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Warbrew

Tuesday, June 23, 2009. It can be overwhelming at times thinking about all the systems that have yet to be fully designed, let alone developed. For example, another critical system is Duels and PVP, two related but independent systems. We can't forget Trade, which is dwarfed by Careers (crafting, etc) and Instances (********). Plus, I gotta populate the world with creatures and interesting NPCs! As you can see from above, all things. Another major consideration is the GM tools. I almost want to treat...

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Warbrew | warbrew.blogspot.com Reviews
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Tuesday, June 23, 2009. It can be overwhelming at times thinking about all the systems that have yet to be fully designed, let alone developed. For example, another critical system is Duels and PVP, two related but independent systems. We can't forget Trade, which is dwarfed by Careers (crafting, etc) and Instances (********). Plus, I gotta populate the world with creatures and interesting NPCs! As you can see from above, all things. Another major consideration is the GM tools. I almost want to treat...
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1 skip to main
2 skip to sidebar
3 a look ahead
4 also quests
5 start simple
6 posted by
7 no comments
8 dots and ajax
9 goodnight
10 npcs
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Warbrew | warbrew.blogspot.com Reviews

https://warbrew.blogspot.com

Tuesday, June 23, 2009. It can be overwhelming at times thinking about all the systems that have yet to be fully designed, let alone developed. For example, another critical system is Duels and PVP, two related but independent systems. We can't forget Trade, which is dwarfed by Careers (crafting, etc) and Instances (********). Plus, I gotta populate the world with creatures and interesting NPCs! As you can see from above, all things. Another major consideration is the GM tools. I almost want to treat...

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warbrew.blogspot.com warbrew.blogspot.com
1

Warbrew: Pokebrew

http://warbrew.blogspot.com/2009/06/pokebrew.html

Tuesday, June 9, 2009. As a joke I made this for Mark. Just thought I'd share ;P. Subscribe to: Post Comments (Atom).

2

Warbrew: Character Creation Screen

http://warbrew.blogspot.com/2009/06/character-creation-screen.html

Tuesday, June 9, 2009. Character creation is a big moment in any RPG. Every time I begin a new RPG, I always spend a lot of time planning my character's future. I've even spent days deciding how I want to make a character. I haven't yet implemented what you see here, but it's in late conceptual stages. I plan to code it a few weeks from now, after I've tackled the development of the PvP system and Dungeons. Subscribe to: Post Comments (Atom).

3

Warbrew: What is Christine?

http://warbrew.blogspot.com/2009/06/hello-world.html

Tuesday, June 9, 2009. Christine (aka Warbrew RPG) is a PHP/MySQL browser-based massive multiplayer role-playing game. With an emphasis on singleplayer storyline, character development, multi-level group dungeons w/ chat and player-vs-player competition. The game is primarily text and simple static graphics, with no animation or audio. I'm well into the development of the game and I figure it's never too late to start blogging about the development process. Subscribe to: Post Comments (Atom).

4

Warbrew: A Look Ahead

http://warbrew.blogspot.com/2009/06/look-ahead.html

Tuesday, June 23, 2009. It can be overwhelming at times thinking about all the systems that have yet to be fully designed, let alone developed. For example, another critical system is Duels and PVP, two related but independent systems. We can't forget Trade, which is dwarfed by Careers (crafting, etc) and Instances (dungeons). Plus, I gotta populate the world with creatures and interesting NPCs! As you can see from above, all things. Another major consideration is the GM tools. I almost want to treat...

5

Warbrew: DOTs and AJAX

http://warbrew.blogspot.com/2009/06/dots-and-ajax.html

Saturday, June 20, 2009. Today I created a damage over time (dot) effect for fireball that does 3,2,1 damage over 3 turns. I also created a Curse spell that does 1,2,3,5,6 damage over 6 turns. It's pretty neat. I'm looking forward to getting some shield spells working, like Bone Armor and a sort of Mana Shield, etc. Subscribe to: Post Comments (Atom).

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Tuesday, June 23, 2009. It can be overwhelming at times thinking about all the systems that have yet to be fully designed, let alone developed. For example, another critical system is Duels and PVP, two related but independent systems. We can't forget Trade, which is dwarfed by Careers (crafting, etc) and Instances (dungeons). Plus, I gotta populate the world with creatures and interesting NPCs! As you can see from above, all things. Another major consideration is the GM tools. I almost want to treat...

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