daehwanj.blogspot.com
Harrison in Wonderland: Paul
http://daehwanj.blogspot.com/2011/06/paul.html
Let's talk about Visual Effects! Monday, June 20, 2011. Double Negative used survey data from sets and camera positions captured with a Leica Total Station. Some locations and the interior of the RV were LIDAR scanned. Subscribe to: Post Comments (Atom). I am a Lead Matchmove Artist at Dexter Digital. View my complete profile. Is it real or fake? 10,000 B.C. GI Joe: The Rise of Cobra. There was an error in this gadget. There was an error in this gadget. Simple theme. Powered by Blogger.
daehwanj.blogspot.com
Harrison in Wonderland: January 2010
http://daehwanj.blogspot.com/2010_01_01_archive.html
Let's talk about Visual Effects! Friday, January 15, 2010. Exeter Shot - Making Of. Brief making of showing some process from modelling to final composition and color grading. Labels: Is it real or fake? A picture, Nicolas Crombez. It is a amazing work of Nicolas Crombez. Http:/ forums.cgsociety.org/showthread.php? Http:/ www.deuterror.org/dtr.html. Labels: Is it real or fake? Demoreel Soroosh Ghaffarian 2010. Labels: Is it real or fake? Thursday, January 14, 2010. Labels: Time goes fast.
daehwanj.blogspot.com
Harrison in Wonderland: November 2009
http://daehwanj.blogspot.com/2009_11_01_archive.html
Let's talk about Visual Effects! Sunday, November 29, 2009. 티베트 숨췔링 사원 근처의 민가. 티베트 숨췔링 사원 근처의 민가(앞의 곡식은 티베트인의 주식인 칭커). 출처: http:/ blog.daum.net/chinawest. Labels: Is it real or fake? Tuesday, November 24, 2009. Sony Cam with me. Http:/ www.sony.jp/products/Consumer/handycam/camwithme/main.html. Labels: Time goes fast. This is my first Houdini project at Savannah College of Art and Design. My goal was to create a digital asset that generates procedural models based on input parameters. DOWNLOAD IPHONE TRU...
daehwanj.blogspot.com
Harrison in Wonderland: 10,000 B.C
http://daehwanj.blogspot.com/2011/06/10000-bc.html
Let's talk about Visual Effects! Monday, June 20, 2011. 10,000 B.C. We did an extensive photoshoot of the miniature, and used Isis, a tool we wrote at MPC, for photogrammetry. And geometry reconstructions from multiple pictures and a LIDAR scan. For the miniature. With this, we were able to rebuild the entire environment. It looks good enough to pass in a few shots that were entirely CG.". Subscribe to: Post Comments (Atom). I am a Lead Matchmove Artist at Dexter Digital. View my complete profile.
daehwanj.blogspot.com
Harrison in Wonderland: August 2009
http://daehwanj.blogspot.com/2009_08_01_archive.html
Let's talk about Visual Effects! Monday, August 31, 2009. Texturing Shave Attributes with Maya. Shave and a Haircut에서 Cut map이나 Density map을 이용하여 mask 영역만 hair를 없애거나 length를 조절할 수 있다. 방법은 간단히 texture를 Cut map, Density map, Root color, Tip color등과 같이 texture node를 연결해 줄수 있는 모든 attribute에 적용이 가능하다. Map을 적용한 후에는 Shave menu Update texture를 해줘야 적용된다. Shave and a Haircut. Friday, August 28, 2009. A error of built-in mtorHairProcedural.dll. 구글링 해보니 recompile을 해야 한단다. 그러러면 뭐하러 포함시켜 놓은거지(linux에서는 그냥 됐던거 같은데).
daehwanj.blogspot.com
Harrison in Wonderland: December 2009
http://daehwanj.blogspot.com/2009_12_01_archive.html
Let's talk about Visual Effects! Sunday, December 20, 2009. Mixing 64bit RPS with 32bit RMS. If you're mixing 64bit RPS with 32bit RMS. you'll see the follow error massage. D02001 {WARNING} TgPathDLOpen: Bad DSO found: C:/Program Files (x86)/Pixar/RenderManStudio-2.0.2-maya2010/lib/shaders/RfMShadeops.dll (%1:(ᄡÂ) ùٸᆬ Win32 À? Ë ÇwαᆬÀÌ ᄒƴմϴÙ.) [ Shading Object: particleShape1 Shader: renderman/sprite/shaders/lambert2 ]. The reason of this, 64bit RPS won't be able to load the 32bit RSL plugin from RMS.
daehwanj.blogspot.com
Harrison in Wonderland: February 2011
http://daehwanj.blogspot.com/2011_02_01_archive.html
Let's talk about Visual Effects! Sunday, February 27, 2011. Camera Tracking in Transformers: Revenge of the Fallen. From http:/ www.lasjedi.com/disciplines 3dvfx.html. Jedi Masters Program 사이트에 있는 이미지이며 트랜스포머 2편 중 한 장면이다. 클릭하면 커짐(Click to enlarge.). Points가 green, blue로 나눠져 있는데 단순한 grouping인것 같다는 김기범님의 설명. Layout 관련해서는 보통 컷 촬영 전에 Photomodeling을 위한 marker(not for tracking)를 설치하고 사진 촬영 후 제거 한다고 한다. 물론 marker for tracking은 설치하되 후반 작업시 removing marker 작업을 해야 하므로 최소한의 갯수로 제한한다고 한다. Camera Scene Data 한번 보고 싶다.
daehwanj.blogspot.com
Harrison in Wonderland: 이벤트 루프(Event Loop)
http://daehwanj.blogspot.com/2012/01/event-loop.html
Let's talk about Visual Effects! Sunday, January 1, 2012. 출처: http:/ xylosper.net/notebook/108? 이벤트 루프는 GUI의 핵심이라고도 할 수 있습니다. 콘솔 프로그램의 경우는 프로그램이 사용자의 행동을 쉽게 컨트롤 할 수 있습니다. 사용자로부터뭔가를 입력 받는 방법은 콘솔에 쳐넣는 방법밖에 없으니까요. 하지만 GUI 프로그램의 경우는 사용자로부터 입력받는 방법이 매우 많습니다. 예를 들어 버튼을 누른다던가, 단축키를 누른다던가, 더블클릭을 한다던가.버튼을 누르는 것도 버튼 갯수만큼 입력가능한 경우가 생기는 거구요. 그렇기 때문에 콘솔처럼 정해진 흐름대로 처리하는 건 불가능합니다. 그래서 일종의 무한루프인 이벤트루프를 돌리면서 사용자가 무언가를 누르거나 마우스를 클릭하면 '이벤트'가 발생하고, 이벤트 루프에서는 이 이벤트가 적절히 처리되도록 적합한 객체로 이벤트를 보내줍니다. 이과정은 프로그램이 종료될때까지 계속 반복됩니다.
daehwanj.blogspot.com
Harrison in Wonderland: Fight Club
http://daehwanj.blogspot.com/2011/06/fight-club.html
Let's talk about Visual Effects! Monday, June 20, 2011. This scene was made by photogrammetry. Subscribe to: Post Comments (Atom). I am a Lead Matchmove Artist at Dexter Digital. View my complete profile. Is it real or fake? 10,000 B.C. GI Joe: The Rise of Cobra. There was an error in this gadget. There was an error in this gadget. Simple theme. Powered by Blogger.