. Perfect choice for my future brother and he pulls it off with style! Tuesday, January 19, 2010. I've b...
andrewscraftcorner.blogspot.com
Andrew's Craft Corner: March 2011
http://andrewscraftcorner.blogspot.com/2011_03_01_archive.html
Monday, March 14, 2011. That's right, it's already March 14th. Call me a geek and a math dork, but pi day is probably my favorite holiday. Eat circular foods, break out that protractor, and have a blast. Unfortunately I didn't have my geeky friends to hang out with, because their busy enjoying the spring break. The up side? I was finally able to get a good start on my pi hat. Wednesday, March 9, 2011. Subscribe to: Posts (Atom). Create, Inspire, Learn. View my complete profile.
ftqz.wordpress.com
How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt | ftqz
https://ftqz.wordpress.com/2011/05/31/how-rpgs-were-a-30-year-detour-matt-findley-on-hunted-the-demons-forge-by-christian-nutt
Larr; Opinion: Digital Distribution Woes by Martin Pichlmair. How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge by Christian Nutt. In this interview with inXile president Matt Findley, he explains why. Hunted: The Demon’s Forge. Is the game he wanted to make since the Interplay days, and how his team is doing it. For some reason, fantasy and action haven’t blended as closely as they could this generation. Hunted: The Demon’s Forge. Aims to change that. Yeah, well, I mean, my roots...
ftqz.wordpress.com
3D Animation for Multimedia | ftqz
https://ftqz.wordpress.com/ma-projects/3d-animation-for-multimedia
3D Animation for Multimedia. Using Maya we had to come up with a concept for a short film and animate it. Me and Maryam decided to use the Flight of the Concords Robot dance as the basis for a short music video. This is the end result. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Look, I don�...
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Digital Video Production | ftqz
https://ftqz.wordpress.com/ma-projects/digital-video-production
Part of a digital project documenting the production of The Babykillers. Play by Phil Hooks,. Interview with Phil Hooks, Director and Writer. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Stoichiometr...
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L.A. Noire’s Interrogation System by Radek Koncewicz | ftqz
https://ftqz.wordpress.com/2011/07/19/l-a-noires-interrogation-system-by-radek-koncewicz
Storytelling Tips: World-Building Needs Closed Doors by Guy Hasson. LA Noire’s Interrogation System by Radek Koncewicz. Throughout L.A. Noire, the player investigates crimes largely by questioning suspects, witnesses and medical/forensics experts. LA Noire does a great job of setting the mood. This is done with a half-circle of shortcut buttons: truth. At the top, doubt. On the middle-left, and lie. The Mass Effect wheel was a pretty elegant solution to a dialogue interface. The player didn’t need ...
ftqz.wordpress.com
(Virtual) Reality Is (Just As) Broken by Richard Clark | ftqz
https://ftqz.wordpress.com/2011/03/28/virtual-reality-is-just-as-broken-by-richard-clark
Larr; This Week In Video Game Criticism: Capturing Fun With Linear Storytelling by Ben Abraham. Game Dialogue As A Recipe for Sociopathy by Andrew Vanden Bossche. Virtual) Reality Is (Just As) Broken by Richard Clark. Contributor Richard Clark discusses how all games bring out the worst in us, as a “powerful way to illuminate our own individual shortcomings” — and why that’s a good thing.]. You’re welcome, world. But how often do we sincerely feel the weight of doing something heroic in a videogame?
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