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The Virtual Reality Laboratory

The Virtual Reality Laboratory. Last Updated January 2007 by Britt Caldwell.

http://vrlab.cps.utexas.edu/

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The Virtual Reality Laboratory | vrlab.cps.utexas.edu Reviews

https://vrlab.cps.utexas.edu

The Virtual Reality Laboratory. Last Updated January 2007 by Britt Caldwell.

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1

The Virtual Reality Laboratory

http://vrlab.cps.utexas.edu/vrpapers.shtml

The Virtual Reality Laboratory. Gu, X and Ballard, D. H. (2006). An Equilibrium Point based Model Unifying Movement Control in Humanoids. Robotics: Science and Systems. Mennie, N., Hayhoe, M., Sullivan, B. (accepted) Look-ahead fixations: anticipatory eye movements in natural tasks. Jovancevic, J., Sullivan, B. and Hayhoe, M. (2006). Control of attention and gaze in complex environments. 4, pp 1-3. Journal of Experimental Psychology: Human Perception and Performance. 31 (6), 1416-1438. Hayhoe, M.M&#4...

2

The Virtual Reality Laboratory

http://vrlab.cps.utexas.edu/vrpeople.shtml

The Virtual Reality Laboratory. Jelena Jovancevic (Mary Hayhoe). Mary Hayhoe and Dana Ballard). Rochester Institute of Technology. University of California, San Diego. Rochester Institute of Technology. Former VR Lab Individuals. Last Updated January 2007 by Britt Caldwell.

3

The Virtual Reality Laboratory

http://vrlab.cps.utexas.edu/experiments.shtml

The Virtual Reality Laboratory. Virtual Environments Photo Gallery. This 3-dimensional environment has toy "Baufix" construction pieces that can be moved using a Fastrak. As a 3-D mouse. The environment is rendered using an SGI Onxy 2. Direction of gaze in the environment is monitored using the ASL 501 eye tracker. Mounted in the HMD. Head position is measured using a Fastrak. SGI VR Driving Environment). Driving Example Movie 1. Driving Example Movie 2. Last Updated January 2007 by Britt Caldwell.

4

The Virtual Reality Laboratory

http://vrlab.cps.utexas.edu/equipment.shtml

The Virtual Reality Laboratory. PHANTOM 3.0 by. The haptic setup consists of two PHANToM 3.0 force feedback devices by SensAble Technologies, Inc. Each device is mounted on a specially made epoxy block. We aligned the two devices with high precision and reduced the mismatch between them below 1mm across the central area of our workspace. The haptic simulation is done on a SGI Onyx 2. Phantom Tutorial and Documentation (UNDER CONSTRUCTION). Hi-Ball Precision Tracker by. HiBall is an analog/optical trackin...

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Welcome to the University at Buffalo's Virtual Reality Laboratory. RoSS : The Virtual Reality Lab at UB and the Roswell Park Center for Robotic Surgery have developed the next generation virtual reality simulator for training surgeons on da Vinci surgical system. This product is now being marketed by Simulated Surgical Systems LLC. High Fidelity Haptic Simulation for Billiards. Use your finger as an input device: 2D painting, 3D object digitizing, windows desktop applications, etc. MODELGLOVE - SURFACE a...

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With the Facebook's $2B acquisition of Oculus Rift. And Google shipping more than half a million Cardboard VR viewers. Virtual Reality has finally reached the consumer market. Welcome to a new medium in education, entertainment and communication! Mobile.VRLab Immersion.VRLab. There are many choices with both costly and inexpensive options on the market, the Lab has evaluated and endorses the DODOcase Virtual Reality Cardboard Toolkit - V1.1. Keep up with us on Twitter.

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The Virtual Reality Laboratory

The Virtual Reality Laboratory. Last Updated January 2007 by Britt Caldwell.

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VRlab.edu.pl

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TOP= of VR Lab. Univ. of Tsukuba. Eality Laboratory, University of Tsukuba. Device Art ARS ELECTRONICA. 岩田洋夫教授が,日本科学未来館で行われるトークイベントに参加します(2014.8.3). 岩田洋夫教授が,日本科学未来館で行われるサイエンティスト トーク テクノロジーで魔法の世界を実現する デバイスアートを生み出す2人の研究者 にてデバイスアート等をテーマにしてお話します ぜひお越しください.

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