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Volumes of Fun

Volumes Of Fun is an independent game development outfit based in the Netherlands. We develop retro-style games based on voxels, which allow for unique graphical and gameplay opportunities. Our voxel technology is open source as the PolyVox library, and our … Continue reading →

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Volumes of Fun | volumesoffun.com Reviews
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Volumes Of Fun is an independent game development outfit based in the Netherlands. We develop retro-style games based on voxels, which allow for unique graphical and gameplay opportunities. Our voxel technology is open source as the PolyVox library, and our &hellip; Continue reading &rarr;
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Volumes of Fun | volumesoffun.com Reviews

https://volumesoffun.com

Volumes Of Fun is an independent game development outfit based in the Netherlands. We develop retro-style games based on voxels, which allow for unique graphical and gameplay opportunities. Our voxel technology is open source as the PolyVox library, and our &hellip; Continue reading &rarr;

INTERNAL PAGES

volumesoffun.com volumesoffun.com
1

About Us - Volumes Of Fun

http://www.volumesoffun.com/about-us

Voxel-based games and technology. Skip to primary content. Skip to secondary content. The Peasants are Revolting! About PolyVox Voxel Terrain. Volumes of Fun is an independent games development outfit run by David and Matt Williams. For a number of years we’ve been developing and promoting voxel technology in our spare time. Our PolyVox engine was released as open source in 2006, but it was only with the recent interest in voxel-based games (thanks Minecraft! Lead developer of PolyVox and Voxeliens.

2

Blog - Volumes Of Fun

http://www.volumesoffun.com/blog

Voxel-based games and technology. Skip to primary content. Skip to secondary content. The Peasants are Revolting! About PolyVox Voxel Terrain. Cubiquity is now fully open source under the MIT license. March 19, 2016. In our last blog post. We laid out a new direction for our Cubiquity voxel engine. Low-level classes for storing and processing voxel data. A higher-level voxel engine built on PolyVox. Integration with the Unity game engine. Integration with the Unreal game engine. Continue reading →. Is po...

3

Volumes Of Fun • Information

http://www.volumesoffun.com/phpBB3

It is currently Mon Sep 05, 2016 6:03 pm. All times are UTC. Temporarily offline as we are having a spam bot problem. Unfortunately I do not have the time to resolve this properly right now. Please check back in a few days/weeks (message updated 21st August 2016). All times are UTC. 2000, 2002, 2005, 2007 phpBB Group. Theme created StylerBB.net.

4

About PolyVox Voxel Terrain - Volumes Of Fun

http://www.volumesoffun.com/polyvox-about

Voxel-based games and technology. Skip to primary content. Skip to secondary content. The Peasants are Revolting! About PolyVox Voxel Terrain. About PolyVox Voxel Terrain. PolyVox is the core technology which lies behind our games. It is a fast, lightweight C library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the zlib license. 3DS Max Voxel Terrain Editor. Supports smoo...

5

Cubiquity Archives - Volumes Of Fun

http://www.volumesoffun.com/tag/cubiquity

Voxel-based games and technology. Skip to primary content. Skip to secondary content. The Peasants are Revolting! About PolyVox Voxel Terrain. Update on Cubiquity for Unreal Engine 4. February 23, 2015. Check out the video below to see the new features in motion as well as me just blowing stuff up at the 9:42 mark. The best place to follow development is the WIP thread on the Unreal Engine Forums. First look at Cubiquity for Unreal Engine 4. September 1, 2014. Or me personally @milliams. August 15, 2014.

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gavanw.com gavanw.com

Voxel-Based GUI - Gavan Woolery

http://www.gavanw.com/news/voxel-based-gui

Full time now, which means this website will definitely be seeing a lot more updates. That said, a screenshot:. And a video (sorry its a bit choppy, I had to capture in software this time vs using a hardware recorder):. One thing that you may have noticed is the color, which is more vivid than your typical game engine (IMO). It uses the LAB. Eventually I may use this GUI to power the Voxel Quest website (since it runs in a browser, obviously), but its other uses are:. Stat Screen / Character Creation.

gavanw.com gavanw.com

Voxel Quest (.com) Making Headway - Gavan Woolery

http://www.gavanw.com/news/voxel-quest-com-making-headway

Voxel Quest (.com) Making Headway. Website is slowly coming to life, give it a look. I have posted a fair amount of info about the game in the "about" section. I have also attached a screenshot of the current hex layout and perspective below:. Am I missing something? I just see a photo and a short bit of text in the 'about' section. You can just go ahead and ignore that. Silly me. To me it just makes the maps look so unnatural. I mean wth you can't even go North or South? But seriously, why hexes?

gavanw.com gavanw.com

Voxel-Based Text - Gavan Woolery

http://www.gavanw.com/news/voxel-based-text

First, obligatory screenshot:. This is a quick rundown on the text rendering and layout of my engine. The above demo is running on an Intel 4000 chip (a relatively weak, nondiscrete GPU) and never drops below 60 fps after initial startup / loading lag. Why voxels, why not polygons? From a technical standpoint, this is how the engine works:. Normal and distance information is calculated for the bitmap font on a gpu and stored. Normals and distance are both used for the font beveling, and the font edges.

gavanw.com gavanw.com

Water - Gavan Woolery

http://www.gavanw.com/news/water

Sorry for annoying question, but can you explain your rendering technique in some details. In the past I`ve experimented with 3d perlin noise raymarching. My application was running fully on GPU in real-time, but performance was rather poor. http:/ goo.gl/mUciy. Thanks for your reply. Technical details are the best accompaniment to wonderful screens. This is all kinds of awesome. Well done. I'm really interested to see how waves would look. I was wondering, how do you plan to support refraction? Or do yo...

gavanw.com gavanw.com

Finally... - Gavan Woolery

http://www.gavanw.com/news/finally

As of (roughly) today, I am now working fulltime on VoxelQuest (prior, I had almost no time due to a job that often required 80/hours a week). Expect updates more than once a year now! Get to it Gavan! Have a blast too! Does that also mean more blog posts? Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

Voxel Quest Engine First Look - Gavan Woolery

http://www.gavanw.com/news/voxel-quest-engine-first-look

Voxel Quest Engine First Look. Head over to VoxelQuest.com. For the first sneak peak (it will be live in about an hour)! I am stunned, this is rather beautiful. I am impressed with the progress. Keep up the good work! I repeat that, always take care about choosing these kind of products and stuff online and never take easy because too much internet scams and current issues. Out motto is to provide real time to time services to all our customers online without any interruption. The Humble Indie Bundle(s).

gavanw.com gavanw.com

This site is semi-deprecated, head to voxelquest.com - Gavan Woolery

http://www.gavanw.com/news/this-site-is-semi-deprecated-head-to-voxelquestcom

This site is semi-deprecated, head to voxelquest.com. While I will probably use this site for personal or off-topic posts in the future, if you are interested in my work you should head to voxelquest.com. The Voxel Quest website has been updated more frequently - as of this writing the last update was May 1st 2014 and there is probably going to be another update in late July or early August 2014. Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

I am still alive! - Gavan Woolery

http://www.gavanw.com/news/i-am-still-alive

I am still alive! Just a quick update, I know I have not posted for a while - I have been pretty hammered at my "day job" but I am continuing to work on the engine as I get time - right now it is a lot of "non-visual" progress, as in backend, resource management, saving/loading data, and UI layout. We are waiting for :). Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

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Volume Social - Comprar seguidores para instagram, curtidas para facebook e views para youtube pelo menor preço do Brasil. Somos os melhores.

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Home - Volumes of Blood

A New Horror Anthology From Verite Cinema. A new horror anthology from Verite Cinema and produced through the Unscripted Film School program at the Daviess County Public Library. Produced through the Unscripted Film School. Like Us on Facebook! See the Latest Happenings! Reach Out To Us. Site Designed by Wathen's Designs - Owensboro, Kentucky.

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volumes of curls

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Volumes of Fun

Voxel-based games and technology. Skip to primary content. Skip to secondary content. About PolyVox Voxel Terrain. Volumes Of Fun is an independent game development outfit based in the Netherlands. We develop retro-style games based on voxels, which allow for unique graphical and gameplay opportunities. Our voxel technology is open source as the PolyVox. Library, and our first game – Voxeliens. 8211; is available to buy now. Watch the video below or click here. To read more about it!

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Volumes of Revolution

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Volumes of Salt

It's a sea of words out there; here are some I've enjoyed. Ninety percent of interesting. Ironically, this book arrived by truck and then by foot. Note to regular readers: This book review has been cross-posted to my "boat refitting blog" The World Encompassed. Rose George begs to differ: In " Ninety Percent of Everything. She gives (to me, anyway) a compelling recap of the "invisible" industry of global shipping, which has been revolutionized both by the internationalization of shipboard labour. A fairl...

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Volumes of Sin

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Volumes of Space

Manhattan's Pizza Bistro and Music Club. Rotary Dream Home 2010. Beautiful design, one space at a time. Volumes of Space 2015 @username.