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Voxelizator 3D - development blog | Global illumination, noise free renderer development blog.Global illumination, noise free renderer development blog. (by zsack)
http://voxelizator3d.wordpress.com/
Global illumination, noise free renderer development blog. (by zsack)
http://voxelizator3d.wordpress.com/
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Voxelizator 3D - development blog | Global illumination, noise free renderer development blog. | voxelizator3d.wordpress.com Reviews
https://voxelizator3d.wordpress.com
Global illumination, noise free renderer development blog. (by zsack)
Boost your raytracer | Voxelizator 3D - development blog
https://voxelizator3d.wordpress.com/2008/06/05/boost-your-raytracer
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Laquo; So you wanna be a rockstar (Lightcuts implementation). Good times with weapons. June 5, 2008. You can speed up a bit (6-10% maybe) your current raytracer by changing simple linear pixel rendering order into hilbert curve (in that case data are more coherent and there are less cache misses). I did not believe that until I try it. Here is my Hilbert curve class (drop me a line if you find it usefull):.
Good times with weapons | Voxelizator 3D - development blog
https://voxelizator3d.wordpress.com/2008/12/20/good-times-with-weapons
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Laquo; Boost your raytracer. Good times with weapons. December 20, 2008. It was hard time to upgrade for Vista and Visual Studio 2008, I had to recompile all the libraries (linker errors – there are some incompatibilities between VS2005 and VS2008 linker). I fixed method, make it accurate, finished writing and submitted PhD, now I am waiting for reviews. Lightcuts, and the right one is the voxel lightcuts method.
So you wanna be a rockstar (Lightcuts implementation) | Voxelizator 3D - development blog
https://voxelizator3d.wordpress.com/2007/12/11/so-you-wanna-be-a-rockstar-lightcuts-implementation
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Laquo; Bad day in L.A. So you wanna be a rockstar (Lightcuts implementation). December 11, 2007. Finally, I implemented “Lightcuts: a scalable approach to illumination”. Paper . It took me two weeks and several nights (working during late night is not very healthy but extremely efficient). It would not be possible without great help of ANL. And Thomas and his amazing blog. First attempts was not very promising:.
bar | Voxelizator 3D - development blog
https://voxelizator3d.wordpress.com/2008/06/05/boost-your-raytracer/bar1
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
stairs | Voxelizator 3D - development blog
https://voxelizator3d.wordpress.com/2008/06/05/boost-your-raytracer/stairs1
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
TOTAL PAGES IN THIS WEBSITE
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Voxel Island – The voxelist server
More fun than a bag full of trout. Connect at 40.117.228.158:27015 3. June 22, 2016. Due to a file corruption, tons of items were lost. We took this opportunity to change the map. Sorry for the oopsy-doopsy-whoopsy-doopsy. 3 -ViolentSpatula. May 15, 2016. May 17, 2016. Activation Emails are failing to send, but now you can register and log into your account through Steam! Donate skins to ViolentSpatula here! May 15, 2016. June 5, 2016. You know you want to. 3 Donate here! Vampire the admin abuser.
STRATO
voxelistudio.net
Voxelium | Attila T. Áfra's blog about pixels, voxels and threads
Attila T. Áfra's blog about pixels, voxels and threads. Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. Leave a comment ». Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. Attila T. Áfra and László Szirmay-Kalos. Computer Graphics Forum 33(1), February 2014. Definitive version): available at wileyonlinelibrary.com. And diglib.eg.org. If you have any questions, feel free to contact. Written by Attila Áfra. November 21, 2013 at 3:11 pm. Leave a comment ». Attila T. Áfra.
Voxelizator 3D - development blog | Global illumination, noise free renderer development blog.
Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Good times with weapons. December 20, 2008. It was hard time to upgrade for Vista and Visual Studio 2008, I had to recompile all the libraries (linker errors – there are some incompatibilities between VS2005 and VS2008 linker). I fixed method, make it accurate, finished writing and submitted PhD, now I am waiting for reviews. Oh I forgot to say, finally paper is accepted for conference! June 5, 2008. Some new im...
Voxelizer
Ideas, renders, experiments in 3D. Thursday, May 26, 2011. Oday I'm going to comment a small program that it's not fully related to raytrace, but is related to 3D. It has been some time since I have tried to represent the Markus-Lyapunov fractal. The 3D version extends the exponent computation one dimension. I have used CUDA and OpenGL to represent that. Thanks to CUDA it's possible do computation using the GPU, so, if you have a good video card, the computation will be quite fast. Float Xn=0.5f;. Int yy...
3D Printing software: Voxelizer for ZMoprh
Basic navigation and interface. Basic navigation and interface. WELCOME TO VOXELIZER WEBSITE. Voxelizer is a dedicated software package designed to drive ZMorph. And other RepRap-compatible printers. It’s been created to extend capabilities of widely available open-source software and to enable uses of such tools as 3d printers, CNC mills and various types of extruders (chocolate or ceramics for example). Convert models from STL files to voxel data. It can strenghten weakest parts of the model.
voxelizer
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Voxelizer's Weblog | Just another WordPress.com weblog
Just another WordPress.com weblog. January 18, 2009. Hola, he creado un nuevo blog en blogspot. A partir de ahora postearé en: http:/ voxelizer.blogspot.com. October 13, 2008. June 23, 2008. El otro día estuve mirando un libro de Escher. Que tengo desde hace tiempo. Hojeándolo llegué hasta uno de los dibujos que siempre me había sorprendido por su regularidad: “ Cubic Space Division. Dejo por aquí algunos renders. Una vista interior:. Y una exterior más de cerca:. Brócoli con suelo liso. June 22, 2008.
3D-Drucker | 3D-Modelle | Rapid Prototyping | voxeljet
Mitarbeiter Sales weltweit m/w. Softwareentwickler Front End m/w. Mechatroniktechniker / Elektrotechniker m/w. 3D Printing Prep Technician m/f. Account Manager Sales m/f. Dienstleistungszentrum für die additive Fertigung von Formen und Modellen.