blog.samuelig.es
Graphics | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/category/igalia/graphics
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. Extension implementation on Mesa, along with Iago (who has already explained how we implement it. One of the features we implemented was adding support for buffer variables to the queries defined in. ARB program interface query. I have developed basic tests for piglit, but Jordan Justen. If you w...
blog.samuelig.es
Samuel Iglesias | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/author/samuelig
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. All posts by Samuel Iglesias. Samuel Iglesias is a free software and Open source Hardware supporter. He is working as a software engineer at Igalia, a Free Software company located in A Coruña, Spain. View all posts by Samuel Iglesias →. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. ARB program interface query. And developed a modified versi...
blog.samuelig.es
Freedesktop.org | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/category/freedesktop-org
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. Category Archives: Freedesktop.org. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. Extension implementation on Mesa, along with Iago (who has already explained how we implement it. One of the features we implemented was adding support for buffer variables to the queries defined in. ARB program interface query. Verifies some information through.
blog.samuelig.es
Igalia | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/category/igalia
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. Extension implementation on Mesa, along with Iago (who has already explained how we implement it. One of the features we implemented was adding support for buffer variables to the queries defined in. ARB program interface query. I have developed basic tests for piglit, but Jordan Justen. If you w...
blog.samuelig.es
Software Libre | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/category/softwarelibre
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. Category Archives: Software Libre. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. Extension implementation on Mesa, along with Iago (who has already explained how we implement it. One of the features we implemented was adding support for buffer variables to the queries defined in. ARB program interface query. Verifies some information through.
blog.samuelig.es
Piglit, an open-source test suite for OpenGL implementations | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/2014/11/11/piglit-an-open-source-test-suite-for-opengl-implementations
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. Piglit, an open-source test suite for OpenGL implementations. November 11, 2014. Is an API for rendering 2D and 3D vector graphics now managed by the non-profit technology consortium Khronos Group. This is a multi-platform API found in different form factor devices (from desktop computer to embedded devices) and operating systems (GNU/Linux, Microsoft Windows, Mac OS X, etc). To check that the commits adding new functio...
blog.samuelig.es
GNU/LiNUX | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/category/linux
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. ARB program interface query and shader runner. September 25, 2015. Lately I have worked on. ARB shader storage buffer object. Extension implementation on Mesa, along with Iago (who has already explained how we implement it. One of the features we implemented was adding support for buffer variables to the queries defined in. ARB program interface query. I have developed basic tests for piglit, but Jordan Justen. If you w...
blog.samuelig.es
piglit (II): How to launch a tailored piglit run | Samuel Iglesias Gonsálvez's blog
http://blog.samuelig.es/2014/11/24/piglit-ii-how-to-launch-a-tailored-piglit-run
Samuel Iglesias Gonsálvez's blog. A Free Software and Open source Hardware supporter. Piglit (II): How to launch a tailored piglit run. November 24, 2014. I gave an introduction to piglit. An open-source test suite for OpenGL implementations. On that post, I explained how to compile the source code, how to run full piglit test suite and how to analyze the results. As part of my job at Igalia. Configure the piglit run. There are several parameters that configure the piglit run to match our needs:. You can...