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Computer Games Modelling

Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models.

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Computer Games Modelling | wadher.blogspot.com Reviews
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Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models.
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Computer Games Modelling | wadher.blogspot.com Reviews

https://wadher.blogspot.com

Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models.

INTERNAL PAGES

wadher.blogspot.com wadher.blogspot.com
1

Computer Games Modelling: Week 12

http://wadher.blogspot.com/2013/05/week-12.html

Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Subscribe to: Post Comments (Atom). View my complete profile.

2

Computer Games Modelling: May 2013

http://wadher.blogspot.com/2013_05_01_archive.html

Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models.

3

Computer Games Modelling: Week 10

http://wadher.blogspot.com/2013/05/week-10.html

Thursday, 2 May 2013. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Computer Games Modelling: Week 11

http://wadher.blogspot.com/2013/05/week-11.html

Thursday, 2 May 2013. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models. I started off by creating the normal map for the vehicle. I did this by using the XNormals function under filters in Photoshop. This basically took my diffuse and created a normal map based upon this. The normal map helps to give the diffuse a bit of ‘depth’ and allows some textures like the khaki paint to stand out. Subscribe to: Post Comments (Atom). View my complete profile.

5

Computer Games Modelling: Week 6

http://wadher.blogspot.com/2013/04/week-6.html

Sunday, 21 April 2013. At first I wanted to model a full base camp however once I had shown my tutor, he told me that that was going to be too big and I needed to keep the size of the environment to a minimum. So I then decided to create a base tent. This was going to be inspired by an image I found on the internet. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Computer Games Modelling

Thursday, 2 May 2013. Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs. The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light. Final beauty render in UDK. Now that I had a fully textured vehicle and diorama I need to add an AO, spec and normal map to both models.

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